RimWorld
Prison Labor
2.613 Komentar
Egamerx 4 Sep @ 4:34am 
huzzah finally i can have slave without Idiology dlc
Agaros007 1 Sep @ 8:06am 
hellu, i found a bug with the mod "no water no life" if you have no water no life installed and this mod, they dosnt drink and try to move the water because of the haul job, that dosnt work when there isnt a zone for the water. maybe you can give a look into that, for now i just disabled the Haul job :) thanks for the Debug log spam, that helped a lot! :)
drshahramanvariazar 30 Agu @ 12:39pm 
this is the closest thing to slavery lol
Nicole Watterson 29 Agu @ 4:29pm 
When a prisoner gets injured, he won't get out of bed until he's fully healed, even though I have this option turned to X in the mod settings. Can't you make him move with minor injuries like regular settlers?
晓山alreShan 28 Agu @ 12:40am 
@吴承恩
Stack Gap确实是一个模组,存储逻辑的模组。你的情况大概率是模组冲突了。你应该先试试只加载Prison Labor,确定不是其问题后。然后再找是不是模组冲突。
顺带一提,现在原版关于囚犯食物也有个bug,当pawn处于mental state时,给囚犯送食物会无视食物限制。
///
Stack Gap, it is a mod, which is about stockpile logic. You're probably encountering mod incompatibility. You should try load Prison Labor only, to find out if it is the one causing the issue. Then figure out about mod incompatibility.
By the way, current vanilla has a bug of prisoner's food, which is delivering foods to pawn in mental state ignoring food restriction.
28 Agu @ 12:28am 
@晓山alreShan
Is 'Stack Gap' a mod?I don't even have it installed
晓山alreShan 27 Agu @ 11:02pm 
@吴承恩
我猜你在用Stack Gap?
I guess you using Stack Gap?
27 Agu @ 10:20pm 
When delivering meals to prisoners, if a prisoner doesn't immediately pick up and eat the food, the meals left on the floor get hauled away by robots or other colonists as if they were unclaimed items. After removing the mod, this behavior returned to normal: food placed in prison cells remains untouched indefinitely
Monbland 26 Agu @ 4:04pm 
Is Common Sense compatible now?
iki_balam 24 Agu @ 10:28am 
So, is there a hidden level of crafting that prisoners wont do? They'll cut stone blocks but wont make components.
Jay425 22 Agu @ 4:07pm 
still doesnt work with Alpha Memes and Vanilla Ideology expanded: memes and structures
Jet 20 Agu @ 3:47pm 
are doors considered unlocked also apply to raiders? and if i leave doors open can prisoners pass through them? bc i have some locked doors held open, but all doors leading to my prisoner rooms are unlocked or held open inside my ship and yet they still sleep in the hall
Hazzer  [pembuat] 20 Agu @ 3:04pm 
@Lemniscate_Mike Have you checked prison labor mod options? There is option to enable all type of work. It should work.
Lemniscate_Mike 19 Agu @ 4:26pm 
Think you could add support(or patch it or something) for FSF Complex Jobs?
The work menu doesn't have sub categories with it.

P.S. If you could do it for Mech work tab too, that'd be SWEET.
Death_G41 19 Agu @ 4:06am 
ok thx
晓山alreShan 19 Agu @ 1:50am 
@Death_G41
或者如果你不想那么麻烦把小工作从工作大类中分离出来,制作清单里面可以选择让哪类工作者来制作,比如:殖民者、奴隶、机械族、囚犯,而囚犯应该是这个模组添加的一类工作者。
/ Or if you don't want to spend time on separate a specific job from a work type, then you can choose what kind pawns to make bill in bill's setting, such as colonist/slave/mechanoid/prisoner, and prisoner is added by this mod IIRC.
晓山alreShan 19 Agu @ 1:41am 
@Death_G41
你可以在模组的配置里面,修改允许哪些大类的工作。如果你想让囚犯只能制造弹药的话,按目前模组的功能,你只能把这个小工作从锻造里面分离出来,成为一个大类。
/ You can change what work type in mod's config. If you want to only allow prisoner to do a specific job e.g. [CE make ammo], you have to separate it from that work type e.g. forging, make it become a single work type.
Death_G41 19 Agu @ 1:25am 
Hello author, may I ask if I can let the mod join the forging, I want the prisoner to make CE bullets
晓山alreShan 18 Agu @ 11:57am 
@Jet
ummm?em? oh. Sorry I didn't read carefully.
If you mean "building", and it called "cell wall" and "cell door", which can't be attacked by prisoner.
I suppose it's Vanilla Furniture Expanded - Architect
Jet 18 Agu @ 11:51am 
@晓山alreShan
Oh its from that mod? Thank you i will report it there
Hazzer  [pembuat] 18 Agu @ 5:58am 
1.6.3 version should be live on steam. Bug fixes and little changes:
- Fix for hauling to shelves
- Prisoners should take care of their children
- Jailors will handle food delivery for prisoners
晓山alreShan 18 Agu @ 2:00am 
@Jet
I assume you are saying the mod Locks
Jet 17 Agu @ 3:34pm 
Hello i was wondering whether it was this mod that added prison doors via the prisoner containment research? I dont see it in my game anymore, so it might not be this mod but im trying to pin it down
Monkey Magic 12 Agu @ 10:38am 
@晓山alreShan - Ah yeah, I'm just an idiot and never though to check the mod options. XD

@[PR] 3XLThobe - FTR, there are zero red errors in this mod. You likely had a conflict with another one. There's a couple of yellow errors if Ideology is not installed, but that's it. Don't be defame a mod just coz you didn't fully understand it :(

As has been said below, one should always back up your save files before adding mods, and before removing them. I assure you, this mod did not brick your save - you did. If you wanna go ahead an upload it somewhere and drop a link I can take a poke at it and try recover it for you though.
晓山alreShan 10 Agu @ 8:44am 
@[PR] 3XLThobe
{To disable mod from existing saves use utility found in Prison Labor settings: "remove Prison Labor mod from save". } That's what have written in this page.

{Please. Please make this mod able to be removed from a game. I regret installing it. It is invasive. I cannot delete it and procede into a save game that had it installed. For the love of God. It is buggy, red errors are common but I guess they are irrelevant to me.}
And this is what you had said.

And you should backup you save file before trying adding mods.
晓山alreShan 10 Agu @ 8:41am 
@[PR] 3XLThobe
I don't see there's catastrophic bug though.
Have you use prisonLabor's "remove from save" function before remove from the modlist?
Ashtar Sheran 10 Agu @ 5:43am 
Basically, I deleted it because it is so buggy that it also breaks things around it.
Ashtar Sheran 10 Agu @ 5:42am 
Please, if you are reading this, DO NOT install this "mod". Broke my save when I tried to delete it because it's buggy and broken. Please.
晓山alreShan 8 Agu @ 10:50pm 
@Monkey Magic You need to go to PrisonLabor's mod config to enable prisoners available works
Monkey Magic 8 Agu @ 7:31pm 
Apparently, "quarry" work is disabled? I though this mod worked with Quarry in mind? Also, "tree chop" work from Separate Tree Chopping is disabled as well.
Zestavar 7 Agu @ 8:41am 
@[PR] HavenOnline Wym by invasive? Other than so many red alert, it works fine for me
Zestavar 7 Agu @ 8:39am 
I assigned my Prisoner on a certain Zone area, but it seems that theyre keep breaking at moving out of the zone, is this possible to be fixed? Thank you in advande
晓山alreShan 7 Agu @ 2:44am 
oh well.... I test with just core. And turns out it's a vanilla bug.
晓山alreShan 7 Agu @ 2:10am 
emmm, now I'm not sure if PrisonLabor is the reason causing the issue I mentioned.
I tested with PrisonLabor only yesterday, which the issue appears (if my memory correct). And I removed PrisonLabor from my on-going save by "remove from save" function today. Still the issue appears. Makes me confusing
Monkey Magic 6 Agu @ 4:33pm 
@Hazzer - Speaking of feeding prisoners, any chance you could add "feed prisoner" to the "Guard" job? My Warden is usually too busy to attend to every prisoner just for that, and currently the guards just let them starve XD
晓山alreShan 6 Agu @ 11:20am 
A issue: When warden delivering foods to prisoner whom is in mental state, will ignore prisoner's food restriction.
Ascaris 5 Agu @ 6:50am 
No idea if its the newest version but theres an incompatibility with Prison Commons where prisoners wont eat or get fed by colonists. Uninstalling Prison Commons fixed this issue entirely.
晓山alreShan 5 Agu @ 12:54am 
This mod is incompatible with Stack gap , causing prisoners can't preserve foods and hemogen pack
Hazzer  [pembuat] 3 Agu @ 6:02am 
@=>PR<= XxDEM0NIKSxX - Let me serch for you: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3261311100&searchtext=Mid+save+saver Also, no logs so it didn't happen.
Ashtar Sheran 3 Agu @ 5:52am 
fully broke my game when i deleted it*
Ashtar Sheran 3 Agu @ 5:52am 
@Hazzer
Please. Please make this mod able to be removed from a game. I regret installing it. It is invasive. I cannot delete it and procede into a save game that had it installed. For the love of God. It is buggy, red errors are common but I guess they are irrelevant to me.

Any somebody who did not install this, if you are reading, please, do, not, install this sh*t. Fully broke, my game. I do not like this.
Hazzer  [pembuat] 3 Agu @ 5:23am 
@Acc Original - please report it also to PrisonCommons maintainer. It may be compatibility issue.

@=>PR<= XxDEM0NIKSxX - logs or didn't happen

@Diizyx - what mod version do you use? Anything in logs?
Acc Original 2 Agu @ 8:58pm 
I restarted and resubscribed to the mod now. After loading back in the save the prisoners took care of their needs once and got meals delivered once. after that it breaks again and the prisoners seem to be stuck in a wander for a minute and then sleep for a minute loop.
Acc Original 2 Agu @ 8:28pm 
Oh, I'm on 1.6, also using Prison Commons (Continued) and Custom Prisoner Interactions
Acc Original 2 Agu @ 8:23pm 
Something seems broken after this update. My prisoners won't eat, drink (DBH), nor use the toilet (DBH). Also my warden are not delivering meals to the prisoners anymore. Only lowering resistance and medical treatment seems to work.
Bellower 2 Agu @ 8:19pm 
LESGOOOO THANK YOU FOR THE UPDATE!:steamhappy:
Ashtar Sheran 2 Agu @ 4:42pm 
Well, when I accepted the Resocialization offer, he became hostile and tried breaking things. I guess that means it's broken like most of the other stuff in this mod.
Diizyx 2 Agu @ 3:52pm 
When a prisoner offers to join through 'Resocialization offer' they don't join the colony. It looks like it promps the game to release the prisoner. His name turns yellow and he will just walk out of the map.
Nevertheless an amazing mod! I wonder why this mecanic isnt in the base game since you can commit multiple war crimes on your prisoners but letting them work? ohno :steammocking:
Ashtar Sheran 2 Agu @ 12:53pm 
I greatly regret installing this. I now have to say goodbye to my 11 (in game) years old colony.