Cities: Skylines

Cities: Skylines

2L - Concrete Highway
41 kommentarer
dariusszabo12 26. maj kl. 8:43 
can you add streetlights :)
clus  [ophavsmand] 30. juli 2022 kl. 23:47 
You can use the "placeholder" lights and then change them via "BOB or NS2" in to "normal" ones.
Amlixal 29. juli 2022 kl. 5:39 
Can you add street Light Wersion PLs
clus  [ophavsmand] 24. juli 2022 kl. 23:06 
Nope ... its a highway, which "works" the same way as the vanilla highway.
tf2 gamers central 19. juli 2022 kl. 22:31 
is this road Zonable?
clus  [ophavsmand] 17. maj 2022 kl. 1:09 
Np! ;)
Kobayash1 10. maj 2022 kl. 16:19 
ah,so that makes sense, I'd better use the no banner version then. Thanks a lot!
clus  [ophavsmand] 10. maj 2022 kl. 1:51 
Hi. Idk whats going on at your end, but I guess you're talking about the "barrier version" of this road ... and that version doesn't have "real" bridge models...
Kobayash1 8. maj 2022 kl. 3:08 
Hi! There is a small question: All of my highways are not able to become a bridge and are connected with the land wherever I put. Do you have any solutions? thanks a lot!
t1a2l 3. dec. 2021 kl. 5:54 
ok will check again
clus  [ophavsmand] 3. dec. 2021 kl. 3:26 
They do ;) I've checked that before I answered ...
t1a2l 2. dec. 2021 kl. 23:59 
@clus - 4 and 5 lanes don't have lights inside tunnels as far as i know
Remi 블랙핑크 2. dec. 2021 kl. 17:47 
Thanks for the reply, def adding these!
clus  [ophavsmand] 2. dec. 2021 kl. 9:29 
Hey ... every tunnel version has lights ... no need to fix them. "Fixing" the slope segments ... maybe, but without an eta. ;)
t1a2l 2. dec. 2021 kl. 2:26 
@clus - the slope and tunnel of almost all highways are still without light. Any ETA?
clus  [ophavsmand] 2. dec. 2021 kl. 2:01 
Sure ... these are just networks and they'll work in any enviroment. ;)
Remi 블랙핑크 1. dec. 2021 kl. 21:30 
Used these a while back but I have other roads now on my new city lol
Remi 블랙핑크 1. dec. 2021 kl. 21:30 
Does this work with other road packs like Vanilla + and I think AHH?
t1a2l 23. apr. 2021 kl. 5:34 
@clus the national road has no lights for slope and tunnel
clus  [ophavsmand] 23. apr. 2021 kl. 4:11 
thx for letting me know ...but there are lights in the tunnels already. I´ll add some to the slope segment with the next update.
t1a2l 23. apr. 2021 kl. 2:43 
@clus - tunnel and slope has no lights, they are very dark at night...
clus  [ophavsmand] 16. nov. 2020 kl. 0:13 
Hey... absolutely no problem! :) If I have the time...I can react quickly. ;) Therefore nothing to apologize ! ;) Also this wasn t a "problem" that could be solved by reading the description ... I am always glad when peoples post their problems/issues (that's why there is a comment section) here. (There's only one exception for this... ;) so ... you've found the cause and everything went well. .. and btw ... Thanks for the coffee ! ;)
kluvo 14. nov. 2020 kl. 9:43 
Hey, thank you for the quick response. In the end, you were right - the issue was on my side. I have previously made a custom version of the asset (a 2-way version) and after the update, the workshop asset has become dependent on the local version, instead of the other way around as supposed. My apologies for the trouble caused.
clus  [ophavsmand] 14. nov. 2020 kl. 8:17 
Hey... I haven´t done anything because everything went fine with the update. At first I only updated the meshes/models ... i did not change anything regarding the lane configuration, secondly, I´ve tested it already on two different machines/accounts and everything works as it is intended to. There must be another issue at your end .... It seems as if you´re using some local versions of these roads.. maybe there is any issue related.
kluvo 14. nov. 2020 kl. 7:34 
Hey, sorry for chasing you if it's not a good time, but I have been wondering whether there has been any progress with the 2-way bug or there is anything I can do to help?

Happy to buy you a coffee afterward, it's just that my savegame is now blocked since this breaks the TM:PE config.
kluvo 10. nov. 2020 kl. 10:01 
Thanks a lot! It's a great asset that I use a lot, it was easy to notice :)
clus  [ophavsmand] 10. nov. 2020 kl. 9:32 
Hey ! Oh ... strange... That shouldnt have happened ! Sry ... I'll fix that tomorrow. And thx for letting me know ... That might now be something for @Hello there ... at least for a day. :P
kluvo 10. nov. 2020 kl. 9:24 
Hi @clus, after the new update from 8th Nov, the elevated, bridge, and tunnel version of this road is a 2-way instead of 1-way (see picture [pasteboard.co]). The 1,3 and 4 lane versions work fine.
HELLO THERE 3. nov. 2020 kl. 9:53 
Great roads. Could you please do road just like this one but 2way?
Meltedping 30. okt. 2020 kl. 9:59 
Thanx Clus I thought it where the problem. sad
Overlord 30. okt. 2020 kl. 5:49 
@meltedping - use traffic manager mod and thank me later bb.
clus  [ophavsmand] 30. okt. 2020 kl. 5:41 
Hey ... no need for any Information. Thats nothing "asset related" ... these highways are just road assets, like all vanilla roads as well. What you are experiencing must be game related .. The game can t handle certain "constructions" eg when nodes are too close together etc. Change your intersections until it works again. There is nothing I can do about it ... regardless how i would "change" these road models.
Meltedping 30. okt. 2020 kl. 5:20 
I have a problem with your roads. Something happens when I have made a larger exit / entrance; where roads go in different directions on several levels. There will be queues, cars stopping will be confused and timesout. how do you want information about what it looks like and what seems to be the problem.
1938382933 10. apr. 2020 kl. 2:01 
Author, make a street lamp on this expressway. It will look better.:steammocking:
garfield007 15. feb. 2020 kl. 6:01 
@clus decal with same texture will be enough, for now i am playing with some slabs decals over ploppable asphalt and with colouring lowering etc i am getting pretty close :)
clus  [ophavsmand] 15. feb. 2020 kl. 5:58 
@garfield007 I already tried something, but wasn´t satisfied with the result... so there is only a "maybe" ... :/
ꜱᴍᴏᴋᴇᴅɢᴏᴜᴅᴀ 14. feb. 2020 kl. 16:58 
@Overload I would disagree. It brings in more realism due to regulations on interstate highways having a shoulder
garfield007 11. feb. 2020 kl. 4:51 
hi @clus any chance for decal with concrete highway texture (to fix cover up joints, splits etc)
Mapus Lepoldus 12. dec. 2019 kl. 7:21 
Under dependencies it says "low hight" I think you might mean "low height"
clus  [ophavsmand] 16. okt. 2019 kl. 10:54 
Thx. They are smaller in width and height than the vanilla ones.
Overlord 15. okt. 2019 kl. 10:45 
It looks great. Will try them for sure. From the pictures it seemes to me that they are at same width as vanilla highways which is a pity because I find the vanilla HWYS too wide and that goes for every vanilla HWY including the 1way ramp. These roads should be narrower in my opinion.