Europa Universalis IV

Europa Universalis IV

Eurocentric Institutions 1.37
219 kommentarer
Ama Boducam 2. sep. kl. 20:02 
Sorry, i was sleeping at that time.
What i can recommend, is that to take spawn conditions from this mod (common/institutions/00_core.txt) and add to "Historical Institutions 3.0" mod that use tech groups when applying institutions spread penalty. I use them together when playing conversion game, and in result Europe was alwatys ahead of the world on tech at 2-4 levels.
Until this mod will be fixed.
borsk 2. sep. kl. 16:50 
nevermind, I found it myself. For anyone in the future looking for it, it's local_institution_spread in file called "00_static_modifiers.txt"
borsk 2. sep. kl. 10:46 
@Ama Boducam could you tell me how to change devastation impact, please?
borsk 30. aug. kl. 16:29 
yep, can confirm that provinces of tribes that have below -100% institution spread generate institutions at an insane rate. I really hope the author fixes that
borsk 28. aug. kl. 8:31 
it is very refreshing to not be permanently ahead of time in all techs all the time. Thank you for making this mod!
Larry the Lard 24. aug. kl. 11:47 
When I tried this mod, it resulted in the entire world just being around the same tech level as Europe more than the base game did.
Ama Boducam 15. aug. kl. 1:33 
I think that the source of the problem in negative growth values that are written in to the mode. A negative percentage multiplies with negative values and in the result - there is plus. This is the only explanation that I can give. Because this problem is seen only in this mode. Neither in Vanilla, nor in other mods with high negative modificators but without negative basic values, this problem do not show.
Ama Boducam 13. aug. kl. 5:02 
Well, constanlty grazing tribal in Americas, who embraced colonialism in 1510, dont give a shit about my "solution". Also combination negative penalties still can give over (under) -100%
Ama Boducam 13. aug. kl. 4:04 
As a temporary solution to the problem, I reduced penalty for the spread of institutions to 1% for 1 devastation, before that was 2%.
I hope that the author will look at it. Because it is impossible to play with vanilla institutions and technologies. God, I hate those who thought it would be a great idea. :gaper:
Ama Boducam 13. aug. kl. 1:48 
When institution spread penalty over (under) -100% - institutions start spreading ignoring any conditions.
xr327 11. aug. kl. 18:08 
For some reason in areas with high devastation and where the owner is tribal/nomadic the restrictions on the spread of institutions are ignored. I have seen many times where tribal nations in Australia or in Siberia embracing every institutions to date without even having any presence at all. The growth of the institutions is also abnormally quick for those provinces. Could it be due to some kind of overflow?
Wodan 13. juli kl. 16:37 
Russian dude... I would also suggest that the Ottoman Empire be given a blocker for the printing press for a certain period of time because printing books was banned for Muslims, especially religious texts in Arabic script (e.g., the Quran). This ban was in place from the late 15th century onwards for religious reasons. Initially, only non-Muslims (Jews and Christians) were permitted to print in their own languages. Book printing was not officially permitted for Muslims until 1727, but only for secular works. The Quran was not permitted to be printed until the 19th century.
BigDarby 11. juli kl. 17:22 
Would it not be easier or at the least possible to get rid of or make institutions useless then add effects for tech groups again?
Ланда́у отличный 15. juni kl. 15:08 
NDefines.NDiplomacy.KNOWLEDGE_SHARING_INSTITUTION_GROWTH_MONTHLY = 0
NDefines.NDiplomacy.KNOWLEDGE_SHARING_DURATION_YEARS = 0
NDefines.NDiplomacy.KNOWLEDGE_SHARING_COST_PERCENT_MONTHLY = 0

^ Dude, every is going to ask for knowledging for every one every day, I think it's better just change the nowledge sharing speed to very very long
Ланда́у отличный 15. juni kl. 14:04 
Printing Press:
Will never spread to Confucian or Shinto provinces.

Read this: https://en.wikipedia.org/wiki/Printing
gavagay.real 11. maj kl. 6:37 
Actually, the mod does not seem to work at all and I have no idea why because everything seems to be OK with the files. Might be a me-problem.
gavagay.real 11. maj kl. 6:24 
Knowledge sharing seems to work again unless I am hallucinating. At the very least, it is kept on the month tick by AI and adds progress to an institution.
Sputnik 8. maj kl. 13:47 
I checked the latest file, it turns embrace speed are halved only for renaissance and all others are the same of original version, is this expected?
Cholo 26. apr. kl. 7:37 
Again I thank you for this. Since introduction of institutions game has become unplayable. Very much apreciate your work.
Prinz Ramen 19. apr. kl. 13:41 
Can you increase the weight of historical birthplaces of institutions? Like, if able, Florence has higher chance to become the birthplace of Renaissance, etc.
Zarion  [ophavsmand] 18. apr. kl. 21:39 
@gavagay.real I fixed that issue, thank you for finding it.
gavagay.real 13. apr. kl. 0:41 
Trade company efficiency from manufacturies institution is bugged. It now gives +20% efficiency, like feudalism. It should be 125 percent.
In 00_core file in common/institutions folder "trade company efficiency" line should be 1.25 instead of 0.2
Sputnik 9. apr. kl. 4:38 
Can this mod being applied on Ante Bellue?
Bubisarma 31. mar. kl. 3:26 
I m playing as Russia, year currently 1632 and Global trade still hasnt spawned, Novgorod trade node is the largest by a fair margin, please help! How do i spawn Global trade?
Essence 26. mar. kl. 9:53 
Regarding Knowledge Sharing, the AI is spamming the interaction to me, and between each other. Wondering if thats an issue due to other mods im using, or of its the 'downside' to effectively disabling it with this mod.

If it is, then a good idea would be to change the AIs decisions values for the interaction, making it 'impossible' for the AI to accept it/want it.

I dont know how to do that myself, have looked around but cant find the diplomatic action for it, in the meantime, ive increased the duration of knowledge sharing, so while it doesnt do anything, since it lasts longer, the AI cant ask about it
Zarion  [ophavsmand] 22. mar. kl. 19:28 
@Wi-Fi Mero, I see what you mean, I've fixed it up. Thank you for finding the issue and showing it to me.
Wi-Fi Mero 22. mar. kl. 14:25 
@Zarion You don't have the 'owner' bracket. 'can_embrace' checks the province by default. if you look at vanilla Renaissance you will see that can_embrace has the owner part there.
Zarion  [ophavsmand] 22. mar. kl. 11:13 
That wasn't intended, I believe it was a relic of an older format of bonuses. It's been fixed.
gavagay.real 22. mar. kl. 4:56 
Hi, in the current version of the mod Manufactures give +125% goods produced modifier instead of +10%. Is that intended? And if yes, why?
Zarion  [ophavsmand] 21. mar. kl. 19:54 
@Wi-Fi Mero, I'm not seeing that typo in my version of the mod.
Wi-Fi Mero 20. mar. kl. 6:46 
can_embrace = {
owner = {
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = high_american
}
}
}
for industrialization
(sadly steam edited out the tabs
Wi-Fi Mero 20. mar. kl. 6:45 
Fix for enligntenment not spreading:
in the mod's common/institutions/00_core.txt file replace enlightenment's can_embrece field with:
can_embrace = {
owner = {
OR = {
technology_group = western
technology_group = eastern
technology_group = ottoman
technology_group = high_american
}
}
}
Schrader 15. mar. kl. 10:44 
Enlightenment is not spreading to any provinces
✪ Tax 9. mar. kl. 5:55 
Good day, the mod currently has a bug as of 1 week ago: Enlightenment does not spread for anybody. In the conditions it says that it can spread if you are of Western tech group, however it still considers the condition false even if you are Western
momo19 27. feb. kl. 13:37 
I got the Industrialization back. Either you fixed something or It was some cache problem on my side.
gavagay.real 25. feb. kl. 15:45 
It delays absolutism. Other than that - yeah, not a big deal :) The difference from trade center limit in the base game is that I never saw English Channel not having a level two trade center. My current situation would happen often enough.
Zarion  [ophavsmand] 25. feb. kl. 11:12 
That is currently how the system is set up, but the fallback is the same as the default fallback for trade center level in the vanilla game, so it's not that weird. A delayed global trade doesn't effect any other institutions or tech cost so I don't see why it would be a major problem.
gavagay.real 25. feb. kl. 10:59 
A question about global trade spawning condition. In my current game the best trade node is English channel (as typical), England has most trade power there but they do not have a single trade company province: they directed all their effort to colonizing Americas. Does that mean, per your rules, that unless anything changes we will have to wait until after 1630 for the institution to spawn? And if yes, I am not sure I see the point of that.
Zarion  [ophavsmand] 25. feb. kl. 1:10 
I've implemented all the new tech groups. High American has always been equivalent to western in the mod.

The other bugs mentioned shouldn't be caused by this mod since I don't touch the interface.

I've also fully implemented the slowed spread based on tech groups. So I'd love feedback on how that works out in game.
Kaiser 23. feb. kl. 16:58 
Venice got the birthplace of the Renaissance even though Mantova did so in the institution map it shows Venice as the birthplace of Feudalism. but the modifier for Venezia says birthplace of the Renaissance.
momo19 22. feb. kl. 13:29 
A for ideas for development, there are several tech groups that are not included in current version yet. Groups like polynesian and aboriginal should be penalized more, I saw Australia being too advanced in my Japan game. And maybe High American can be equal to Europeans, seeing that it can be accessed in non-exported game.
momo19 22. feb. kl. 13:28 
Sorry, Industrialization is missing, not Enlightenment
momo19 22. feb. kl. 13:18 
Hello, thanks for updating, this update actually got me back to playing EU IV. I noticed one potential bug that does not affect me yet but probably will. Enlightenment tab is missing in institution tab.
Szabtom 22. feb. kl. 1:14 
So, I am NOT crazy, hah :) Thank you for the super quick fix!
Zarion  [ophavsmand] 21. feb. kl. 20:21 
I see the issue, I've updated the mod to fix it. Knowledge sharing now does nothing and should end immediately.
Szabtom 21. feb. kl. 16:12 
I just started a new game, and I noticed that Sharing Knowledge for Renaissance works normally, i.e. it does not get cancelled the next month, I am seeing this between European nations. The year is 1459.
Has it always been like this, and I just did not see it?
Szabtom 19. feb. kl. 11:13 
One of my favourite mods, thank you for keeping it up to date.
Zarion  [ophavsmand] 8. feb. kl. 4:11 
Sorry for the major pause in updates, I should be able to keep up with maintaining this mod much better in the future.
specifically_vague 6. okt. 2024 kl. 10:37 
Please update! This makes the game playable again
Burch 29. dec. 2023 kl. 15:11 
Will this still work for 1.33?