Men of War: Assault Squad 2

Men of War: Assault Squad 2

Contact mod OLD version
49 kommentarer
Emily 11. nov. 2021 kl. 6:45 
I'll direct em the right way then
VanRaygo  [ophavsmand] 11. nov. 2021 kl. 6:42 
Emirī Of course use it. But I updated this mod for game Gates of Hell. I hope to download the new version for AS 2 this week. It will be called "Contact mod". The mod has been almost completely overhauled, and many of the names have been changed. For this version (Contact mod Update version), there will be no more updates.
Emily 27. okt. 2021 kl. 10:48 
Hello VanRaygo, i have a question i'm currently creating a mod in which i'm using some of the props in your amazing mod however i'm running into a bit of an issue with loading orders and such, my question is if its allright that i intergrate your props into my mod but still leave credits and a link to your mod in the description. If not i will not use the props.
Akoza 14. apr. 2021 kl. 2:09 
Thanks !
VanRaygo  [ophavsmand] 13. apr. 2021 kl. 17:02 
No, but it's simple enough. You need to download SDK Red orchestra 2 in tools Steam. There, select the model and click export. And then you need a 3D editor, for example 3ds Max. It will be more difficult to adjust the size of the model, its position, and add it to the game. From other games, you can cut models with program 3DRipperDX or Ninja-Ripper. Good luck.
Akoza 13. apr. 2021 kl. 8:09 
hi , do you plan to add more things from Red orchestra game ? if not did you can show me how to do such things ?
RedToad 17. okt. 2020 kl. 11:02 
Ok, thank you.
VanRaygo  [ophavsmand] 17. okt. 2020 kl. 3:56 
superpotatoe123 Yes, all objects have the same names and must be compatible.
RedToad 17. okt. 2020 kl. 0:38 
Can I use this updated version instead of the old one for other mission mods that use the old one?
SneakyKhajiit 24. aug. 2020 kl. 18:13 
Step 1 find where your downloaded mods are stored.
Step 2 cilck on this mod then left click properties
Step 3 open mod.info (open it with notepad)
Step 4 change the MinGameVersion to this "3.115" and the MaxGamVersion to this MaxGameVersion "3.262.1"
Step 5 click save
Step 6 close it
Step 7 start your game up and see if it worked
VanRaygo  [ophavsmand] 10. aug. 2020 kl. 12:35 
Too difficult models need to be created. The maximum is the destruction of the object after being hit.
Urfisch 10. aug. 2020 kl. 9:25 
Thx, so not fully destructible like the vanilla buildings?
VanRaygo  [ophavsmand] 10. aug. 2020 kl. 7:37 
Cracks remain on buildings. Small objects are destroyed. Physics acts on transport and debris of transport.
Urfisch 10. aug. 2020 kl. 4:02 
Are the new buildings destructible?
Xemordio 9. jan. 2020 kl. 5:14 
thanks
VanRaygo  [ophavsmand] 2. dec. 2019 kl. 15:00 
I did not plan to add it there, but you can run the mod there if you download the mod through the link to google disk in the description, and change the version of the mod to the appropriate one for Call to Arms.
https://drive.google.com/open?id=1yTufRi3Z2rqDMAaXEKfz10K68E7jiOkm
_sturmlocke_ 2. dec. 2019 kl. 11:43 
Hey, could be this mod be uploaded for CtA for mapping with the WW2 mod of it?
Warrior250 19. okt. 2019 kl. 6:24 
Lots of removed entities in this version sadly, but I love the better sorting method.
VanRaygo  [ophavsmand] 10. okt. 2019 kl. 8:48 
Completely replaces.
The Dude 10. okt. 2019 kl. 8:41 
So does this replace Assault Contact or supplement it? Had a few maps I made with assault Contact crash when loading with this mod
VanRaygo  [ophavsmand] 8. okt. 2019 kl. 23:43 
There is no tracking. Sounds for the engine of tracks are written in set\interaction_entity\tank.inc.
Similarly for other vehicles and human voices. These files are not in my mod. Standard sounds work without problems.
knightcross 8. okt. 2019 kl. 23:16 
I simply took out all the wav files and clicked each of them to see difference
from other sound mod and like I said some of them are not playing it at all
it is muted

Just take out churchill.wav file from tracks folder and check it
you will know what I mean

the tank usually make sounds with engine+tracks files together
if one of them are missing I will hear only one thing not combined sounds
most of people will not notice but this really bothers me
same goes to infantry voices Ii will miss out random battle cries


I already deleted those files so no way to check it now but If those muted files automatically replace original sound during the game then no worries

and thank you for quick response~!
VanRaygo  [ophavsmand] 8. okt. 2019 kl. 22:24 
These sounds for use in Valour mod. I did it for myself, but it took too long to search for new sounds.
The sounds themselves are played. How did you determine that they did not work?
knightcross 8. okt. 2019 kl. 18:19 
I checked every sound files in folder and many of them are silenced or do not have sound at all
did you do this on purpose?

for instance, when I play tracks sound for "churchill, pz4,heavy, hetzer , m3stuart,t70,tank", there is completely no sounds

another example in "vehicle-talk-usa-in action-v1" folder
total of 15 files are with no sounds(144.wav ~ 158.wav )

I deleted these files manually because it might cause no sound effect during my game play

beside these curious issue thank you for adding new sounds mod It is refreshing :)
theword 8. okt. 2019 kl. 18:08 
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VanRaygo  [ophavsmand] 8. okt. 2019 kl. 2:11 
Added new colors for 0objects: flag_pol,
flag_wall_2m,
flag_wall_4m
Monorail 7. okt. 2019 kl. 20:29 
what is the update,VanRaygo?
VanRaygo  [ophavsmand] 7. okt. 2019 kl. 8:46 
I think yes. The mod does not replace units and their characteristics.
SugaryDaddy 7. okt. 2019 kl. 7:51 
Is this compatible with Robz Realism mod?
Monorail 7. okt. 2019 kl. 1:46 
thnks
VanRaygo  [ophavsmand] 7. okt. 2019 kl. 1:40 
Flagstaffs at entity\service\skirmish\skirmish_flag Change the Texmod object to #rom
or 0Objects\flag_wall_2m

Cvlsoldier To use the original sounds, delete folder sound.pak from the mod directory.

Talic (FIN) The file names are the same. Completely replaces the old version.
Monorail 7. okt. 2019 kl. 0:54 
VanRaygo,how to find Romanian flag?
is there romanian flag inside the mod?
Cvlsoldier 6. okt. 2019 kl. 16:17 
Can you make a version without the sounds and voices?
Talic (FIN) 6. okt. 2019 kl. 16:00 
I guess the old version is no longer needed?
VanRaygo  [ophavsmand] 6. okt. 2019 kl. 11:17 
Enlarging textures is really easy. The instruction is above. Works for any image file in any popular format.
Von Schitzengiggle 6. okt. 2019 kl. 10:19 
nice work dude
Monorail 6. okt. 2019 kl. 1:53 
Thanks for your nice mod,Commandet Van Raygo!
VanRaygo  [ophavsmand] 6. okt. 2019 kl. 1:33 
The objects are the same, the quality of textures, other colors of objects, winter textures are greatly improved, and the sound is greatly improved compared to the original.
Tanto the Indian 5. okt. 2019 kl. 20:17 
does this add more objects than the original
Monorail 4. okt. 2019 kl. 20:26 
I like this mod
Old boy 4. okt. 2019 kl. 13:15 
@VanRaygo this is awesome, some of these will be pretty handy. I'll be sure to indicate that they are from the Contact mod
Franzores 4. okt. 2019 kl. 11:09 
Well , the Hd overhaul era is now .
_sturmlocke_ 4. okt. 2019 kl. 9:41 
Yeah, a new update of your beautiful AC2-mod, love it :cozyhitman2:
Monorail 4. okt. 2019 kl. 6:50 
i'm Cezary,commander welkin
i'm at your service
VanRaygo  [ophavsmand] 4. okt. 2019 kl. 6:47 
Thanks, no need.
Monorail 4. okt. 2019 kl. 4:31 
Mr.VanRaygo,can i add you as friend in steam?
VanRaygo  [ophavsmand] 4. okt. 2019 kl. 2:18 
Hello. You can use the mod’s resources, but indicate that they are from the Contact mod.
Monorail 4. okt. 2019 kl. 0:49 
can i used this mod?
Monorail 4. okt. 2019 kl. 0:49 
hello,Mr.Vanraygo