XCOM 2
[WotC] Mission Overhaul: Core
102 kommentarer
Fading 3. aug. kl. 2:17 
For anyone waiting for Reggie, I have been trying to get it to work with LWOTC + RPGO, it doesn't work... WITH THAT SAID. I HAVE NOT tried with LWOTC or RPGO separately..
Haerzog 22. juli 2024 kl. 16:49 
@Reggie So how about that update?
Cúchulainn 12. jan. 2024 kl. 13:58 
amazed that ppl stll find this mod
Xenophon 18. okt. 2023 kl. 6:43 
doe it work?
Reggie 31. aug. 2023 kl. 17:07 
Not sure if this works with LWOTC, but i will try it anyway. will post update if it works fine or not
hottt3 28. aug. 2023 kl. 10:10 
Is it compatible with LWOTC?
Alex.S 26. juli 2023 kl. 3:36 
This mod cannot be run together with Covert Infiltration, as it results in the starting mission having no objectives until you eliminated all enemies (It suddenly appears as "Eliminate all enemies" and "Prisoners must survive"), and you can't even interact with the prisoners. And should you choose to leave via skyranger despite having a mission success, you instead have a mission fail.
Petch666 8. maj 2023 kl. 20:14 
Can this mod work with Additional Mission Types Redux?
AlphaAmpersandOmega 20. mar. 2023 kl. 14:13 
Anyone try this with LWOTC?
Dęąth Viper 19. okt. 2022 kl. 13:49 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
Kanario97 11. okt. 2022 kl. 14:31 
Spanish Translation:

[MissionTimers]
TurnsUntilEVACArrivesTitle = "Sobrevive"
TurnsUntilEVACArrivesSubtitle = "Turnos hasta que el Skyranger llegue a la ZE"

TurnsUntilEVACLeavesTitle = "Escapa"
TurnsUntilEVACLeavesSubtitle = "Turnos hasta que el Skyranger deba eludir la ZE"

[SeqAct_HQWoundKillStaff]
m_strUnitWounded="<XGParam:StrValue0/!UnitName/> fue herido y deberá estar <XGParam:StrValue1/!Time/> en enfermería!"
Lobuno 31. mar. 2022 kl. 15:18 
@davidtriune: yeah it works really nice!!
davidtriune 30. mar. 2022 kl. 2:09 
Lobuno 29. mar. 2022 kl. 1:18 
@davidtriune link not working (mod deleted).
Lobuno 26. dec. 2021 kl. 7:25 
NATM
solargus 26. dec. 2021 kl. 6:39 
LWOTC?
Cúchulainn 3. okt. 2021 kl. 18:28 
I feel like this mod actually worked when i did back then. But don't know now
ПРОЛЕТАРИЙ 26. sep. 2021 kl. 13:58 
Doesn't work with Covert Infiltration MOD
Lux Manifestus 27. aug. 2021 kl. 14:16 
Me too, I'd really like to have an all-stealth option for missions where it is possible. I very much hope that Sigma3245 restores this functionality in the mod, as he seems to be the only person who has discovered how to accomplish this.
Zombra 8. apr. 2021 kl. 9:47 
Was Stealth Logic ever fixed? It appears that as of Oct 2019 it wasn't working? Does anyone know of another mod that approximates this?
Lady Lucina 26. juni 2020 kl. 10:00 
What exactly does this change about Protect the Device? ADVENT shoots the device from round 1 on as always.
eclecticbibliophile 10. juni 2020 kl. 16:51 
I've been trying to get this mod to work for weeks, to no avail. It increases the spawn radius and nothing else. I've gone through the ini and made the appropriate changes, but nothing.
If I could just get it to actually change Protect the Device I'd be happy without the other things, but any help would be greatly appreciated.
j.carpenter1986 19. maj 2020 kl. 16:28 
Oh sick, thanks for the heads up! I'll grab my shovel and go digging a bit more.
Lobuno 19. maj 2020 kl. 15:52 
Already answered mate. This mod is not actually working for what you want. Read past posts and you'll find.
j.carpenter1986 19. maj 2020 kl. 11:38 
Gosh I want this mod to work so very much. The idea of the Stealth Logic just makes me happy. But, I'm struggling to get it to seemingly trigger correctly. There's no obvious changes to the missions that I can see, and objectives are still causing my wannabe stealth operatives to be revealed.

I did do some digging and found that possible conflict with the ABA series when it comes to Better Missions and Better Advent: War of the Chosen. But even with those disabled, I don't think things are properly working. I'm using the AML to launch things, changed the ini to enable the features, and I'm not being notified of any conflicts.

Aside from the ABA, my mod list is all cosmetic, mostly new enemies, Musashi's RPGO, and the various class mods that go with his work.

SO...with all that said, is there any chance that these two might conflict as well?

Musashi's Stealth Overhaul
Covert Action Missions

Any suggestions would be much appreciated!!
iKI10 15. maj 2020 kl. 9:38 
Does this mod fixes bug for "Destroy Psi Transmitter" missions with these options?
EngageTimerAtMissionStart=false
EngageTimerWhenConcealmentLost=true

I mean bug that with this combination of toggles, timer does not start at all even when concealment lost.
Lobuno 1. mar. 2020 kl. 3:23 
The "Windows explorer search" part applies to any mod, so you don't have to search FOLDER BY FOLDER... LOL
Lobuno 1. mar. 2020 kl. 3:20 
Probably the last. Windows explorer search "1877944427" (which is the number of this mod, as you can see in the browser adress bar) then edit XComMissions.ini a text file FULL of DETAILED instructions by the modder explaining what you can change.
Cris 1. mar. 2020 kl. 2:54 
I edited other mods inis you are assume that I have zero knowledge and I'm lazy and that's not the case. But all other mods have intrustions and they explain where is his folder... With this mod I had to look folder by folder until I found it on D:\Steam Library\steamapps\workshop\content\268500\1877944427 and I found a LOT of files so please genius can you explain to me what I have to edit of all of them with no previous knowledge of the mod? That is lazy??? Because I'm apparently retard Thx!
Cris 1. mar. 2020 kl. 2:18 
Guau! Thanks @Lobuno really useful advice! why I didn't thought about it? Oh yeah... Because I already did! but there is not information about a single tiny mod on the internet.

I din't find in the descrption that I should use alternative launcher to change the mod options.
Lobuno 1. mar. 2020 kl. 2:08 
@Crysis, use the Alternative Mod Launcher. Use google. Read a lot.
Cris 1. mar. 2020 kl. 1:43 
Where I can't toggle the options? This mod does not appear on mod config menu and there isn't any ini edit tuto.
Flamingcheesepie 28. feb. 2020 kl. 14:24 
Also, not sure if you changed the Destroy Relay (not psi one), but if so, could you have accidentally made them untargetable? I couldn't attack it until I grenaded it.
Flamingcheesepie 27. feb. 2020 kl. 17:42 
Don't know if you're looking for ideas, but I was wondering if you were thinking about actually making the different hack rewards matter e.g. missing persons report, toxicity report, and having a specific follow up mission to them with a related reward. Missing persons gives a soldier, toxicity maybe acid/poison round/bomb, etc.
Latis 5. feb. 2020 kl. 17:09 
Any clue?
Dragon32 5. feb. 2020 kl. 15:38 
@Latis:
AFAIK there isn't a non-WotC version of this mod. If you mean "Tower Detection Fix", then no. It must be another mod causing it for you then.
Latis 5. feb. 2020 kl. 15:31 
Im using the WOTC version. Should swicht to the non WOTC?
Dragon32 5. feb. 2020 kl. 11:19 
@Latis:
Using the non-WotC version of "Tower Detection Fix" had that effect for me.
Latis 5. feb. 2020 kl. 10:13 
Hi! i played the mission where you have to destroy the transmisor before its too late. The problem is that little points you can shoot to win 1+ round of time doesn't spawn. Any clue?
Dragon32 2. feb. 2020 kl. 7:31 
@Vaeringjar:
LOP = Line of Play. See Understanding Line Of Play (LOP) & Upthrottling
Vaeringjar 2. feb. 2020 kl. 5:15 
what's "LOP Intercept" ?
Jsaw 25. jan. 2020 kl. 10:22 
Is this compatible with Musashis Stealth overhaul mod?
RakkoHug~<3 7. jan. 2020 kl. 16:44 
Oh~~ Thank you very much :)
∑3245  [ophavsmand] 7. jan. 2020 kl. 11:23 
@RakkoHug~<3
I don't think classes would be excluded from the cutscene.
I discovered that custom plots are excluded from the X4 arming cutscenes, so if you have a map pack with a custom statue from gatecrasher (I know of one from eclipzer's new map pack), then it won't work.
RakkoHug~<3 6. jan. 2020 kl. 23:33 
Pardon me Sigma, but can this mod and the Mercury addon possibly affect X4 arming cutscenes (blowing up alien facilities or relays for example) for custom classes such as Akimbo and Rocketeers?

I have recently ran into problem of custom classes not showing up in the X4 cutscenes. (normal vanilla classes shows up fine)
Wulf 8. dec. 2019 kl. 15:40 
So how do you enable the Stealh Logic Track and Disable the LOP Intercept?
A Very Kupo Guy 1. dec. 2019 kl. 0:10 
What are the Beaglerush Houserules? I haven't watched him in a while.
GrimAtrament 30. okt. 2019 kl. 18:33 
endless loading screen for escort the oprative missions
Brave Sir Sausage 30. okt. 2019 kl. 0:46 
Had a protect the device mission spawn with MOCX and rogue XCOM sitreps. Shadow chamber showed 0 enemies.

Can't be sure it's this mod, though.
Lobuno 26. okt. 2019 kl. 1:57 
@ RoyalCascadianFunPolice, read my comment on 2 Oct @ 5:58pm and modders answer