Sid Meier's Civilization V

Sid Meier's Civilization V

Prehistoric Era (BNW)
Komentarzy: 592
FedeOniichan 1 listopada 2024 o 6:51 
in my gameplay the merchant do not exist
뽀라문어 4 lipca 2024 o 18:44 
hello. I enjoyed playing the mod you made, thank you!

I would like to create a new mode based on this mode with other editing modifications.

I ask permission from the original author.

I'll be waiting for answer.
博丽灵梦 10 października 2023 o 20:32 
When I used this along with the Future World mod (so I had 2 more eras), it replaced all warriors to become battlesuits and it was chaotic.
Dragour 5 października 2023 o 19:10 
Would it be possible to create an Eras mod for this so civs can't advance passed Prehistoric?
squidy 17 czerwca 2023 o 19:13 
i dont know why but every time i play this mod it crasses at like around turn 70, please help i want to play this mod
Spaceracer 16 stycznia 2023 o 14:12 
We are approaching the 1 decade anniversary
tfrills 25 września 2022 o 17:12 
@IndieForger It's spelled "rennaissance"
IndieForger 2 sierpnia 2022 o 20:20 
I am installing this mod via steam. It doesn't seem to work. Started game as Oda (Japan) with renesanse unit already deployed and tech tree is invisible. :(
Rick Harrison 24 czerwca 2021 o 12:33 
@galaxatin hit extract here with winrar and you'll get a blank file then use 7zip to "extract files" if you hit "extract here" it'll dump all the files so be sure to hit "extract files" instead and you can move the folder into mods.
GlaiveDigger 14 czerwca 2021 o 7:06 
I'm having difficulty getting the mod to work. I might be doing something wrong with the winrar. Is anyone able to outline to me what steps I should take to successfully install this mod? I'd really like to play it but something's not quite working.
Lyokoheros 27 kwietnia 2021 o 7:11 
There is a way to get version from that very first screenshot? I really like it and honestly much more than the current one (and than this bigger mod) but I lost my old folder with it... It coud use some modification but I would rather keep tech tree as it was and not add new resources. Rather just some building and/or units.
SedatedFizz 13 marca 2021 o 12:19 
@Kruniac Zio sounds realistic to me. +1
Kruniac Zio 25 stycznia 2021 o 20:13 
I make 0 science as America on Epic speed with this mod. There is no way to generate science.
Seales[TS] 9 listopada 2020 o 16:32 
The main problem is economics.
The first buildings have a maintenance cost, but at the beginning of the game there is practically no gold, it remains only to play one city with one unit, so as not to go into negative territory and not sink in science.
This leads to another problem, the artificial intelligence, as usual, tries to build as many cities and units as possible, as a result, they go into a big minus in gold, and do not advance in science at all.
evfist 20 października 2020 o 13:50 
Hey is this compatible with the future worlds mod?
XXXX rules 18 września 2020 o 22:04 
Having some degree of randomness is a good thing some days.
XXXX rules 18 września 2020 o 22:02 
Some AI civs get stalled, other AI civs beat up the stalled AI civs and capture their cities - much like real life at 2000 BC i guess. I suspect that the AI has trouble locating good sites for new cities or chooses poor starting locations. It is not a Vanilla mod where everything is completely balanced and the AI works well for every Nation in every starting location. There are some starting locations that are difficult for human players and the locations that the AI were placed in just keep getting better with time which makes those games a struggle.
Inventions 13 września 2020 o 2:29 
This makes AI civs age really badly.
nonameyet 17 czerwca 2020 o 19:10 
Aside from the AI bringing themselves to 0 science with maintenance, the prehistoric archer is a melee unit. Pretty impressive that most of it worked so well, though, and it is a really cool idea for a mod. I want this to be a part of the base game.
the REAL dr. latency 8 czerwca 2020 o 16:35 
This was literally last updated in 2014, of course it's abandoned.
Polosolo 8 kwietnia 2020 o 13:34 
So is this abandoned?
MyGuide 27 stycznia 2020 o 13:10 
Mod itself is decent, though the AI are a bit wonky with the economics in the Prehistoric era, almost all of them have - gold. Another thing is that it plays some random sounds when you research other things - for example, when you research animal domestication? It plays the pottery description instead of just a blank one.
folvenson 6 października 2019 o 21:33 
It looks great and I look forward to playing it, my only problem is that the classical era is renamed prehistoric as well and it pushes the other eras on the tech tree down as well. I think classical and medieval eras are also merged. it is a small thing, but your mod looks so amazing I just want my tech tree to have nice categorizations with the new eras and technologies. I hope this causes you little trouble in fixing so that you can do other great mods or make this one even better.
zinfonia 28 września 2019 o 9:12 
WOW!! super genial t,t me encanta este mod, realmente genial :D
corey.sparks.utsa 14 września 2019 o 16:07 
Why can I build the red october and 22nd special air services unit in this era? is it a conflict with another mod?
jurgensommer 9 maja 2019 o 7:58 
@apshia Is it just me or do I expierence some problems with a couple of recourses? I see no Obsedian, Flint and even some berries on the maps..... I checked wheter is could be from working with more than one MOD, but that seems not the case.. anyone else having the same issue?? But keep updating this MOD... I love it....
Luke_Thighwalker 1 maja 2019 o 12:26 
I cant choose production in my first city once it is built
Kung Fu PANDA 8 stycznia 2019 o 18:41 
@apshai
Here is the latest alpha link to SoM:

https://forums.civfanatics.com/resources/saga-of-man.27156/
Now is the time to look into Uncivilised work and maybe see if you can do a possible collab.
Saga of Man is a non- Dll mod focused on increasing immersion and historical accuracy in Civ V.
Right now he [the modder] is working on a new alpha overhaul and is looking for ways to make each era more like its own scenarion (cough) (cough) starting with the Prehistoric Era!!
apshai  [autor] 8 stycznia 2019 o 16:53 
@Caucasoid - AI is #1 priority.
@The Grimwar - Good idea (I was trying to create a different set of rewards for prehistory maybe)
@andersen70 - I'd like to. The graphics/anim system is a bit different. Need to investigate.
@goldenboy2.0 - Thanks for the recommendation. I need to look into this. No DLL.
liyicong 6 stycznia 2019 o 9:18 
野蛮人时代
Kung Fu PANDA 4 stycznia 2019 o 22:09 
I gues this uses dll right?
Kung Fu PANDA 4 stycznia 2019 o 22:06 
@apshai wow yes we want this mod. Personally I would love to see a merge between your mod and UncivilisedGuy's Saga Of Man. There are just too many similarities from the buildings to the focus on natural rescources to keep them as separate mods!
resident_tt 2 stycznia 2019 o 15:40 
apshai, i'm realy waiting you update the mod. thnx a lot!
andersen70 16 grudnia 2018 o 8:11 
any chance u will make a Civ 6 version of this mod?
The Grimwar 14 grudnia 2018 o 21:14 
And make Ancient Ruins only accessible in Ancient Era, the Shoshone is NEUTERED by this mod.
Billy Pol Pot 14 grudnia 2018 o 18:22 
yes PLEASE, I'd say focus on AI behavior, since maybe due to the tech tree i can get so far ahead in the prehistoric era that it stops being fun to play later on
apshai  [autor] 14 grudnia 2018 o 17:51 
Sorry for the abondonment but real life issues prevented me from working on much. I had so many aspirations for this mod that I couldn't deliver on. Just taking a quick poll to see if there is interest in fixing this mod and possibly even added content.
The Grimwar 25 października 2018 o 22:21 
THERE'S A PROBLEM! The Shoshone Pathfinder's advantages are all but annihilated with this mod! Adjustments required!
Billy Pol Pot 2 lipca 2018 o 17:55 
is this still being worked on
an wolf 8 grudnia 2017 o 14:46 
i just started a game, i moved my unit over to walk to Cornwall on the Yet another earth map mod, then i choosed Production. city view went up but no Production thing. i gone to do Technologies but then i choosed fire. then i tried to do Production *boop* doesnt work, so i cant even do the turn now therefore **CANT PLAY THE GAME D:**
LeagueofClans 2 grudnia 2017 o 22:56 
mod works fine it's just that every civ builds a giant army of prehistoric units and then never has money to upgrade them so you just stomp them later on in the game
garren9 21 listopada 2017 o 16:03 
I know I'm a bit late to the party but are city states supposed to be able to construct wonders?
A kvmbeast 17 listopada 2017 o 6:47 
Nvm, It was Conflicting with Future worlds Mod now I can Build stuff
A kvmbeast 17 listopada 2017 o 6:07 
I cant press End Turn Because My Capital cant build something.
JJB647 4 listopada 2017 o 17:54 
messed up other mods
WanderingRusski 25 sierpnia 2017 o 8:20 
This mod works well and works with the Enlightment Mod and Future Mod. However when a AI bulid a PreHistoric wonder it crashes the game.. So in order for it to actully work i need to bulid all the wonders which might not work >>
stardust 14 sierpnia 2017 o 13:43 
All the units seem to have the abilities of a fighter jet? Including the settler, so I cant seem to found a city...
Wonderllama 18 lipca 2017 o 9:12 
Awesome idea, but the mod is broken. You can't earn any GPT in prehistoric era. It's an annoying obsticle for the player, but completely kills the science output of the AI.
SkrimpKing 23 czerwca 2017 o 14:26 
it works for me but i start with all the techs pre researched is that right? I would love to be able to research them myself so there is more than just 14 turns in the era.
DarkVoid 21 czerwca 2017 o 11:53 
Made the Germans get a Giant Death Robot at spawn and walked over my City by turn 20