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Rapporter et oversættelsesproblem
/code Shpigun.TeamWL = {
"Combine",
"Rebels"
}
end)
Shpigun.TeamWL = {
[1]=true,
[2]=true,
}
try that?
[code]local function SetPlayerTurretRelationship(ply)
for k, v in pairs(ents.FindByClass( "npc_turret_floor")) do
local turretTeam = -1
if v:GetName() == "turret_Rebel" then
turretTeam = 1
elseif v:GetName() == "turret_Combine" then
turretTeam = 2
end
if turretTeam == ply:Team() or ply:Team() == TEAM_SPECTATOR or ply:Team() == TEAM_UNASSIGNED then
v:AddEntityRelationship(ply, D_LI, 99)
else
v:AddEntityRelationship(ply, D_HT, 99)
end
end
end[/code]
seems like fortfights gamemode already has functionality similiar to what's been done in this addon?
We run TTT2 (which has a built-in shop editor), so I can normally see all the items which are loaded, even if they're not currently linked to any roles, or are set to not-buyable by default. But I can't seem to find either of these weapons anywhere.