RimWorld

RimWorld

Pep In Your Step
26 kommentarer
Tenchi 24. feb. 2023 kl. 19:03 
Does it come with the commercial and 4th wall breaks?
Dizzy Ioeuy 28. dec. 2022 kl. 15:26 
Sorry, just meant more option. ;)
dninemfive  [ophavsmand] 28. dec. 2022 kl. 14:45 
I mean this mod literally still works but that does look like a decent mod. Not super happy about the way you phrased that tbh @Dizzy Ioeuy
Dizzy Ioeuy 27. dec. 2022 kl. 21:51 
Probably not... but this one looks better anyway:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2581603685
Gunseeker 1. nov. 2022 kl. 15:51 
Will this mod be updated to 1.4?
dninemfive  [ophavsmand] 20. sep. 2021 kl. 20:29 
@Thundercraft There's nothing to stop it from applying to raiders, so I think it does. Not sure what you're saying about balance there.
Thundercraft 20. sep. 2021 kl. 20:10 
Does this also make it so Raiders also suffer a Move speed penalty if they are under a really bad mood - such as from seeing dead bodies everywhere and/or suffering from a debilitation psychic field? (If not, wouldn't doing so seems only fair? Raiders can suffer mental breaks. But, it takes a far worse mood than for colonists. Their threshold is much lower/higher.)
dninemfive  [ophavsmand] 23. aug. 2021 kl. 0:04 
@Kla-boon That would be affected by how the base game handles that and/or any patches made by the Android Tiers mod specifically. I don't know off the top of my head, but my assumption would be that the joy component defaults to 1 (i.e. no change) if the need for recreation is missing.
dninemfive  [ophavsmand] 13. mar. 2021 kl. 10:54 
@Leugimimi My changes are applied by a patch, so it should. To be safe, load this mod after that one.
Miguel V-DF 13. mar. 2021 kl. 10:33 
Would this mod work with the mod "Stats Matter" that modifies work speed based on the skills?
dninemfive  [ophavsmand] 12. jan. 2021 kl. 10:34 
@Algebraist Take a look at the source code [github.com] - setting the workspeed modifier at 0% mood is literally as simple as changing the second number on line 10 [github.com] to 0.8 instead of 1. Meanwhile, writing a dynamic patch system would take me at least a few hours and probably many more considering debugging time.
Algebraist 12. jan. 2021 kl. 10:02 
"but it's not worth it IMO."

I think it would be a great addition to have a slider. I'm min maxy as hell and it gives me a RP & game mechanic reason for making my pawns happy if I can set the WorkspeedGlobal to 80% at crap mood haha.

If its a lot of work obviously no worries because your the author and creative control is entirely with you.
condottiere 26. sep. 2020 kl. 7:25 
Thank you for this great concept, and some of your other mods and updates, too!
dninemfive  [ophavsmand] 25. okt. 2019 kl. 20:36 
@Star~Verse No, I know how to implement settings, but it's not worth it IMO.
Star~Verse 25. okt. 2019 kl. 19:24 
Maybe you could get help with settings, and a slider so we can change how much the sleep affects the pep in my step
dninemfive  [ophavsmand] 25. okt. 2019 kl. 19:06 
@kaczorski Yes, but I don't want to maintain multiple versions. Feel free to copy this mod to your mods folder and make any edits you please.
kaczorski 25. okt. 2019 kl. 18:57 
Thank you for this! Would be possible to add optional and more serious malus for bad mood?
TapDancingYimmy 25. okt. 2019 kl. 18:41 
Yo this is a very underrated mod. Well done!
Beelzebelt 5. okt. 2019 kl. 13:17 
This is a great idea! I've always wanted better rewards for keeping pawns at high moods; inspirations are a little too inconsistent.
[TTV] pumacatrun2 5. okt. 2019 kl. 10:32 
Creative name, nice mod :47_thumb_up:
dninemfive  [ophavsmand] 29. sep. 2019 kl. 8:46 
@Paladin Should be, yeah
Deyon 29. sep. 2019 kl. 2:49 
okay this is not overpowered but useful, thank you
Paladin 28. sep. 2019 kl. 23:38 
Is it compatible with SS Stats Upgrade?
dninemfive  [ophavsmand] 28. sep. 2019 kl. 17:41 
@Sopel Yeah, I've updated the description with a summary of the curves.

@Star~Verse Yes.
Star~Verse 28. sep. 2019 kl. 14:03 
Can this be added to an ongoing game?
Sopel 28. sep. 2019 kl. 14:03 
Sounds nice and rewarding/challenging. The question is - how much, could you provide us with numbers?