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简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
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Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
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Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I've fixed colors that got out of their outlines, redrawn the outlines of almost all the sprites, accommodated the green version (it was a few pixels lower than the rest), among other small changes.
Turks, too, come in a variety of skin tones. One of my father's closest friends is a Turkish immigrant, and he has green eyes and alabaster white skin.
All three use "bounty_hunter_M" from the old naming system
Like that anonymous koala suggested, you might want to look into the new naming scheme for skins that eliminates overwrites. You can read about it here: https://old.reddit.com/r/darkestdungeon/comments/ccp2z5/skin_name_conflict_for_heroes_is_gone/
I always pictured BH here as a stranger from like an Orient styled land and this just takes the cake.