Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Two Turns Per Year Hardcore Mod
100 kommentarer
Chef0Death88 5. dec. 2020 kl. 20:26 
Id love to update this, but i havent the first clue how?
Albano 26. juni 2018 kl. 12:05 
Reduced growth for desert civilizations do not work
Chef0Death88 6. jan. 2018 kl. 22:41 
ill test it out tonight and let you know mate.
Dresden  [ophavsmand] 6. jan. 2018 kl. 13:06 
I havent tested it, it may
Chef0Death88 6. jan. 2018 kl. 10:37 
does this still work with patch 18?
Dresden  [ophavsmand] 16. dec. 2014 kl. 19:49 
Updated for patch 16.1.
Dresden  [ophavsmand] 6. dec. 2014 kl. 14:08 
Updated to add mercenary costs/upkeep increase.
Dresden  [ophavsmand] 20. nov. 2014 kl. 11:34 
Compatible with Patch 16 and Black Seas DLC.
Richon 21. sep. 2014 kl. 17:04 
Seems to be working now. :D
Dresden  [ophavsmand] 17. sep. 2014 kl. 11:02 
Update:
Fixed recruitment slots
Richon 16. sep. 2014 kl. 19:47 
Just tested it with only your base 2TPY mod and Talents, Traits, and Toadies active. I've booted up before without TTT active, and still crashed. I'm not sure what's the problem.
Dresden  [ophavsmand] 16. sep. 2014 kl. 19:20 
I just loaded it up without a crash, so it may be a mod conflict or something else.
Richon 16. sep. 2014 kl. 19:16 
For some reason, this mod is now breaking my game. I can boot up fine without this mod, but with it, my game crashes. This makes me sad, because I love this mod. :(
Dresden  [ophavsmand] 15. sep. 2014 kl. 22:18 
Updated for Emperor Edition (Patch 15).
Dresden  [ophavsmand] 23. aug. 2014 kl. 12:20 
Update:
- Unit cost, movement etc. effects are now compatible with all DLCs and all mod unit packs from other modders.
- Got rid of cultural conversion changes (they were a relic from the previous CA system).
metafa 10. aug. 2014 kl. 17:03 
Great, thx!
Dresden  [ophavsmand] 10. aug. 2014 kl. 16:23 
If you load that mod first it should work properly.
metafa 10. aug. 2014 kl. 16:18 
Hi Dresden. If I want to have this mod and http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=297602597 which should load first? Is it even possible, I mean, will the two mods work together at all in your opinion?
Dresden  [ophavsmand] 17. juli 2014 kl. 10:48 
@Cacodemon Vanilla Rome 2 now has the seasons on the map (recent patch)
CacoSteven 17. juli 2014 kl. 8:07 
Wait, so this adds weather effects such as snow to the campaign map? Does it also add the corresponding penalties? Would've been nice if the description stated this. Gave me some serious nostalgia from RTW1's campaign map.
wiyaam 6. juni 2014 kl. 19:24 
actually i think the issue was with "meaningful resources", so i removed the buildings levels table from that mod and it seems to work!
wiyaam 6. juni 2014 kl. 18:20 
hi dresden! thanks for the update!
it seems like the building costs and times have been switched to vanilla; everything else works great!

Thanks!
Dresden  [ophavsmand] 3. juni 2014 kl. 12:29 
Updated for patch 13, let me know if I missed anything
Nintenrax 1. apr. 2014 kl. 14:07 
The 'Loose Formation for all Units' doesn't seem to work for me. Hope you can fix this in your next update
Dresden  [ophavsmand] 26. mar. 2014 kl. 16:19 
Updated for new DLCs
AstroCat 25. mar. 2014 kl. 8:47 
How will this work with the new FLC (seasons) coming tomorrow? Actually the questions applies to all your turn mods? Thanks!
Animu Lady 25. mar. 2014 kl. 7:09 
btw
How can i remove the ''Unit Upkeep increased by 25%'' Its not afecting the Radius and 100 other new units in My Unit mods Pack???

Tried to balanced the highter upkeep in this mod
- with a 1.5x bigger unit size http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=192808315

- with a 2x bigger unit size
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=234058137

but its still not working .Any alternative will be helpful.
Dresden  [ophavsmand] 22. mar. 2014 kl. 11:38 
No, you were correct. I had to update it.
klaus_krueger69 22. mar. 2014 kl. 7:48 
...forget about my comment from yesterday, it all works fine now (don´t even know what the problem was). Keep on with your good work Dresden!
klaus_krueger69 20. mar. 2014 kl. 12:44 
Hello Dresden,
in my case the game unfortunately is not working anymore with your mod (after patch 10). But it is already updated as i read in the description?! I used your mod together with some other ones and they always worked together perfectly. Anybody any suggestions?
Phambambalam 20. mar. 2014 kl. 12:39 
None of your Hardcore mods (including hegemonia ones) are loading since patch 10 official release, even when no other mods are selected.
Nintenrax 18. mar. 2014 kl. 13:09 
In my Macedon campaign I build Shrine of Zeus. This normally gives +4 cultural conversion, and by using this mod this should be changed to 2 (at least that is how I interpret the description). In my campaing however, it only gives a +1.5 to cultural conversion. Do you have any idea what causes this?
Dresden  [ophavsmand] 17. mar. 2014 kl. 13:46 
They have the same costs, however I believe the difficulty setting does change the AI costs.

Also I havent edited costs in multiplayer.
Nintenrax 17. mar. 2014 kl. 10:09 
That's weird. When I hover over the unit icons of an enemy army I can see that their recruitment cost hasn't increased, while if I hover over mine, I do see an increase. Is this a bug? Or is this maybe some kind of bonus the AI gets?
Dresden  [ophavsmand] 16. mar. 2014 kl. 14:31 
Yes
Nintenrax 16. mar. 2014 kl. 13:24 
Does this also increases costs, ... for the AI?
Dresden  [ophavsmand] 10. mar. 2014 kl. 14:29 
Compatible with Patch 10.
Dresden  [ophavsmand] 10. feb. 2014 kl. 15:45 
Updated for Epirus units patch (Feb 10)
Dresden  [ophavsmand] 30. jan. 2014 kl. 10:04 
Updated Patch 9
Dresden  [ophavsmand] 24. jan. 2014 kl. 13:42 
For a patch 9 beta version go here: http://www.twcenter.net/forums/showthread.php?624360
I will update this version when patch 9 is official.
Surg3on 22. jan. 2014 kl. 15:31 
" so that you have the option of using other TPY mods with this (you can use 4TPY, Hegemonia, etc.)"

Genius thanks!
Dresden  [ophavsmand] 23. dec. 2013 kl. 15:47 
Update:
- Added new techs from patch 8.
Dresden  [ophavsmand] 19. dec. 2013 kl. 12:59 
Updated for patch 8 and 8.1.
NOTE: You will need to get 2TPY Mod to actually change the turns per year. I removed the startpos from this mod so that you have the option of using other TPY mods with this (you can use 4TPY, Hegemonia, etc.)
Dresden  [ophavsmand] 1. dec. 2013 kl. 14:05 
Update:
Lowered building recruitment slot bonuses.
Dresden  [ophavsmand] 30. nov. 2013 kl. 11:00 
Yes, you are welcome to use it.
Publius Cornelius Scipio 30. nov. 2013 kl. 5:40 
Hi there,

I am Patricius Darwinius Virtus, creator of the mod Realistic Roman Army.
One of my submods, Realistic Roman Area of Recruitment, modifies the startpos.esf.
That kind of sucks, since people can't use any other TPY mods etc. anymore.
Since this mod is more or less the most complete one, I wondered if I could use it in RRAoR.

Happy modding,
PDV
Dresden  [ophavsmand] 29. nov. 2013 kl. 21:02 
Update:
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is one less recruitment slot.
- Decreased attrition, increased siege times by 1.
- Various changes to improve compatibility with other mods.
GhostReporting 24. nov. 2013 kl. 17:52 
Great mod. working well so far with Patch7 - Using with Hellbents TTT
Dresden  [ophavsmand] 24. nov. 2013 kl. 17:03 
Update: Fixed AI Food bonus for patch 7.
Dresden  [ophavsmand] 16. nov. 2013 kl. 13:51 
Oh don't get me wrong, I fully appreciate the feedback. It is the only way to improve the mod and is very useful to me :)

The movement actually used to be reduced by 50%, so I have been slowly increasing it as I get more testing.