Kenshi
More Combat Stance MIA+
74 kommentarer
a12321321 2. maj kl. 2:49 
@Coyotl_D
I found [More Combat Stance MIABC+] already contained bouncing(=BC)
No_4mat 1. dec. 2024 kl. 5:26 
Is this mod compatible with Driftmetal Remnants skeletons?
John Shepard 28. sep. 2024 kl. 17:13 
Man , you know how cool you are? this is dope
Coyotl_D 22. sep. 2024 kl. 21:00 
No longer compatible with bouncing bobbs :beeped::beeped::beeped:
MizKai 23. apr. 2024 kl. 22:04 
also is there a way to remove some idle animations, movement animation? cuz some idle. i want it to be stand still and no other extra movements
MizKai 9. apr. 2024 kl. 22:13 
is the polearm running animation's arm always like that?
if u run when attacking. the arm doesn't looks like it was holding the weapon. can u fix it?
Shark 31. jan. 2024 kl. 14:37 
Some of the idle animations seem broken for male humans and shek / skeletons / hive, around the arms area. The idle animations in the MIABC+ version seem to be unbroken though as of right now.
I haven't tested any of the combat ones but I assume the MIABC+ hasn't touched those either so I'll just use that one until this gets fixed.
Still the best animation mod out there :heart:
Pain 10. jan. 2024 kl. 16:07 
Heavy jtte, naginata katana and heavy polearm have the movement animation of a saber, do anyone have same problem?
۵camXO۵ 4. jan. 2024 kl. 14:55 
I thought NPC's clumping up in cities was normal, what causes this? I've always looked around where they are and just thought it was because the United Cities noble was running around.
Reverum 13. dec. 2023 kl. 8:49 
Oh Nvm, my bad, it fixed itself after I unsubbed and resubbed from the mod, the problem didnt continue so its all good now :steamthumbsup:
AGO  [ophavsmand] 12. dec. 2023 kl. 23:55 
@Reverum
This is the first bug I have heard of that suddenly stops working. It works fine on my end, but do you have any other mods that change or add any other animations other than the combat animations?
Reverum 12. dec. 2023 kl. 8:24 
Did something break in the mod? Suddenly there are npcs clumping around inside the towns not moving, removing the mod fixes it.
AGO  [ophavsmand] 28. nov. 2023 kl. 0:21 
@DawnSTAR
I think it's fixed.
NEARL 26. nov. 2023 kl. 18:47 
AGO  [ophavsmand] 26. nov. 2023 kl. 0:22 
@Lucius
ありがとうございます。色々と追加されたモノで分からない事があったので非常に助かりました。各種修正できたと思います。
Lucius 25. nov. 2023 kl. 19:36 
SKILL_BOWのアニメーションですが、swimやrun upper stealth等、has weapon RがNO以外のアニメーションは、crossbowをTrueにしないと再生できませんでした。
とりあえずpolearmの設定に合わせてcrossbowをTrueにすれば問題ないと思います。

後、crouch run upper carryingのsynch offsetがそのままになっているので、上半身の動きがずれています。
Anrhaa 25. nov. 2023 kl. 8:59 
People, that was an incompatibility with Crimpler arms. It's already fixed
mervinorigin 22. okt. 2023 kl. 15:44 
thats why i uninstalled all of the mods and re intslall mca. good to know this mod is the problem ill intall other mods again
Lucif 21. okt. 2023 kl. 21:26 
bug report: DONT USE THIS MOD VERSION IN SPECIFIC, this mod animations is currently broken, after few hours testing, both my greenlander and scorchlander just drift walk when they carry someone, due to acceleration changing frames too fast seems like.
I can make perform run animation by slowly click and move the mouse instead of just clicking very far away, but the animation that plays is very unsatisfying, like the joints arent moving properly .
My characters aren't in fight position even which is weird, just running, but they drift run instead
i just tested this mod by itself and
Both "More Combat MIABC+(v.3)" "More Combat Stance (v. 1)" "More Combat Animations(v.11)" all work together, its this mod in specific, that even by itself doesn't work
hope this helps anyone.
VillbliTårta 28. sep. 2023 kl. 5:57 
unarmed characters run like they got a sword for me
376410713 29. aug. 2023 kl. 7:36 
I dont want some Idle selection,I saw the action name S-SS in FCS, but I don't know which action corresponds to the specific name
Leafield 4. juli 2022 kl. 2:53 
Most if not all issues surrounding broken idle animations are due to conflicting mods editing character skeletons (the set of "bones" or parts a character is split into that animations use) just as this mod does.
Most of these possible conflicts are listed in the description here, or in the descriptions of the mods listed (since half of them are two or more skeleton mods merged together). Please be sure you are not using another mod that involves complex character movement (More Combat Stance, More Idle Animation, etc.) since these have edited the vanilla character skeletons to make those movements possible.
Gaylad 14. apr. 2022 kl. 11:06 
For some reason, most female idle animations are broken, regardless of race for me.
Pherros 10. dec. 2021 kl. 17:25 
Does the More Idle Animation portion of this mod affect NPCs? Or only your characters?
Thanks for all the hard work!
摸鱼王 1. nov. 2021 kl. 0:19 
is there any mod order requirements?
Architeus 20. apr. 2021 kl. 5:46 
are there any version with extended edition ? or should I just use this one instead ?
AGO  [ophavsmand] 8. apr. 2021 kl. 1:26 
It was originally in the MCA but was separated from it.
It was made for the MCA, but is not essential.
If you don't need it, you don't need to install it.
Asneakyfatcat 7. apr. 2021 kl. 8:41 
Is this intended for use with you More Combat Animation mod? Trying to get my load order optimized.
AGO  [ophavsmand] 11. mar. 2021 kl. 0:50 
The two types of "vanilla skeletons" here are male_skeleton.skeleton and female_skeleton.skeleton, where the animations are stored.
The meshes are not changed in any way, so it is not possible to change the race of the skeleton or the appearance of the character.
The_Stick36 20. mar. 2020 kl. 6:39 
oh ok thank you
AGO  [ophavsmand] 20. mar. 2020 kl. 2:18 
No Race patches are required.
Compatible with all races unless special skeleton data is set in the mod race.
The_Stick36 19. mar. 2020 kl. 12:03 
how do you make patches for modded races?
Legion 25. jan. 2020 kl. 10:30 
People blaming specific mods for causing problems when they don't bother learning about incompatibilities. Too many skeleton-altering mods will cause issues.
AGO  [ophavsmand] 25. jan. 2020 kl. 0:45 
no problem.
I think you can use it.
Mowkai 24. jan. 2020 kl. 20:45 
Will this mod work with Skeleton Resized? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1969366840
GadTheDad 10. nov. 2019 kl. 10:27 
Oh dang, That sucks. This is a really cool mod and I really want to have it work :/
AGO  [ophavsmand] 10. nov. 2019 kl. 0:19 
There is a problem because there are multiple mods that override the vanilla skeleton.
GadTheDad 9. nov. 2019 kl. 14:49 
Your mod causes all the people (Including mine) to waddle around with their arms against their sides when they run into battle
Slorlax 6. nov. 2019 kl. 19:47 
これは素晴らしいです、天中はかつて私のお気に入りのゲームのシッドだった
oiguri3 2. nov. 2019 kl. 7:38 
thank You!
Haybusa 30. okt. 2019 kl. 21:57 
Needs stance for Martial Artist and Ranged Cross Bow
AGO  [ophavsmand] 25. okt. 2019 kl. 0:58 
@oiguri3
モアコンバットは含まれません。
互換性の心配もありません。
oiguri3 24. okt. 2019 kl. 7:02 
同様にバニラのスケルトンを上書きするMODとはモアコンバットも含まれますか?
AGO  [ophavsmand] 21. okt. 2019 kl. 15:51 
This mod does not require a patch.
It can be applied to all races including MOD just by introducing it.
Fully compatible with MCA.
Haybusa 21. okt. 2019 kl. 9:29 
Will this work with mods that require More Combat Animation Patch?
Legion 16. okt. 2019 kl. 15:19 
I would normally enjoy this if not for the Yenchu dash. I don't even keep the Naruto dash around since I modded that out.
SprendiX 1. okt. 2019 kl. 6:15 
Oh) thank You)
AGO  [ophavsmand] 30. sep. 2019 kl. 1:29 
@SprendiX
“Stand 1 sword” is an animation of fighting stance.
If you duplicate “stand 1 sword”, you can set animation for each weapon.

@FreeMovies4KHD
Fully compatible.
Originally it was an animation of MCA, but because there were bugs, it was separated from MCA and the cause of the bug was removed.
So don't worry about competition.
FreeMovies4KHD 29. sep. 2019 kl. 16:08 
Is this compatible with More Combat Animation?
SprendiX 29. sep. 2019 kl. 7:13 
I know how to create new animations and add them to the editor. But how in the editor to set the fighting stance...there's just not