Kenshi
More Combat Stance
23 件のコメント
Seigmour 1月23日 16時57分 
how is that katana not sheathed upside down??
ILUVGAMES28 2024年10月28日 4時30分 
Find a patch then
StealthTheCheez 2024年3月26日 23時09分 
NOOOOOOO, I DON'T WANNA CHOOSE BETWEEN COMBAT ANIMATIONS AND BOUNCING BOOBS!
AGO  [作成者] 2021年3月3日 0時58分 
If you have a bouncing boob, remove it.
If you have any of the mods mentioned in the description, remove them.
If that doesn't fix it, move the mod locally.

If it still doesn't work properly, remove the subscribe.
Windows XP 2021年3月2日 14時47分 
Windows XP 2021年3月2日 14時46分 
So with this mod installed whenevr someone is "charging" they do this weird stiff-board run where they sway back and forth with their arms tucked against their bodies; anyway to fix this?
UnCheat 2021年1月25日 15時37分 
Well I was impatient so I made another heavy weapon stance everyone can use with your mod or standalone https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2374040943
UnCheat 2021年1月25日 10時30分 
Do you have another heavy weapon stance/run animations (for example resting the sword on the shoulder) you want to share? Or I should make a new one?
UnCheat 2021年1月25日 9時01分 
Great one!
Did you looks where combat mode triggers(scripts may be)? Looks like sometimes when characters are in assist mode they stay in combat stance after the battle ends but without weapon and with this mod makes is more noticeable
Eshminima 2020年11月5日 4時30分 
Does this work with modded skeletons?
Secondhand Lighter 2020年5月6日 21時23分 
Thank you!
AGO  [作成者] 2020年5月6日 0時23分 
yes
Secondhand Lighter 2020年5月5日 8時38分 
Is Compatable with Military craft?
amemasa88 2019年12月29日 3時14分 
Thanks!!Enjoy the holidays!
AGO  [作成者] 2019年12月25日 17時08分 
Tenchu run is not applicable unless edited.
Stealth runs are still vanilla.
amemasa88 2019年12月25日 13時11分 
It’s great!

But,how can I remove Naruto and Tenchu run?
Legion 2019年10月17日 21時47分 
Awesome. Thanks.
AGO  [作成者] 2019年10月17日 21時38分 
You don't have to worry about the road order because you won't be “Tenchu Run” just by introducing this mod.
Fully compatible with Combat Animation.
Legion 2019年10月17日 16時52分 
Plus, will this work with the Combat Animation mod?
Legion 2019年10月17日 16時42分 
I have a mod that removes that stupid Naruto run altogether. Since this also incorporates a Tenchu run alternative, if I place that remover below this so it loads after as it should, will that still force my guys to use the Tenchu run?
AGO  [作成者] 2019年9月24日 1時49分 
I have previously subscribed to “More Idle Animation”.

Introduced “More Combat Stance MIA +”
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Not subscribed to “More Idle Animation”

Introduced “More Combat Stance”
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You have not subscribed to “More Idle Animation”.

Introduced “More Combat Stance MIA +”

↑ No problem
AGO  [作成者] 2019年9月24日 1時46分 
The following text uses Google translation

Sorry for my poor English.
The difference between "More Combat Stance" and "More Combat Stance MIA +" is the difference between whether or not the data of "More Idle Animation" that I had previously published is included.
Both MCS and MIA overwrite the vanilla skeleton, so if you introduce both, the skeletons will compete and erase the added data from each other, so this was done to prevent it.
In other words, there is no compatibility.

When a person who has introduced “More Idle Animation” introduces “More Combat Stance”, the idle continues to change to search for strange convulsions or unreferenced data. In addition, there is a problem that convulsions with confirmation when the injured person is carried.
So, those who have already introduced “More Idle Animation” recommend to introduce “More Combat Stance MIA +” to prevent bugs.
ODLI 2019年9月24日 0時01分 
What is the difference between "More Combat Stance" and "More Combat Stance MIA +"?
The latter states in the description that it would not work with MIA, but was it a typo and it is in fact suppose to work as a compatibility patch?

「More Combat Stance」と「More Combat Stance MIA +」の違いは何ですか?
後者の説明では、MIAでは機能しないが、それはタイプミスであり、実際には互換性パッチとして機能すると想定されていますか?————google translate