Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Qart-Hadast: Carthage Fully Expanded 2tpy
99 kommentarer
Dresden  [ophavsmand] 25. mar. 2019 kl. 18:50 
Updated
mikkelsen99 3. maj 2016 kl. 5:40 
I have the 2 turns per year mod installed, but when i disable that and then install the 1 turn per year version of this mod it works.
mikkelsen99 3. maj 2016 kl. 5:21 
This mod doesn't work. No changes in my game
「1OO」 3. feb. 2016 kl. 18:30 
I wish I knew what mod conflicts with this, AFAIK I see nothing that edits the startpos of what I downloaded
fashzuge 14. aug. 2015 kl. 10:54 
4 Turns Per Year with Season Effects not working with Qart Hadast Cactage Fullu.
fashzuge 14. aug. 2015 kl. 10:32 
4 Turns Per Year with Season Effects не работает с Qart Hadast Cactage Fullu.
fashzuge 14. aug. 2015 kl. 10:21 
I will be glad to see your mod 1 year a few moves. To run with your mod on Carthage.You have a head and hands. I would be grateful.
fashzuge 14. aug. 2015 kl. 10:06 
Thank you very much for the advice! Interfered mod "1 year 24 of turn."
Dresden  [ophavsmand] 13. aug. 2015 kl. 12:32 
It works for me with the latest release version, as far as I can tell. Do you crash or it just doesn't give Carthage the territory? If its the second one, then you have another mod conflicting.
fashzuge 13. aug. 2015 kl. 9:36 
Unfortunately does not work with v.2.2.0 build 15666.640460. Update if not difficult. The patch is great, really want to play.
fashzuge 13. aug. 2015 kl. 8:33 
спасибо! мечтал именно о таком моде. Если работает то ты красава!
Bersaglieri 7. jan. 2015 kl. 4:55 
Is this historically accurate?
Dresden  [ophavsmand] 16. dec. 2014 kl. 19:55 
Updated for patch 16.1.
Humphries2594 23. nov. 2014 kl. 14:37 
Thanks pal
Dresden  [ophavsmand] 23. nov. 2014 kl. 14:04 
Updated for patch 16 and new DLC.

Sorry about that guys, was gone this weekend and didn't get to this mod.
Humphries2594 22. nov. 2014 kl. 2:01 
Dresden can you update this mod please for new patch. problem is that the new factions massillia and the black sea collection doesnt appear when this mod is active :)
Dresden  [ophavsmand] 15. sep. 2014 kl. 22:22 
Updated for Emperor Edition (Patch 15).
SD| Neo 6. juli 2014 kl. 7:25 
Hey Dresden, amazing mod i love it. Could you possibly make a mod where Carthage gets only Lbyia not nova carthago?
Dresden  [ophavsmand] 13. juni 2014 kl. 11:37 
Updated fully patch 13
Rahm Kota 9. juni 2014 kl. 3:10 
Aah ok. Well, not much to loose on the Balkan.
Dresden  [ophavsmand] 8. juni 2014 kl. 9:56 
You can use it but it won't have the new balkans religion or playable factions. CA still hasn't released an updated kit yet.
Rahm Kota 8. juni 2014 kl. 8:03 
Is this compatible with Patch 13? It says its out of date, but can we still use it?
Potato Soup 28. maj 2014 kl. 21:35 
Update please
SausageSnacks 5. maj 2014 kl. 2:01 
saved game compatable?
Dresden  [ophavsmand] 29. mar. 2014 kl. 19:51 
Updated Patch 11
Dresden  [ophavsmand] 10. mar. 2014 kl. 14:30 
Compatible with Patch 10.
Dresden  [ophavsmand] 27. feb. 2014 kl. 11:00 
Update: Fixed Carthage starting army legacies (requires new campaign to experience).
Wolf_63 18. feb. 2014 kl. 18:30 
ahh thanks
Dresden  [ophavsmand] 18. feb. 2014 kl. 17:23 
If you rename it, then you will need to load that pack in the Mod Manager and not the subscribed version. For example, if you change a mod name from ModX to a_ModX, then you will see a_ModX.pack in the Mod Manager.
Wolf_63 18. feb. 2014 kl. 14:36 
So when i change the name in the data folder it just redownloads the version with the correct name when i start game again. oh why does a 60 dollar game have to be so hard to make playable haha. i havent played in forever gettng mods sorted. and vanilla is junk. i think this may be my final issue though.
Wolf_63 18. feb. 2014 kl. 12:49 
Sweet ill give it a try. thanks
Dresden  [ophavsmand] 18. feb. 2014 kl. 11:01 
@Ragnar try changing the name of the army cap mod you are using to be alphabetically higher than my mod in your data folder. It should overwrite the fame table in this one.

@Toho If you use a TPY mod (like 2TPY) it will overwrite the territory changes in this one. I suggest you use the Seasons standalone mod and then use the 2TPY version of this mod.
Teel 17. feb. 2014 kl. 21:08 
this does not work with patch 9, I have tested it.
I have donwloaded the seasons mod along with the 2tpy combo mod and when I run the game carthage does not hold all of its territories.
Wolf_63 17. feb. 2014 kl. 20:19 
Is there any mod which expands Carthage but doesnt mess with the army limits? i love having carthage holding all its area but i cant run any mods which alter army caps with this.
jonjo_shelvey 13. feb. 2014 kl. 15:34 
I was thinking about that. Yes indeed it was one army located in southern spain and another in Lepcis. Ok I will fight on tomorrow and try to get a tradition with hannibal ;) thx man
Dresden  [ophavsmand] 13. feb. 2014 kl. 13:55 
It is probably the former army that was from Libya or Nova Carthago. Their army traditions are not assigned properly in the normal game.
jonjo_shelvey 13. feb. 2014 kl. 13:38 
I just tested ist as carthage, so I can´t say whether it is the same with other factions. I have the newest patch and all character skills and other stuff works fine. Finally I forgot to tell you I also edited the startpos from 2 turn to 4 turn per year, but I guess this can´t be the issue.
jonjo_shelvey 13. feb. 2014 kl. 13:31 
First thing I have to say, thx for all your great mods. ;)
But now I have a question. I looked through the comments but nobody seems to have the same issue. Everytime I get a military tradition I just can´t assigne it. There´s only the white sign which normally opens up the traditions where you can select from. But no tradition opens up... I use radiuos total war mod and deleted the three db files in PFM(in your mod) because I edited them in the radious mod and just wanted them to stay as they are. But these files don´t seem to solve it(as I tested it). So the issue has to be in the starpos i think. So do you have any idea?
Sorry for my bad english I´m from germany :P
Dresden  [ophavsmand] 10. feb. 2014 kl. 15:30 
Compatible with the new Epirus units patch (Feb 10).
Dresden  [ophavsmand] 31. jan. 2014 kl. 12:03 
Patch 9 compatible.
Lord Vis 15. jan. 2014 kl. 15:15 
That's understandable, you have so many. I would try to fix it for the new patch but I don't exactly know how the patches affect things. I'm new to modding, so I don't really know how to do it so well.
Dresden  [ophavsmand] 15. jan. 2014 kl. 13:36 
I haven't had the time to keep all of my older mods updated unfortunately :( I may in the future but it is a lot of work with so many.
Lord Vis 15. jan. 2014 kl. 12:26 
I found your Qart-Hadast+Seleukeia mod, it's exactly what I am looking for! Unfortunately it doesn't work with patch 8.1 can you updtate it?
Lord Vis 14. jan. 2014 kl. 20:26 
Great work so far on all your mods by the way!!
Lord Vis 14. jan. 2014 kl. 20:25 
Is there any way you could make a mod with only Seleucids and Carthage fully expanded? (2 turns per year).
Dresden  [ophavsmand] 19. dec. 2013 kl. 11:57 
Also compatible with beta 8.1 patch.
Dresden  [ophavsmand] 17. dec. 2013 kl. 20:33 
Patch 8 compatible.
Dresden  [ophavsmand] 3. dec. 2013 kl. 10:46 
I think the UPC project is working with Xilo on doing some translations for his mod, but I could be wrong. If I get time I will try to make some standalone versions of this.

Yeah, the greeks not being able to confederate is an unfortunate side effect of expanding the Seleucids.
Troy 24. nov. 2013 kl. 19:50 
This is great. I kept giving up on Carthage before and now I am having fun. Rated :)
Dresden  [ophavsmand] 22. nov. 2013 kl. 14:21 
Small update that cleaned up some tables and added a New Campaign image that represents the extent of Carthage's starting holdings.