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Rapporter et oversættelsesproblem
I do know the first tech level is "Animal" though.
So we can do loincloths before tribalwear in Animal tech levels for example(Like with Vanilla Expanded Tribals).
– https://gist.github.com/HugsLibRecordKeeper/efce7e466a64ebfea1e9affcd4634646
https://gist.github.com/HugsLibRecordKeeper/7dfbc23f4f2b569755e60cf2560f25c6
Failed to find any textures at UWUnderwear/panties/panties while constructing Multi(initPath=UWUnderwear/panties/panties, color=RGBA(0.682, 0.859, 0.894, 1.000), colorTwo=RGBA(1.000, 1.000, 1.000, 1.000))
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.Graphic_Multi:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Multi> (Verse.GraphicRequest)
FemaleApparelVariants.PawnRenderNode_Apparel_GraphicsFor_Patch:TryGetGraphicApparelWithFemaleVariant
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2478833213
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3506624860
went through and tweaked the stats for more standardization and less gameplay impact
also removed the c# gender checking component and now relies on rimworld's built in solution for compatibility, as always let me know if i broke something
theoretically 1.5's new pawn rendering fixed the long standing layer issue, untested