Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I should also mention that I won't be adding anything that tries to defend against counter-code, such as Golden Valkyrie. Duane is a simple OP character, he doesn't need to try that hard. I already have Sad Pikachu Plush for that. If I ever make an OP character that has an actual moveset or does cool visual stuff, I'll probably implement some of that stuff.
"if state == PS_SPAWN {
state = PS_IDLE
}"
all hail duane, thank you for your wonderful creation
@Trash Computer Man - Keep trying every move, you'll find it. The hitbox viewer in practice mode could also help.