Stellaris

Stellaris

Planet-States
96 kommentarer
Gake 12. sep. kl. 16:34 
In order to have something like this ever again we'd probably need a "fake" planet screen. I have no idea how to do that.
Health 21. juni 2023 kl. 2:41 
I really hope to have something like this again after finding it, I want to have lots of independent planets to meet to make things feel more like Star Trek
JustTwentyFour 6. aug. 2021 kl. 8:10 
Updated version of Planet States available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2409516058
JustTwentyFour 26. juni 2021 kl. 0:09 
Beta available here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2409516058 please test and give feedback
M4rku5-xp 7. apr. 2021 kl. 10:48 
nice mod, please update it. The idea for planet states is brilliant.
JustTwentyFour 27. feb. 2021 kl. 14:06 
I will update and keep up to date this mod but it will only happen starting with 2.9 because most of the modifiers used to increase resources are broken right now. I hope Paradox will fix them for 2.9
Spider 21. okt. 2020 kl. 12:02 
No idea what happened to the 2.7 version, but this version has officially gone an entire year without being updated, so it's pretty safe to say that it's abandoned.
King of Callisto 7. okt. 2020 kl. 19:11 
Is this being updated?
starfirejordan 30. sep. 2020 kl. 13:34 
Frostwolfe is it still up or did the creator ask you to take it down?
deamax 23. sep. 2020 kl. 12:58 
Appreciate it my dude
[KSLYR] Frostwolfe 23. sep. 2020 kl. 5:30 
Hi everyone. I have re-uploaded this mod for 2.7.2.
Please let me know if there are any issues or crashes with it.
search "Planet-States REDUX 2.7.2"
Wrath_of_Janos 9. juli 2020 kl. 11:33 
Please make an Update, the mod is good
Spider 12. juni 2020 kl. 10:24 
This mod is causing all kinds of errors in the error log and I strongly suspect it's causing crashes for me in 2.7.
Kyllian 27. maj 2020 kl. 6:50 
@DrBlood please do, i was about to try it myself, but didn't yet understood what exactly changed on the templates. Will be eagerly waiting:P
Spider 23. maj 2020 kl. 15:11 
@DrBLOOD Probably a good idea to do that, yeah. It's pretty clear that all of the author's Stellaris mods are abandoned and have been for a while.
DrBLOOD95 19. maj 2020 kl. 10:32 
If the author is no longer active, I don't mind updating that awesome mod, keep me informed.
Valtiel_The_First 18. apr. 2020 kl. 19:24 
please update, I love this mod too much
CESARINI GAMER 30. mar. 2020 kl. 5:20 
it doesn't work in my game update pls

Maniac 26. mar. 2020 kl. 9:14 
Actually this mod needs a legitimate update. Due to the 2.6 changes to the section template code, this mod causes a couple thousand lines of errors in the error.log
Hopses 21. mar. 2020 kl. 7:30 
It has been working for 2.5 even though it says 2.4, so go edit it yourself, if the red mark annoys you
Vincenator 18. mar. 2020 kl. 10:28 
Pls Update for 2.6 this was a very wonderful mod that made the galaxy more interesting.
Spider 17. mar. 2020 kl. 4:12 
@Spreadwheat Won't happen now with the latest Stellaris update. That was a known bug caused by 32-bit programming.
pinkguy 2. dec. 2019 kl. 12:22 
Some of the Planet-States are showing 1 of fleet power on their starbases! Is this expected?
Energywelder 5. nov. 2019 kl. 20:22 
can confirm its working on 2.5
saqib126 5. nov. 2019 kl. 15:25 
Currently using it on 2.5 and it doesnt seem broken. ¯\_(ツ)_/¯
Guluere 4. nov. 2019 kl. 21:56 
Still not gonna be moved to 2.5?
Zero_Fun 2. nov. 2019 kl. 13:17 
Where update?
Energywelder 27. okt. 2019 kl. 17:57 
Same question, is this mod compatible with NSC?
Dead 25. okt. 2019 kl. 9:07 
So because you can't be in a state of war on a planet state, I believe, is the reason they cannot be orbitally bombarded at all?
lpslucasps  [ophavsmand] 11. okt. 2019 kl. 23:49 
Mod updated to 2.4.*!

The legacy version for those still on 2.3.3 can be found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1886998324
lpslucasps  [ophavsmand] 11. okt. 2019 kl. 10:07 
Hello, all!

I will update this mod over the weekend. I'll also publish a legacy/2.3.3 version along with it. In the meantime, I thank you for your patience!
Ancient of Dayz 3. okt. 2019 kl. 17:08 
Ok so one work-around I found was to open the console and type "own" while selecting the stolen station, and this will give ownership back to the player. You then need to dismantle the station because the planet state will just take it over again at a later date.
Ancient of Dayz 2. okt. 2019 kl. 21:55 
I have the same problem as others. I built a starbase in their territory and after a while it became their system, and they closed the borders. Now I can't pass through and I can't declare war on them to remove the problem. Is there any way around this?
Maniac 1. okt. 2019 kl. 2:53 
(Part 2/2) If I may be so presumptuous to make a suggestion, how would you feel about letting them trade consumer goods for food instead? That's a niche currently not covered by anything else in the game. A good exchange rate could be no lump sum on signing a deal, and 3 food for one consumer good (given that agri districts are more productive than energy districts). The background story could be that due to being a ecumenopolis, they are in dire need of food sources. Or else they just want to taste the specialties the rest of the galaxy has to offer.
Maniac 1. okt. 2019 kl. 2:53 
(Part 1/2) Hey, I like the concept of this mod. Though I have to say it did feel a little underwhelming meeting the ecumenopolis planet state. To the unsuspecting consumer, 2 energy credits for 1 consumer good may feel like a good deal, but when signing a deal, you also have to pay a lump sum in credits. This means the actual exchange rate is more like 3 credits for one consumer good, making it worse than simply trading on the market. Furthermore, there's already the trade policy to exchange credits into consumer goods.
lpslucasps  [ophavsmand] 30. sep. 2019 kl. 20:25 
@TurtleShroom
Even in a small galaxy I have no problems spawning them. No idea what could be happening to make them not spawn in your games.
TurtleShroom 30. sep. 2019 kl. 17:36 
I have a one thousand five hundred star Eliptical Galaxy. I used the "SURVEY" cheat code, the "CONTACT" cheat code, and then researched every leftover project. I couldn't find your enclaves.

Even stranger, I couldn't find the Artisan Troupe and friends either...

BTW, if you haven't done so, make sure you set it for them to Share Communications, otherwise they will never be met. This is such a common mistake that Paradox themselves did it with the Great Khan.
Delvius 28. sep. 2019 kl. 11:25 
Hi! I've just encountered something that I'm not sure if it's a glitch or not.

So I encountered the ecumenopolis and built a starbase for them -- they were in my borders for maybe a year? Before they became their own little territory and closed off their borders to me. This annoyed me since they're now blocking me off from the rest of the galaxy -- however because they've closed their borders to me I can't even get my troops in to invade.

Any ideas?
HandiHippo 28. sep. 2019 kl. 7:22 
Is it possible to add an event to automatically contact the planet states after a certain amount of time if you have contact with the empire that controls their system? If another empire takes the system you often won’t have the ability to enter or even figure out where they are as you science ships wont automatically go there.
E X O D U S 28. sep. 2019 kl. 3:54 
cool ass mod
gobbibomb 27. sep. 2019 kl. 1:21 
But is in the count di species total in galaxy or different count?
Cydran 23. sep. 2019 kl. 10:30 
@Ipslucasps Well, I'm giving you all of it this weekend then ! :D
lpslucasps  [ophavsmand] 22. sep. 2019 kl. 4:14 
@Cydran:
I would gladly accept your contribution! :D

@jasonpepe
Just updated the mod correcting the bug. Thanks for the report!
jasonpepe 22. sep. 2019 kl. 2:33 
I found one bug, ps.15.name didn't have any translation.
Cydran 20. sep. 2019 kl. 10:02 
Hi !
No worries about the delay, just thanks to fix that issue ! :D
If you're interested, I can translate it for you btw.
lpslucasps  [ophavsmand] 19. sep. 2019 kl. 15:56 
@TurtleShroom
I created my own, of course.
TurtleShroom 19. sep. 2019 kl. 15:46 
Did you overwrite the game start files, or create your own?
lpslucasps  [ophavsmand] 19. sep. 2019 kl. 10:35 
@Cydran
The dialogues should be appearing now, sorry for the delay.

@King Buttbutts
You can't even enter the system?

@TurtleShroom
They are virtually guaranteed to spawn, unless there's something interrupting the on_game_start event that spawns them.

@Stephen
I'm looking into a way to make the trade value generated by the Planet-States only available after you sign a commercial pact with them - and upping the minimum opinion necessary to do it to 100.
Stephen 18. sep. 2019 kl. 8:48 
The egaltarian has too much trade value, with 2k tv it makes game too easy
Stephen 18. sep. 2019 kl. 5:08 
Amazing mod man!