Space Engineers

Space Engineers

CraftableConsumables
20 kommentarer
Dragon-Raptor 24. okt. 2024 kl. 12:51 
Not sure if it was the recent 'Contact' update or one before, but the blueprint classes of this need to be tweaked. Well, unless you want only your basis assemblers to be able to make medkits and power cells, in the same tab as bullets :)

Simple redo the last section to look like the below:

<BlueprintClassEntries>
<Entry Class="SimpleEquipment" BlueprintSubtypeId="Blueprint_Medkit" />
<Entry Class="SimpleEquipment" BlueprintSubtypeId="Blueprint_Powerkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_ZoneChip" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_Medkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_Powerkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_ClangCola" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_CosmicCoffee" />
</BlueprintClassEntries>

The above should place them all with the flares, bottles and canvas, and in the more advanced assemblers.
HAVOC5150 29. nov. 2023 kl. 9:42 
This mod conflicts with some others. not sure which i have to do testing but when i play with a friend it works but when i load my mod list it isn't. its just something else that messes with the craftables. this mod does work....just watch for conflicts.
Blue64 26. mar. 2022 kl. 4:33 
I think Zone Chips should require Silicon though; I've way too many Silicon Wafers, millions.
Blue64 26. mar. 2022 kl. 4:30 
@K.M.3 you require an Assembler, or Advanced Assembler, not a Basic Assembler, not a Survival Kit, presuming my memory serves me accurately.
Blue64 26. mar. 2022 kl. 4:29 
This mod continues functioning effectively, I've got 2,000 Power Kits prepared for my Asteroid Mining Excursion when scouting, though I realistically never get to use Medkits: because; enemies deal way too much damage (I usually can get hit 1-2 times before reaching 0 HP), usually they're using upgraded weapons though. I think a re-release without the Zone Chip craftable would get popular too.
Kaid 28. sep. 2021 kl. 13:49 
i downloaded it for my world. i cannot build it. Why?
Soldierdbtc 4. feb. 2021 kl. 5:57 
does this mod still work?
Chaos Uncensored 17. aug. 2020 kl. 1:10 
Mod is great, don't care about zone chips, we play on a server where members are not part of antifa or under 18 and can act like adults not attacking empty ships/bases. Why they would need to be expensive anyway is still a joke, one of those things where its just people who have been in the server longer get bonuses and new players lose everything unless the players are decent and we all know that doesn't happen often, but yeah love the mod XD. Makes shootouts more fun and last longer.
ChozoSR388 7. apr. 2020 kl. 18:24 
@sOrk I wholeheartedly agree with that observation. Zone chip should not be that cheap to make, if not entirely not craftable. @Brent Kerman Also, is there a config file available to customize? I love the idea, but I personally would like to make it to where just the Medkit and Power Kit are craftable.
Brent Kerman  [ophavsmand] 28. feb. 2020 kl. 18:31 
To all you, thanks for your interest. As for higher costs, this was meant for on servers, where you might get to spend on average an hour or two for every day of real time. You need your safe zone up all the time. As for admin support, no idea how to make it only craft for just admins, if admins though, just spawn em in with Shift-F10. I thought of medkits using silver, but decided against it due to silver's rarity. Zone chips are already quite pricey, and i did tweak it a little based on a good deal of experience.
sOrk 27. jan. 2020 kl. 10:30 
I would suggest medkit using silver, also zone chip price should be much higher.
Rikkavidu_GER 7. jan. 2020 kl. 5:36 
This Mod with "just Admin"-Support plz? Best reguards.
clevercole98 8. dec. 2019 kl. 13:38 
If he rises the cost, that could be used to just deconstruct the zone chip.
Tyrian 16. okt. 2019 kl. 17:51 
ty
Brent Kerman  [ophavsmand] 16. okt. 2019 kl. 15:44 
That is a word. ( https://www.merriam-webster.com/dictionary/forgo ) You could also say bypass or something like that.
Desavore 4. sep. 2019 kl. 17:52 
Starbase is looking better already xD
Kodiak 4. sep. 2019 kl. 14:52 
The most stupid decision Ive seen made by Keen... having stuff not buildable by players in a building sandbox game...

Thx Brent. Nice work.

P.S. Dont care about Safezones.
Ednob 3. sep. 2019 kl. 14:20 
Great work Mr. Kermann :) Im gonna use this in our new HC Server ;)
Keep up the good work :steamhappy:
Brent Kerman  [ophavsmand] 3. sep. 2019 kl. 12:30 
I know, right? And so expensive. To power a safe zone all the time I have to spend so much time doing missions the game isn't fun anymore.
SolarFlare1234 3. sep. 2019 kl. 9:39 
Keen: finally adds something to replenish power after such a long time
Also Keen: "by the way it's consumable and non craftable"