Cài đặt Steam
Đăng nhập
|
Ngôn ngữ
简体中文 (Trung giản thể)
繁體中文 (Trung phồn thể)
日本語 (Nhật)
한국어 (Hàn Quốc)
ไทย (Thái)
Български (Bulgaria)
Čeština (CH Séc)
Dansk (Đan Mạch)
Deutsch (Đức)
English (Anh)
Español - España (Tây Ban Nha - TBN)
Español - Latinoamérica (Tây Ban Nha cho Mỹ Latin)
Ελληνικά (Hy Lạp)
Français (Pháp)
Italiano (Ý)
Bahasa Indonesia (Indonesia)
Magyar (Hungary)
Nederlands (Hà Lan)
Norsk (Na Uy)
Polski (Ba Lan)
Português (Tiếng Bồ Đào Nha - BĐN)
Português - Brasil (Bồ Đào Nha - Brazil)
Română (Rumani)
Русский (Nga)
Suomi (Phần Lan)
Svenska (Thụy Điển)
Türkçe (Thổ Nhĩ Kỳ)
Українська (Ukraina)
Báo cáo lỗi dịch thuật
I added some small bugfixes and (hopefully) improvements you may want to add to the original mod:
- The numbers of turns to the next social policy/golden age were sometimes off by 1 (most notably when one founds a city at turn 0). Using the math.ceil lua function always yields the correct result.
- Some of the features added to the top panel (e.g. the real-time clock) were displayed in white, while Firaxis uses beige.
- Because the no. of turns to the next technology/social policy depends on the science/culture rates, I felt it more appropriate to display the rates before the no. of turns.
I could rather say that the real time clock is the most "scary" thing added to the game instead of being amazing, due to a fact which is a realization how that time flows so fast ;D
Lord Phobos ->
hm, "nice" find ;] As for myself it's not really the issue as I usually drag the map around, but nonetheless it's something which needs an investigation and possibly a fix. I'll look at it when I finish the job with that other mod mentioned above.
some grumpy statement:
How I "love" to mod such games like Civ or Skyrim, when it's just a pure quess at the end how many things you had no idea of could be accidentally broken because of your very simple mod ;p A domino like effect - that's for sure ;]
Intersting... or rather not (in the case of any potential work to fix this ;]). I usually play with those William's mods myself, and somehow only after you had posted the issue I noticed that they stopped to work. I could swear that I saw all these work together on my machine but not anymore :/
Anyway, I may give it a go to incorporate such features here (though a bit modified), but it may take some time as I'm already working on another mod of a different kind ;]