Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом






The Future Civic is at the very end of the Civics Tree.
To check if this mod is working, please proceed with the game with Future Tech selected. You'll find that after a few turns the hassle of reselecting is gone.
Same with the Future Civic.
What process does repeat future technologies refer to? Can you give me an example of this?
What does future social systems refer to? Can you give me an example?
If I install this mod what should I look for to know it is working?
Please let me know the environment in which it does not work.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2217929784
1. After all technologies are researched, Future Tech will automatically be selected
2. After all civics are researched, Future Civic will automatically be selected
3. Neutralized governors automatically return to city with the exception that a loading a saved game with a neutralized governor will not automatically return to the city
Again - great mod!
Is that error showing up in the Lua.log?
[916530.893] Applying Component - CMR_RepeatFuture_UI (AddUserInterfaces)
[916530.893] ERROR: UserInterface components require only the .xml file to be specified.