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This mod has been rebranded as just Total War: NEW WORLD. This will now become the LEGACY version and will NOT receive any new updates.
Subscribe to the new mod page here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2111912358
They're both the same mod, just with a new name. Please remember to subscribe, rate, and favorite the new page so we can bump it up to the top of the workshop and gain new players!
Check the change notes for the full changelog :)
Just one thing: With me playing basically slightly modded vanilla, I don't much mind being able to use only music mods. Just one more mod I'd like to be able to use:
"UI Overhaul Compilation - Essential UI Improvements" found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2101436057
And since it doesn't change any mechanics I was wondering if perhaps it might actually work with Amazonia. Could you confirm or deny that? If it doesn't would you consider implementing a "skip intro" function yourself?
So each subculture in the game has a set of voices for their characters. By creating a new subculture, which was essential for this mod, the voices weren't defined anywhere hence no voices on the campaign map. I tried to look everywhere for a way to assign voices to a new subculture, but to no avail.
If anyone has a fix, let me know!
The next update which I hope I can release by the coming weekend, will bring many new aspects to the campaign map portion of the game, as well as adding new Etruscan and Sardinian factions!
I will reveal more as we get closer to the release!
And as regards the siege mechanic I really should have had more faith considering your track record. Not only in making corrections at your own behest as I mentioned below but also in response to player feedback, when for example, you gave the Amazonian factions Greek architecture at the commencement of the campaign.
Other aspects your recent upgrades that particularly appeal to me are having generals act as governors, displaying the ammo amount, giving the Triarii the ‘shield wall’ ability and above all the historically accurate battle mechanic overhaul.
1) I removed slums because they're just annoying to deal with. It has been removed from all factions.
2) I'm going to add back the attrition when laying siege. It actually makes sense to add it back.
I'm really glad you like my work! Just a hint that the next update is full of new content!
Adding some new cultures to the campaign. That's all I'm gonna say for now ;)
And finally, The Hellenic League not only sounds nicer but also appropriate for an Amazonian mod!
Also! Patch 2 is expected to go live within a week. The two major additions are the Etruscan League becoming playable in the Grand Campaign with their own custom roster and culture, and a cosmetic change which turns all early Amazonian units into more hellenzied versions once the required tech is researched.
Full changelog available under the "Change Notes" tab!
Ummm... not sure how that happened lol...
Other notable changes are new, much slower paced battles with an emphasis on flanking and routing with low casualties and long melee fights, inspired by DEI. Overhaul of the way character traits and bonuses impact settlements and public order, new units added to factions which lacked depth such as the Odrysian Kingdom and the Ardiaie, and minor stat changes to some vanilla units. New units have been added to the Romano-Amazonian Republic in the HatG campaign, and honestly a lot more I won’t reveal until release!
Keep an eye on the comments section here as I’ll announce when the update is ready!
Stay tuned!
Wdym by sparta? You mean the campaign? It hasn’t been overhauled/worked on yet.