Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Auxiliary Pack from Sebidee's Unit Roasters (Submod)
20 kommentarer
helliax 28. apr. 2024 kl. 19:16 
Hi Nor Dogroth, if you're still up for it, the units that Taurus and Skarekrow mentioned are all still broken. For now, I just avoid using them
Nor Dogroth  [ophavsmand] 30. dec. 2022 kl. 13:28 
Okay, I'll investigate it as soon as I find some time
Taurus PL 30. dec. 2022 kl. 11:51 
They are Thracian Ambushers, Bessi Hillmen, Gallo-Thracian Inflatry, Thinyi Ambushers, Edonian Cavalry and Dii Swordsmen with Thrace and Dacia in Imperator Augustus Campaign and with Apulii on Grand Campaign. I AM also using Nordo's Faction Unlocker: All in One to play those factions.
Nor Dogroth  [ophavsmand] 30. dec. 2022 kl. 5:12 
Can you give me the name of those units and the faction that you're playing?
Taurus PL 29. dec. 2022 kl. 9:32 
It's a great mod, but i noticed a bug. Some Thracian units don't have their's unit icons in this mod. Instead they have a unit icon of a roman naval unit. When i use Nordo Pic mod they don't have any icon. The same units in Sebidee's Unit Mod and Nordo's Units mod have their icons. Does anybody also have this problem with this Auxiliary Mod ?
✦Skarekrow✦ 21. apr. 2020 kl. 14:16 
hey just to let you know like half of the auxiliary units around the Thrace and Dacia areas are invisible on the battlefield and also their unit cards are a picture of Hastati Marines. like Hastati on a Quinquireme
✦Skarekrow✦ 29. mar. 2020 kl. 22:27 
also i will try this mod again once i am done with my Taras campaign
✦Skarekrow✦ 29. mar. 2020 kl. 22:27 
i scrapped like 8 of those mods and am currently using maybe 10 mods, most of them are yours
Nor Dogroth  [ophavsmand] 13. mar. 2020 kl. 16:31 
Hey Herakles, thanks for your report. I will investigate this issue when I find some time.

I've never played with Masaesyli, it's possible that there is a missing link so they do not get the auxiliaries. I'm not sure about this warfare mod, but as I thought Sebidee's main mod already adds a mercenary camp to Carthage.

Talking about load order, I recommend to use the default load order created by the old mod launcher. Custom load orders can easily break mods. I'm very sure that this mod should be loaded before Sebidee's mod. You could try if changing the load order solves the issue.
✦Skarekrow✦ 13. mar. 2020 kl. 15:56 
i am using a total of 13 mods, STOP WITH AGENTS(Outdated), Resources Revived(Outdated), Better AI Recruitment(Outdated), Expanded Auxilia For All, No Infant Mortality and Slightly Increased Birth Rate, 12 Turns Per Year, No Besieging Attrition, More Aggressive AI, Traits Talents Toadies, Sebidee's Mercenary Warfare, MansaScott Imperium, Sebidee's Unit Roster Overhaul, and Auxiliary Pack From Sebidee(This Mod) all in that order. could it be any of those interfering? i really think its the Mercenary Warfare from Sebidee.
✦Skarekrow✦ 13. mar. 2020 kl. 15:50 
sorry to comment so much, but i just realized i have Sebidee Mercenary Warfare mod, and it adds a mercenary building chain to Carthage. could that be it?
✦Skarekrow✦ 13. mar. 2020 kl. 15:48 
Also, thank you for the work you do, i dont know what i would have done without Auxilaries for all factions. i personally dont like the little to no variety of vanilla units for most factions.
✦Skarekrow✦ 13. mar. 2020 kl. 15:46 
i have Expanded Auxilia and Sebidee Units, but i am playing as Masaesyli and i do not see any Sacred Band Cavalry from sebidees mod (or any units from Sebidee as a matter of fact) i only see Vanilla units in the auxiliary chain. I even tried building it at Carthage capital and did not see anything except Vanilla. Maybe it does not work for Desert DLC factions? I have not tried this with any other faction except Masaesyli, this is my first campaign using this mod. Any advice? I also have other mods but they have nothing at all to do with buildings or units and they are very small mods.
TheFunkstronaut 9. aug. 2019 kl. 16:53 
Awesome, thanks. Works great now.
Nor Dogroth  [ophavsmand] 9. aug. 2019 kl. 16:27 
I read the description of the 2.0 mod, it says that auxiliary buildings were removed. You need the Expanded Auxilia for all mod addionally, a link can be found there.
TheFunkstronaut 9. aug. 2019 kl. 16:03 
I have Sebidee's Unit Roster Overhaul 2.0 installed as well as this mod but I do not see auxiliary buildings for my faction while playing (except Rome). I only see the units added by the overhaul while playing as Macedon. Does this mod require another mod in order for all factions to recruit auxiliaries or am I doing something wrong?
Nor Dogroth  [ophavsmand] 9. aug. 2019 kl. 4:02 
It should, but maybe not for the Roman factions. I can improve this later.
Radscorpion 9. aug. 2019 kl. 3:51 
Works for Augustus Campaign too?
Nor Dogroth  [ophavsmand] 7. aug. 2019 kl. 9:35 
"Just like vanilla auxiliaries, other factions can recruit those local auxiliaries in their auxiliary building chain"
Yes
Jason Wolf 7. aug. 2019 kl. 5:44 
Are all the units from the mod are added to the Auxiliary buildings?