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Rapportera problem med översättningen






<specialFiltersToDisallow>
<li>AllowNonBurnableApparel</li>
</specialFiltersToDisallow>
<?xml version="1.0" encoding="utf-8" ?>
<Patch>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "CremateCorpse"]/fixedIngredientFilter/disallowedCategories</xpath>
</Operation>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnApparel"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>
<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnWeapon"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>
</Patch>
"<Operation Class="PatchOperationRemove">
<xpath>/Defs/RecipeDef[defName = "BurnApparel"]/fixedIngredientFilter/specialFiltersToDisallow</xpath>
</Operation>"
I wonder if it has anything to do with it being concidered "stoney" materials or some such? If the Cobalt-Colored cloth is retaining the "stoney" label, it might be interfering with burning them. /shrug
by job-ingredient list, I refer to the list of "allowable" items to be subject to the "bill". In this case, the bill for "Burn Apparel" doesn't list the cobalt-colored clothes as available things to burn. Thus, a pile of tainted blue laundry is filling our closet. hahaha
XML error: <acceptTerrainSourceFilth>True</acceptTerrainSourceFilth> doesn't correspond to any field in type TerrainDef.
XML error: <smeltable>true</smeltable> doesn't correspond to any field in type StuffProperties.
Could not resolve cross-reference: No RimWorld.StatDef named TailoringSpeed found to give to Verse.RecipeDef MakeCobaltColoredCloth
This may mean there were some undocumented/poorly documented changes made in the defs of the base game. That was the case with my own mod.
Jade has a market value of 5, where Cobalt has 2.5.
Jade has a blunt damage multiplier of 1.5, where Cobalt has a 1.2. Other material stats should be the same.
Hope this helps!
definitely gonna use it
As example i would like to know:
*overall durability of walls built with it
*overall strength of tools made with it
*HP of the ore to mine it
*How much cobalt can you get per ore
this info will make it more attractive for me and many others :)