Arma 3
Majan
63 kommentarer
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 28. okt. 2021 kl. 9:34 
No Ray, Majan requires only Lythium_casas.pbo and is not standalone mod. If you want for your internal use can make your own mod only for private use. ASAP i want to do a JBAD version, replacing all assets with JBAD assets.
Corporal Ray Person 28. okt. 2021 kl. 4:11 
Hey man, is there a possibility the Lythium can be removed as a dependency and be replaced with just Jbad?
Son of CYLON 26. okt. 2021 kl. 13:06 
HO !! Ok ?? I thought it was due to a sand storm 😁
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 26. okt. 2021 kl. 10:00 
Thanks for feedback Zak. I will fix it soon.
Zak 26. okt. 2021 kl. 3:08 
Great map, but just a heads up, all the paved roads seem to have been replaced by dirt/sand roads in the city itself. Probably due to a dependency update
Son of CYLON 7. okt. 2021 kl. 6:56 
@rhnexusii
Yes I have had that problem before !
It's all due to your temporary memory ( the amount of RAM )
Why I can explain that? Is while I played once it started to overbooked the memory of my PC while in missions the enemy was pilling up more and more and started to do as your problem, meanwhile having only 8 Gb on my Pc wasn't enough to handle the adding data ingame.
Also watch out to have enough free space on anything elses on your PC , SSD or HDD 😉
Black 18. maj 2021 kl. 14:18 
It really is Aquarius. It is one of the best I've ever played. It is a good balance between performance and details. The only negative point I see is that it doesn't have much grass. :)
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 15. maj 2021 kl. 0:12 
Many thanks Aquarius for your comment!! Enjoy!!
Aquarius 14. maj 2021 kl. 12:23 
This map is a masterpiece. I have been playing it extensively, and the more I get familiar with it, the more I realize how extremely well-balanced and well-designed it is. It is an excellent map for realistic multi-player battles. The mix of industrial areas, older and newer city areas, and areas for maneuvering are extremely useful and well laid out. Thank you to the creators for all your attention to detail.
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 6. apr. 2021 kl. 12:40 
[TLS] Commander A9. You can do it youself. Create a new mod folder only with file ffaa_casas_af.pbo and ffaa_casas_af.FFAA_Ama3.bisign. Only these two files needed of Lythium dependency. I suggest to creators of map to place buildings in separate mod of lyhium. But they didnt. Im not going to do it, without they allowed, you know. In our clan we do it with separated buildings mod, only for internal use. Thanks for feedback,
[TLS] Commander A9 5. apr. 2021 kl. 13:01 
This map is awesome! But...Is there any chance that Lythium can be removed as a dependency? I know it'll take asset replacement, but some people are reporting errors with Lythium - some dependency is unlisted and thus missing.
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 8. mar. 2021 kl. 11:48 
check using CUP Terrains - Core and CUP Terrains Maps please
rhnexusii 8. mar. 2021 kl. 8:41 
Thx for your answer, it only happens on this map though. Maybe I'm missing some mod..
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 8. mar. 2021 kl. 6:33 
First time somebody report this, I think problem is not Majan
rhnexusii 8. mar. 2021 kl. 5:00 
Great map, thx! I do have an issue though, when I play this map in "scenario" the enemy combatants cant see me, and dont return fire. Anybody know why this is happening, and how to fix it?
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 28. feb. 2021 kl. 11:05 
Thanks!!!
28. feb. 2021 kl. 10:53 
very cool !
cubyblue 18. nov. 2020 kl. 15:44 
great job ! (from CORP team ;) ) we will use it for our mission
Lupago 17. apr. 2020 kl. 13:11 
Very cool, missing a bit of grass though
*******ive father 29. nov. 2019 kl. 11:33 
By the way, if you are gonna use Lythium you might as well as use JBAD instead of CUP.
*******ive father 29. nov. 2019 kl. 11:26 
Just dont get rid of lythium buildings, they are the sauce of this map.
But if people continue seeing lythium as stupid requirement you can switch to OPX.
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 29. sep. 2019 kl. 14:42 
would be nice pbinstall, i request it at alive forum, thanks good idea
pbinstall 28. sep. 2019 kl. 16:22 
@Sanchez milsim [] is it possible to index the map for Alive mod
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 24. sep. 2019 kl. 6:22 
Thanks for this beautiful words Black
Black 23. sep. 2019 kl. 9:56 
In the other hand (rere) mar it is a quite good result combining the terrain with Lythium buildings. Im really impress. Hope lythium team decide to separate buildings and create an specific mod for it. Meanwhile I'll enjoy Majan as it is. Great job Mr Sanchez! :steamhappy:
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 22. sep. 2019 kl. 13:35 
(rere) mar I know, but if i dont use Lyhtium buildings what can i use. I suggested to Lythium team to publish his buildings standalone.
Kenny McStarfighter (MAR) 22. sep. 2019 kl. 1:06 
it's amazing map just kinda sad you have to have Lythium
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 2. sep. 2019 kl. 0:00 
hi pecktro2000, is possible but in low performance machines produces down fps. Im sure effect is better than actual but im not going to change it.
pecktro2000 30. aug. 2019 kl. 20:27 
Is it possible to add dust clouds when moving?
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 27. aug. 2019 kl. 8:18 
Gracias PadrinoESP un saludo y a disfrutarlo!!!
Padrino 26. aug. 2019 kl. 15:12 
Muy buen mapa mi enhorabuena Sanchez ! Deseando probarlo con mi clan, de editor a editor te felicito por este gran trabajo y las horas que te ha llevado este proyecto y sobretodo muchas gracias por compartirlo con la comunidad, saludos !
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 24. aug. 2019 kl. 14:28 
thanks for you pecktro2000, and enjoy it!!
pecktro2000 23. aug. 2019 kl. 18:41 
This map is really good. Thanks!
pecktro2000 22. aug. 2019 kl. 14:47 
Diablo [=ΛLPHΛ=] 21. aug. 2019 kl. 23:30 
You can take a look around Majan on an off-road ride with Sanchez milsim [] while he tells us details about the map and the terrain creation in Arma 3 here:
https://www.youtube.com/watch?v=uvb2jsBdvYQ
Thank you for your support!
Diablo [=ΛLPHΛ=] 21. aug. 2019 kl. 23:28 
Podéis visitar los rincones en un paseo en todoterreno por Majan junto con Sanchez milsim [] mientras él mismo nos cuenta detalles sobre el mapa y la creación de terrenos en Arma 3 en: https://www.youtube.com/watch?v=uvb2jsBdvYQ
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 19. aug. 2019 kl. 5:19 
okkk thanks!! contact with DRO owners for this!! nice idea
pecktro2000 18. aug. 2019 kl. 8:38 
DRO is Dynamic Recon Ops. It is a random mission generator mod.
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 16. aug. 2019 kl. 13:03 
que tal francho, sabes lanzar HC, esa misión lleva 6 HC, si la quieres agregame como amigo en steam y te la mando. Era otra versión del mapa jeje.
francho 16. aug. 2019 kl. 12:39 
Que tal Sanchez, buenas tardes, hay alguna manera de poder jugar la mision del video ?.... Gracias, por cierto, buena mision a pesar del pequeño bug de las escaleras. :cozypoechris::steamhappy:
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 14. aug. 2019 kl. 0:41 
pecktro2000 what is DRO¿¿??
pecktro2000 12. aug. 2019 kl. 17:51 
Someone please port this to DRO
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 11. aug. 2019 kl. 23:50 
Olejnik, can you give me a screenshot, im sure roads are right. Please check required articles.
Dupa 11. aug. 2019 kl. 13:48 
How do you do roads? I can't fucking find them, like those desert roads to connect cities
ariel 11. aug. 2019 kl. 13:13 
ok, gracias por responder
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 11. aug. 2019 kl. 13:05 
Ni idea, no llego a percibir ese problema en la confluencia y las aristas que tu percibes, este mapa lleva edificios diferentes a los de Zargabad por eso al igual te crea ese efecto en el que las aristas no son tan definidas y por eso te confunde. Un saludo y gracias por el comentario
ariel 11. aug. 2019 kl. 12:32 
LA GEOMETRIA AL CREAR MAPAS EN ARMA: las casas son demaciado cuadradas, los edificios tambien, los bordes de confluencia de las paredes y el suelo me recuerdan a RED CRUCIBLE 2, un juego que en sus comienzos no requeria descargar nada.
Creo que el mapa de zargazad, tiene un poco menos de GEOMETRIA, las aristas no son tan definidas y agudas, los edificios (pocos y bajos) son mas naturales.
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 11. aug. 2019 kl. 2:07 
actual dimensions are 4096 x 4096
Sanchez milsim [=ΛLPHΛ=]  [ophavsmand] 11. aug. 2019 kl. 2:07 
Ariel no entiendo de que hablas de geometría¿¿¿???
mwpowelllde 10. aug. 2019 kl. 17:10 
What are the actual dimensions? 4096 what? Meters?