RimWorld

RimWorld

ZARS Production Spots
72 kommentarer
[AT] 10 Simps 10. maj 2024 kl. 7:01 
i miss zars
dracoix 🐉  [ophavsmand] 14. mar. 2024 kl. 9:01 
ZARS is dead, long live Survival Expanded for 1.5. Patching will be universal and adjusted to Vanilla Expanded Framework.
Frostiken 10. nov. 2023 kl. 14:56 
Seems to be okay but the graphics are missing on some of them. I dunno if I prefer them with or without the graphics, just odd that some appear and some don't.
qc 12. nov. 2022 kl. 12:13 
Have had a play with just this mod installed and got zero errors. Looking good.
qc 11. nov. 2022 kl. 14:54 
Amazing. I'll let you know if I get any bugs.
dracoix 🐉  [ophavsmand] 11. nov. 2022 kl. 14:42 
@qc just did. Init was tested no errors on placement, menu works. However full game play was not tested. If there's any conflicts with mods let me know.
qc 11. nov. 2022 kl. 14:29 
I love this mod, @dracoix are you planning to update to 1.4?
Beronies 22. okt. 2022 kl. 10:35 
This mod is working for me in 1.4 without any problems
BlueCheese 9. sep. 2022 kl. 16:08 
Would it be possible to add functionality in the tailoring spot for clothes recycling from Simple Recycling? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2079862064
obieoverhulse 16. aug. 2022 kl. 22:53 
Super awesome, thanks dude!
ALE199 27. mar. 2022 kl. 17:43 
it seems the Butcher Spot is bugged as it didn't spawn? Like I can't build it
dracoix 🐉  [ophavsmand] 4. nov. 2021 kl. 19:37 
Common workbenches as 1x1 production spots similar to the crafting and butcher spot in vanilla. Each has a significant work penalty though.
Nekurrot25 4. nov. 2021 kl. 1:04 
what does this mod actually do?
the description is so convoluted
don_tomlinsoni 24. juli 2021 kl. 18:11 
It works just fine as it is, just ignore the scary red triangle :)
dracoix 🐉  [ophavsmand] 24. juli 2021 kl. 13:15 
soon(tm)
Prydzen ᛋᛟ 24. juli 2021 kl. 5:05 
can we have a 1.3 update?
dracoix 🐉  [ophavsmand] 9. juli 2021 kl. 22:05 
Click the Crafting Spot, there's menu's for other types of spots.
tittlywits 6. juli 2021 kl. 0:36 
ya same i came here because of your tribal mod but you lack a proper explanation of the mod :steamsad:
Jake264 24. juni 2021 kl. 6:09 
Agree with groovybluedog, you don't state what the mod does.
groovybluedog 26. mar. 2021 kl. 7:51 
This description is confusing and I have no idea what this mod does
SunRod 20. jan. 2021 kl. 19:41 
smelting spot?
Evenstar 23. nov. 2020 kl. 15:33 
anyone who says they can only see the crafting spot - just click on it, there are drop downs for the other spots :)
Demiurge 1. nov. 2020 kl. 19:05 
I'm having an issue. The spots do not show up for me in my building menu. But I know they exist because I can spawn them with my character editor.
meguenther 22. okt. 2020 kl. 4:49 
I have a problem with the working spots, that I cannot use them inside in later game, I removed it and the vanilla spots have the same problem and other workbenches too. But that is not from the beginning? Any idea what that is?
dracoix 🐉  [ophavsmand] 20. aug. 2020 kl. 4:31 
updated
Tyrant 17. aug. 2020 kl. 19:10 
Will this be getting an update for 1.2?
владек 16. juli 2020 kl. 13:31 
+ for plant processing spot
Putti I 26. juni 2020 kl. 18:38 
Love these ^^ Great mod for tribal :steamhappy:
AlexIlTabaccaio 26. juni 2020 kl. 11:40 
What about a plant processing spot?
Sannestia 24. juni 2020 kl. 4:21 
Just wanted to update my previous comment, the spots are there with just the Zars Tribalism mod, they just disappear when this mod is loaded as well which is a shame because the textures are awesome.
Sannestia 22. juni 2020 kl. 22:51 
Most of the spots don't show up for me, only the crafting spot.
Nemo 12. juni 2020 kl. 12:12 
What does this mod do? what is a production spot? Why is there no helpful description of what this mod does?
Posh Octavia 17. apr. 2020 kl. 22:10 
it seems that the machining spot doesn't have mechanoid disassembling
dissociativity 17. apr. 2020 kl. 21:54 
oddly this mod removed spots when used with zars tribalism, figured it out.
so can't really use this anymore
dissociativity 16. apr. 2020 kl. 21:25 
something in my mods list appears to be removing every spot but the crafting spot, though I've no idea what conflicts so hard it breaks this, I'll update if I figure it out.
NRFBToyStore 31. mar. 2020 kl. 20:02 
Just found this...and dunno how I lived without. For RPG purposes, I like to give the "artist" his own little station in his room, but full size takes up alot of blocks.
Dragonheart013 15. mar. 2020 kl. 6:31 
Woo! The spots are back! All hail the spot god!

(honestly, makes tribal starts so much more manageable, plus I love the icons XD )
dracoix 🐉  [ophavsmand] 13. mar. 2020 kl. 22:14 
Updated to 1.1. Sorry for the delay, but it's due to an internal bug found at: https://ludeon.com/forums/index.php?topic=50276.msg470628#msg470628
Alistarh 29. feb. 2020 kl. 1:47 
up to 1.1 pls!
SZ 20. feb. 2020 kl. 13:25 
Can components be created at the machining spot?
dracoix 🐉  [ophavsmand] 17. feb. 2020 kl. 2:00 
@Everyone Rimworld v1.1 is coming. And yes, I will be updating this under the same workshop id soon after release.

I'll look into cross-mod compatibility with SeedsPlease while doing so.
bjerghamp 11. dec. 2019 kl. 8:22 
Plant processing spot would be amazing! And also maybe an in-game mod menu for deciding what spots you want to include?
AlexIlTabaccaio 26. okt. 2019 kl. 2:59 
@dracoix I'm playing as a tribe and I noticed that I have the tailoring spot already unlocked at the beginning. you should make it unlockable only through the Complex Clothing research.
AlexIlTabaccaio 25. okt. 2019 kl. 15:25 
This mod needs a plant processing spot from SeedsPlease. This would be awesome.
JinxLuckless 18. sep. 2019 kl. 18:44 
@Dr Fish, no problem! Glad I could help. :)

@Dracoix Agreed with Dr Fish, thank you for the mod!
Dr Fish 18. sep. 2019 kl. 0:44 
Jinx, thanks for that as I was going to spend time trying to figure out the load order to get the other spots to come back.
And Thanks Dracoix for this as I without this my save would not open due to the vanishing of essential tribal mods. Just having this and the other on in allows it to open again
JinxLuckless 12. aug. 2019 kl. 21:29 
Nevermind, I figured it out finally, hahah. You left-click crafting spot, and choose research spot, for anyone like me who's easily confused. :P Got it now, thanks!
JinxLuckless 10. aug. 2019 kl. 16:58 
Oh, and for BlueTressym, who at least *was* having the same issue I was, there's a really cool way to get a list of your mods at any current time: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1545126946&searchtext=modlist (Modlist 1.0). Hope that's okay to link here.)
BlueTressym 5. aug. 2019 kl. 17:29 
Looks like it's sorted, thank you :)
*SYR*Jimmy 5. aug. 2019 kl. 16:38 
Sweet :) glad I could help. been ready to use your mods to the fullest!