Europa Universalis IV

Europa Universalis IV

Eurocentric Colonization
53 kommentarer
Herr Wolf 6. mar. kl. 21:58 
I love this mod, wish it could be updated
Darthiyan 4. juli 2023 kl. 21:34 
I never tried this as my issue is Spain takes everything in the new world unless I annex them.
Zemurin 26. apr. 2023 kl. 6:23 
While we wait for @Claudio Maladestra to grab some time and update the mod, I've pushed a 1.35 update/patch over here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2967447656
JackX 13. dec. 2022 kl. 10:39 
A great mod, however I got problem when playing as a european power and already had colonies in america and a few in South america and Africa when I activated the mod. I lost all my colonists and had an extreme cost/month of 88 ducats or something for colonies. It seems to be a problem activating the mod once you already have overseas colonies. I had to remove it and go back to an earlier save. Thanks anyway :)
EBOU 12. okt. 2022 kl. 11:54 
For the Ante Bellum version do I use this as well?
The Fun Police 24. sep. 2022 kl. 21:41 
Do you have manual install links for all three mods? I have never been able to make these work through the workshop
Claudio Maladestra  [ophavsmand] 14. sep. 2022 kl. 10:09 
:diplomacy: UPDATED TO 1.34 :diplomacy:
Claudio Maladestra  [ophavsmand] 6. aug. 2022 kl. 5:14 
:diplomacy: UPDATED TO 1.33 :diplomacy:
bosco8179 5. apr. 2022 kl. 23:15 
update?
Claudio Maladestra  [ophavsmand] 21. nov. 2021 kl. 4:54 
I'll look into it, it's something I haven't considered to be honest. Thanks for telling me!
Flandre Scarlet 21. nov. 2021 kl. 4:40 
I am play Japan and i already take decision to go colony, but my colony subject still have unable Colony modifier , can you fix this? and sorry my poor english
Claudio Maladestra  [ophavsmand] 21. nov. 2021 kl. 3:50 
This mod only adds new files, so it should be compatible with any version. It uses tech groups to determine which country receives the malus, which haven't been changed in years because the dev team has dropped them in favor of institutions, which in turn makes this mod pretty much universally compatible with anything. I don't know why it's not working for you.
bosco8179 18. nov. 2021 kl. 18:26 
@legionaer20 are you using pirated game??????
legionaer20 18. nov. 2021 kl. 8:56 
its not working with 1.30.6. do i have to change some values to make it work?
legionaer20 18. nov. 2021 kl. 6:18 
can i use this mod with version 1.30.6?
Claudio Maladestra  [ophavsmand] 17. nov. 2021 kl. 6:12 
:diplomacy: UPDATED TO 1.32 :diplomacy:
Claudio Maladestra  [ophavsmand] 9. juli 2021 kl. 4:36 
@Marvelous Wheat unfortunately I don't have one. However, I made no changes to this mod, so you can just use this version without any issues.
Marvelous Wheat 16. juni 2021 kl. 10:19 
Is it possible to have a link to an older version of the mod for EU 4 1.30 version ?
Claudio Maladestra  [ophavsmand] 1. juni 2021 kl. 2:01 
I don't know what that is, but this mod is compatible with anything. It might work better with some mods and less with others, but it's not gonna break your game or anything.
theanswerisme 29. maj 2021 kl. 18:37 
is this compatible with the expanded series?
Claudio Maladestra  [ophavsmand] 29. maj 2021 kl. 13:06 
I made it so that the new Aboriginal tech group receives this negative modifier. Play with the mod and let me know if the current system works or you'd like to see the Aboriginals colonize like the Native Americans!
Claudio Maladestra  [ophavsmand] 29. maj 2021 kl. 12:55 
:diplomacy: UPDATED TO 1.31 :diplomacy:
Claudio Maladestra  [ophavsmand] 29. maj 2021 kl. 11:28 
Working on the update - it'll be done as soon as I figure it out!
Palpat 28. maj 2021 kl. 2:02 
Can't wait for the update. :)
Mucc 1. maj 2021 kl. 3:37 
Is this compatible with extended timeline?
Claudio Maladestra  [ophavsmand] 25. apr. 2021 kl. 4:50 
I plan to update the mod to 1.31 when it's out. Feel free to give me suggestions on which files I should change/work on to make the mod compatible with the new patch and DLC! :ambition:
Aaronnum I 22. mar. 2021 kl. 4:20 
Thanks for the response. I'll give it a shot. In theory, the Expanded Mod Family should't give any troubles since it's more like a glorified Vanilla with extra features.
Claudio Maladestra  [ophavsmand] 22. mar. 2021 kl. 3:53 
@Aaronnum I It's supposed to be compatible with almost all mods, but you should try it out for yourself - I only guarantee compatibility with vanilla and my other mods.
Aaronnum I 22. mar. 2021 kl. 2:29 
Is this compatible with the Extended Mod Family?
Claudio Maladestra  [ophavsmand] 12. mar. 2021 kl. 2:10 
@earthskync As I said, it's still possible (but rare) for non-European nations to break through, by satisfying the requirements for a decision which removes the negative modifiers. This is what probably happened to Ming in your game. To double check, you should see if any other non European is colonizing. If all of them are, the mod isn't working. If just Ming and a couple more are, it's working as intended. You can also tag switch to a non European nation to see if they have colonists or not.
Skrangelben 13. feb. 2021 kl. 0:51 
Not compatible with twelve ideas it seems.
earthskync 26. dec. 2020 kl. 22:22 
Is this mod working in 1.30.4? I've got Ming Cascadia, and Ming California in my game.
Claudio Maladestra  [ophavsmand] 22. juni 2020 kl. 15:59 
@masonbaldassano It's compatible with everything.
masonbaldassano 22. juni 2020 kl. 13:14 
bt compatible
RandomEdits 20. juni 2020 kl. 15:16 
In other words I can still play as Ethiopia and keep dominating the Horn of Africa.
Claudio Maladestra  [ophavsmand] 17. juni 2020 kl. 2:48 
@subatenome Hey! You're right, when it comes to Taiwan I eventually want to code an event that gives it to Ming if it's still unified after a certain date. Right now, if Ming explodes, Taiwan spawns a Taiwanese nation even if it's uncolonized. Keep in mind though that during your playthrough with this mod you will see a couple non-European nations colonize because the conditions for the modifier to be removed are not impossible to overcome. Thanks for your feedback, I'll start working on an event for Taiwan.
subatenome 16. juni 2020 kl. 14:22 
Hey I love your mod! Quick question tho, what about other non-european/american nations that did colonize and expand in certain places like how china colonized taiwan?
Claudio Maladestra  [ophavsmand] 16. juni 2020 kl. 9:43 
Updated to 1.30.2 and fixed mod syntax and localisation. Thanks @Zemurin
Claudio Maladestra  [ophavsmand] 13. juni 2020 kl. 6:41 
Updated to 1.30.1 Austria (Emperor Update).
jtabbinor01 11. juni 2020 kl. 4:45 
This mod is a must have, looking forward to update for 1.30. Thanks
masonbaldassano 9. juni 2020 kl. 21:02 
doesnt work
Claudio Maladestra  [ophavsmand] 31. mar. 2020 kl. 8:42 
@Giro Tortellini [47th JOU] It should be compatible with any mod since it's a modifier triggered by an event. It won't work well if the mod changes tech groups, but other than that it should be fine.
lustigersamurai 27. mar. 2020 kl. 7:03 
What's overall compatability like?
Claudio Maladestra  [ophavsmand] 24. mar. 2020 kl. 16:35 
@luke12805 I'll think about it. Truthfully, the Ottomans did have some trade posts in Asia, I believe.
luke12805 24. mar. 2020 kl. 9:38 
A suggestion to add, if you haven't already, would be to only allow Eastern and Western teach groups to buy charter companies instead of the Ottomans having trade companies in Africa, India, and the East Indies.
KillWonder 14. jan. 2020 kl. 8:52 
Thanks!
Claudio Maladestra  [ophavsmand] 27. dec. 2019 kl. 3:12 
Updated for 1.29!
Claudio Maladestra  [ophavsmand] 10. sep. 2019 kl. 13:20 
It should be compatible, try it out and let me know
Some Arbitrary Dude 7. sep. 2019 kl. 5:57 
Extended Timeline, the mod.
Claudio Maladestra  [ophavsmand] 7. sep. 2019 kl. 5:04 
What do you mean by ET?