RimWorld
Wall Mounted Turrets [1.0, see 1.1 in desc]
댓글 90
Mlie 2020년 3월 6일 오후 1시 29분 
Made an update of this for RimWorld 1.1
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2015445164
Hope this helps anyone!
Nylem 2020년 3월 2일 오후 2시 15분 
Such a shame this mod is potentially gone. Fingers crossed it can be brought back. If not thanks for one of my favourite mods :cozyspaceengineersc:
TioTrix 2020년 2월 26일 오전 7시 22분 
::steamsad:
Honey Badger  [작성자] 2020년 2월 26일 오전 2시 31분 
I can't update it since I lost the files to the mod, sorry
小賊一匹狼 2020년 2월 25일 오후 8시 37분 
1.1 :steamsad:
Palandus 2020년 1월 21일 오후 6시 55분 
There is a mod out there called Mechanical Walls, that can be used to convert a wall, into an Embrasure or recede entirely into the floor. Any possibility, of making it so that the turrets in this mod could recede into the floor and be let out when needed. That way, you could say have a flamethrower turret hidden so that enemies get close enough to it, and then pop it out when they have nowhere to go.
TioTrix 2019년 12월 7일 오후 5시 38분 
ok found the same bug or what ever it is in help bugs section.
and i ignore it then :D ty
Honey Badger  [작성자] 2019년 12월 7일 오후 5시 30분 
Please check the help/bugs section @TioTrix
TioTrix 2019년 12월 7일 오후 4시 06분 
Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()

and i dont build any atm
Uncertainty 2019년 11월 16일 오후 3시 19분 
CE
Honey Badger  [작성자] 2019년 11월 5일 오후 3시 01분 
@antihell

Seems fine on my end, can you try disabling all your mods and then giving it another shot to see if it's not a mod conflict?
antihell 2019년 11월 5일 오전 3시 23분 
Since friday my turrents wont shoot. They do this "beep beep" wenn an enemy approaches, but the wont shoot.... any idea?
ohBadger 2019년 10월 26일 오후 8시 01분 
is this mod balanced?
Honey Badger  [작성자] 2019년 9월 22일 오후 12시 38분 
Can be mounted on any walls
Burgerpants 2019년 9월 22일 오전 11시 19분 
So it can only be mounted on regular old stone walls right? And not the smoothed stone wall?
HammahTime 2019년 9월 20일 오전 8시 49분 
I like the mod but i have a few suggestions.

First off i think being able to walk through them with no penalty makes a lot of sense as they aren't impeding the colonist by being attached to a wall.

And this is more of a thematic suggestion, but maybe you can slightly reduce their model size to reflect that they are wall mounted?
Reiia 2019년 9월 8일 오후 7시 33분 
If anything, this wall mounted should allow no movement delay to walk through, imo o-o;; since it isn't on the foor no? :P
UnhandsTool 2019년 8월 22일 오후 12시 34분 
Mentioning the Minigun turrents' barrels not spinning in game; In the RimLaser mod (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1465459039&searchtext=Laser) the gatling laser has a full spin up animation that occurs every time you fire in game. It might be worth contacting the author for some pointers on it if you had the time or inclination to do so.

Also, I love the mod idea. And I love the idea of being able to place them in walls too, so keep up the good work!
Honey Badger  [작성자] 2019년 8월 15일 오전 1시 47분 
@-nMi- D'Rock

The wall and flame turret are unlocked when you research gun turrets, the minigun and rocket turret are unlocked when you research autocannon turrets
-nMi- D'Rock 2019년 8월 14일 오후 5시 55분 
under what research tab can u find it?
pgames-food 2019년 8월 12일 오후 1시 39분 
ah my mistake for not verifying sorry :)
Honey Badger  [작성자] 2019년 8월 12일 오후 1시 05분 
They already are cheaper than the vanilla ones @pgames-food
pgames-food 2019년 8월 12일 오후 1시 04분 
hi honeybadger, i had an idea off the top of my head :)

as the turrets need a wall, maybe that could make them "slightly" cheaper than vanilla ones, in the sense that they can be mounted on a nearby wall, therefore needing less supporting structure :) that could be the niche that makes them preferable over vanilla ones, if being used near a wall
DF 2019년 8월 12일 오전 5시 16분 
Maybe Can you add cannnon from XVIII age ?
Honey Badger  [작성자] 2019년 8월 10일 오후 2시 28분 
@Jim Thanks for the heads up, I uploaded a patch last night

@Humbungala Can't say i've heard of that, can you disable all your mods and do it again, just to be sure
Pigeonia 2019년 8월 10일 오전 8시 29분 
Hey Im not sure if its a bug, but I have the mod downloaded and it only allows me to build the turrets backwards. Not sure if youve seen that before
Jim 2019년 8월 9일 오후 12시 18분 
Just a heads up, think you missed clearing the assemblies folder. I get the "X already has short hash" error when I subscribe, it does not persist when I remove it
Honey Badger  [작성자] 2019년 8월 8일 오후 1시 02분 
Just an FYI: I'm about to release an update with adds settings, which allows you to remove individual turrets, and disable the need to replace/refuel barrels
Honey Badger  [작성자] 2019년 8월 7일 오후 10시 32분 
Nah i'd prefer it to keep replacing chemfuel

The rocket turret just needs some steel
lilwhitemouse 2019년 8월 7일 오후 10시 31분 
I made a utility mod to allow multiple required "fuels" if you wanted your flamethrowers to need barrel replacing too. Just in case you want that ;p

In a related question, what sort of reloading does the rocket turret need?
Kerbo 2019년 8월 1일 오후 2시 17분 
@Honey Badger i see
ksm9701 2019년 8월 1일 오전 6시 56분 
I see, thanks for quick answer:steamhappy:
Honey Badger  [작성자] 2019년 8월 1일 오전 6시 05분 
@ksm9701 It's nothing you need to worry about, it's the just the game saying that only explosive projectiles should have a setting where they're forced to miss
ksm9701 2019년 8월 1일 오전 6시 04분 
Can you tell me how to solve this problem? :steamsad:

Config error in Gun_WallTurretRocket: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
Ironman_Mk11 2019년 8월 1일 오전 4시 34분 
Wonderful concept, having turrets actually built *into* walls. Alas, that's what I (and a lot of other people, apparently) were hoping for when coming here but it's not actually the case. I'd be super interested to see that mod made.

As far as this one goes though, I'll echo others thoughts. Vanilla turrets can be placed "next to walls" (or anywhere, for that matter) already, so this isn't adding any new functionality to turret placement. It could just as easily be named "Wall Limited Turrets", "Indoor Turrets" (and require a roof overhead instead of walls), or just..."Extra Turret Types". *shrugs*

Mostly what this does so is just add 3 new turret types to the game. With that said, there's nothing at all wrong with adding new turret types. Variety is fun, and the flame and rocket turrets look really neat for helping with infestations!

Thanks for your contribution to the modding community @Honey Badger. I look forward to seeing what else you make!
Schlagschinken 2019년 8월 1일 오전 2시 13분 
well i would use the mod more like a "decorative" thingy. since it looks better indoors as having a whole turret inside your house.
WabbaCat 2019년 7월 31일 오후 4시 51분 
as others pointed out... the issue isnt so much that its not part of the wall space. The issue is instead that there is no difference or benefit to the turret being wall mountable only. Its only a limitation, and I can simply place a regular turret on the ground where I would have placed the "wall mounted" one and be better off without the unnesesary mod that doesnt really do anything.

Perhaps the lower cost/lower energy requirements make them a better consideration?

Gonna give the mod a try anyhow and see how it works out
Candalf the Waxy 2019년 7월 30일 오후 10시 27분 
Thought It was gonna be a Turret wall block or something. cool tho
Honey Badger  [작성자] 2019년 7월 30일 오후 1시 50분 
@Kerbonautics These turrets can *only* be built next to a wall, and there is a 'part' of the turret sticking out when building, which shows the turret being 'mounted' next to a wall
Kerbo 2019년 7월 30일 오후 1시 50분 
the turrets are nice tho
Kerbo 2019년 7월 30일 오후 1시 48분 
but you can fit vanilla turrets next a wall, so good mod but not a accurate name
IceMaverick 2019년 7월 30일 오전 8시 08분 
Okay, so they basically trade off range and durability for more firepower then? Alright cool, that indeed makes them pretty good for indoor killhouses so that's a pretty solid reason to make them. Thanks.
Honey Badger  [작성자] 2019년 7월 30일 오전 7시 48분 
I just wanted to make some turrets that I could fit next to wall. You can't build anything below them, and these are designed more for indoor/enclosed defences. I've balanced them around the idea of them being inside a building.

Wall turret (Normal):
80 HP (Turret)
60 HP (Barrel)
15 DMG per hit (Bullet)
Range: 15 tiles

Flame turret:
200 HP (Turret)
300 HP (Barrel)
5 DMG per hit (Burn)
Range: 10 tiles

Rocket Turret:
250 HP (Turret)
30 HP (Barrel)
15 DMG per hit + Explosive radius of 1 (Bomb)
Range: 20 tiles
IceMaverick 2019년 7월 30일 오전 7시 41분 
No I meant like... what gameplay reason would I ever make the player-decision of telling my colonist to build a Wall-mounted turret over a regular, vanilla turret? Like, is it just an aesthetic consideration? Is there some statistic change to mounting it? Can I wall-mount a turret and build a ground-based turret underneath it to stack them?

I want to know what the actual, in-game justification is for using this. Like I'm sure you didn't set out to make a mod with no reason in mind for why you wanted it, so I want to know what that is.
Honey Badger  [작성자] 2019년 7월 30일 오전 7시 37분 
@IceMaverick You shouldn't HAVE to choose this mod over any other.

It's just a turret mod, it's not a game changer. I won't make any reasons why you should or shouldn't try it, if that sounds like i'm just being lazy, fair enough, but no one's forcing you to download this.

If you want me to try and justify its existence, I won't. I shouldn't have too.
IceMaverick 2019년 7월 30일 오전 7시 28분 
The title made me think I was about to get turrets that are wall-mounted before I clicked. Like, literally *on* the walls, but alas, they are just simply beside the walls instead. I'm not really sure how or why they're different from just placing a normal turret beside a wall in this case because the description doesn't really enlighten me as to what makes these turrets special. Can I build other things underneath them? Why should I choose these over a normal turret?
Honey Badger  [작성자] 2019년 7월 30일 오전 6시 20분 
@J'adore I fixed the code so if you don't want turret extensions on, the code shouldn't get in the way any more.
Honey Badger  [작성자] 2019년 7월 30일 오전 2시 48분 
They are wall mounted turrets, I changed the name specifically to stop confusion.
MakiabelMFE 2019년 7월 29일 오후 8시 30분 
I agree with @theigabod if they are just turrets that don't explode then where does the "wall" come in? it's just a turret that doesn't explode, don't get me wrong, it's certainly very useful for indoors, but the name makes it seem like it's something else.
Inquisition 2019년 7월 29일 오후 8시 03분 
I feel guilty. Thanks for the update though <3