Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DLC units add in Grand Campaign,Garrison overhaul and Auxiliary units unlock
77 kommentarer
FengDLFyi  [ophavsmand] 16. sep. kl. 4:26 
对的,高卢人-(高卢派系),翁布里(伊特鲁利亚),维內蒂(巴尔干凯尔特)四本步兵都在二级兵营,放三四级兵营在没有竞争力。
blacklong 15. sep. kl. 14:17 
老师,高卢人的四本兵是放在二级兵营了吧
FengDLFyi  [ophavsmand] 6. sep. kl. 5:02 
:lunar2020ratinablanket:
Arnor 6. sep. kl. 4:37 
这倒是,有时候太多确实难受。我记住意大利投石是因为他是最便宜的,开局必出,和青年兵一起包打天下。
FengDLFyi  [ophavsmand] 5. sep. kl. 23:34 
还有布鲁提部落投石同位替代影响应该不会太大吧:erune:
FengDLFyi  [ophavsmand] 5. sep. kl. 23:32 
有人在另一个mod里反应意大利本族部落炮灰太多了。昨天改了一下。
Arnor 5. sep. kl. 18:46 
我的本土意大利投石兵没啦?
FengDLFyi  [ophavsmand] 5. juni kl. 5:53 
CA didn't produce rome harpax units, and I don't understand how to make new units.
kappa 4. juni kl. 17:56 
Can we get a mod that adds harpax to rome?
FengDLFyi  [ophavsmand] 14. feb. kl. 23:21 
发了
三晋诸侯 14. feb. kl. 8:32 
大佬能不能做一个单独的隐藏兵种解锁的mod,
就是只要这个功能——兵种解锁与新单位

公民重装步兵===》希腊派系
斯巴达青年战士=》斯巴达
城镇民兵======》迦太基
征召皮盾矛兵===》继业者派系
施咒女兵======》所有日耳曼派系
德鲁伊贵族====》所有凯尔特派系
草原矛兵======》所有游牧派系
伊比利亚矛兵===》卢西塔尼
罗马式天鸦六桡舰 - 意大利剑士==》伊特鲁里亚联盟
FengDLFyi  [ophavsmand] 1. okt. 2024 kl. 2:59 
no,just Persia faction
atroxservice 1. okt. 2024 kl. 2:16 
Hello! Is it possible to add the "immortals" to the Parthian Empire?
小心二次元 3. sep. 2024 kl. 1:02 
这样吗,非常感谢(づ ̄3 ̄)づ╭❤~
FengDLFyi  [ophavsmand] 2. sep. 2024 kl. 5:20 
波斯派系啊,开局是塞琉古附庸那些不打mod不可选派系。
小心二次元 2. sep. 2024 kl. 4:41 
大佬,我玩东方派系,只有米底亚骑兵和弗吉尼亚矛兵,不死军弓矛和巴特克里亚骑兵没找到啊,没打其他兵种mod
FengDLFyi  [ophavsmand] 26. juli 2024 kl. 21:48 
:lunar2019grinningpig:
黑暗武士大海龟 26. juli 2024 kl. 20:07 
原版好歹有一队方阵枪和两队投石手可以混一混低质量满编,现在一堆巨盾民兵,我直接进行一个自动摆烂了
FengDLFyi  [ophavsmand] 26. juli 2024 kl. 6:30 
还好吧,罗马驻防城8个小青年:erune:
黑暗武士大海龟 26. juli 2024 kl. 1:31 
四级城八队巨盾民兵,享受啊:lunar2019piginablanket:
FengDLFyi  [ophavsmand] 19. juli 2024 kl. 12:14 
Non-military buildings that can't produce specific units don't make sense on their own to join a garrison.Beast of War Pack units only appear in Great Campaigns and don't need to be added to them.
Techpriest Enginseer 19. juli 2024 kl. 9:48 
I meant asking as a suggestion if your mod could add it but it's okay. :(
FengDLFyi  [ophavsmand] 18. juli 2024 kl. 22:51 
What faction do you play, I didn't add a garrison to Barbarian Enslaved Market
If you have questions about the Garrison Overhaul,Please only use my mod to confirm your question.
Techpriest Enginseer 18. juli 2024 kl. 15:57 
Hmmm would it make sense for dogs to be added as 1-2 garrisons within the Barbarian Enslaved Market building? Just wondering if DLC Units include the Beast of War Pack as well...
FengDLFyi  [ophavsmand] 1. juli 2024 kl. 23:03 
Duplicate keys is one of the parts of the Garrison overhaul.
Techpriest Enginseer 1. juli 2024 kl. 20:55 
Have you heard of RPFM? https://github.com/Frodo45127/rpfm/releases

It helps you to check your .pack file on any common errors that might've been made just so duplicate keys don't happen. https://i.imgur.com/7FBsPhD.png

I assumed error 3 and 4 was trying to get dk_saba_marib_royal_guard and dk_nab_rekem_palace_guard no?
FengDLFyi  [ophavsmand] 30. juni 2024 kl. 5:05 
Maybe not compatible.but you can try
Vanni 30. juni 2024 kl. 4:13 
compatible with DEI?
FengDLFyi  [ophavsmand] 7. juni 2024 kl. 10:15 
Practice Field building only provides 1 units
upgrade still only provides 1units
Maybe you're using multiple mod causing a conflict
Techpriest Enginseer 7. juni 2024 kl. 9:25 
https://imgur.com/a/T7iLmiF

This is what I'm seeing mainly for Colchis. When I tested with Athens, the Practice Field (providing a Light Hoplite) into Thureos Spear -> Picked Hoplite + Pikemen, which make sense but the Practice Field branch for Colchis seems to... remove the 2 units?

and on Cimmeria, I got Steppe Spearmen + Light Hoplite but then they get upgraded into Scythian Hoplite which make sense but unsure about Colchis's garrisons. Unless the I'm underestimating how good Elite Axemen is?
FengDLFyi  [ophavsmand] 7. juni 2024 kl. 9:07 
the Practice Field provide 1 Light Hoplite
Practice Camp, Combat Posts, Range, and Horse Pens all provide 1 Axemen once upgraded
upgraded again provide elite units
not bug
Techpriest Enginseer 4. juni 2024 kl. 10:17 
Playing as Colchis, I've noticed that the Practice Field grants

- 1 Axemen, 1 Hillmen, 1 Light Hoplite
but
Practice Camp, Combat Posts, Range, and Horse Pens all provide 1 Axemen only once upgraded. Bug?
FengDLFyi  [ophavsmand] 18. mar. 2024 kl. 11:42 
没有哦,加入破碎帝国单位主要问题是三个罗马帝国的单位怎么分配问题以及兵牌风格冲突。以后我有思路的或许会直接更新mod.
Aspecta 17. mar. 2024 kl. 14:59 
有能把破碎帝国加进去的mod吗?
FengDLFyi  [ophavsmand] 7. juni 2022 kl. 7:19 
yes
tonetone 6. juni 2022 kl. 21:18 
Will the AI recruit auxiliary units if they build the correct barracks?
CQY 5. apr. 2022 kl. 4:56 
哦哦哦,原来是这样
FengDLFyi  [ophavsmand] 2. apr. 2022 kl. 7:37 
没有修改过自定义兵种自然是没有的。
CQY 1. apr. 2022 kl. 22:47 
奇怪,单独使用看自定义也没有dlc兵种,是过期了吗?
FengDLFyi  [ophavsmand] 27. dec. 2021 kl. 9:23 
单独使用我的mod试试。也许跟别的mod冲突了。排查一下。
约翰六世 26. dec. 2021 kl. 17:58 
大佬 为啥我打了mod还是原版兵种啊?没有增加
FengDLFyi  [ophavsmand] 17. dec. 2021 kl. 23:53 
If you want, you can modify the module and publish it yourself
FengDLFyi  [ophavsmand] 17. dec. 2021 kl. 23:51 
Thank you for loving this mod, but now because of my work, I don’t have time to modify the mod
Julianus Apostata 17. dec. 2021 kl. 8:07 
Thanks for sharing such a nice mod!Really fancy the vanilla style unit and card design.However,i know many players tend to look up factions units by custom battle page.So i wonder if you can add those units to custom battle too?Thanks a lot!
FengDLFyi  [ophavsmand] 17. okt. 2021 kl. 8:31 
罗马式三桡舰五桡舰六桡舰因为是罗马式的当然只有伊特鲁利亚跟罗马能招募啊。
嫁给兔学姐的猪少年 16. okt. 2021 kl. 20:13 
大佬大佬,为啥只有拉丁派系才有辅助海军啊,我玩埃及,海军坑死我了
RinaN06 6. juli 2021 kl. 12:45 
kinda doesnt work, i dont have access to any of the DLC units in the grand campaign. Am i doing something wrong? I have basically all DLC
FengDLFyi  [ophavsmand] 9. maj 2021 kl. 1:15 
Thank you for using this mod, too many mobs is because in the early game the garrison has elite troops which makes it difficult for the AI attacking forces to win. So reduce the number of normal troops. Later in the game, the enemy has a lot more troops, so reducing the number of mobs is necessary.
orion 8. maj 2021 kl. 7:27 
Good mod. I like the idea of not adding a new building chain as in Sebiddee's mod. It leaves free slots for non military buildings and offers more chance for the IA to use auxiliary troops. I also like the idea of adding dlc units for more versatile rosters. But i don't like the garrison system : too many mobs so still too easy to rush and take over settlements.
Zeta 6. mar. 2021 kl. 2:41 
大佬这个mod可以搭配辅助兵无地区限制mod用吗?