安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
___________________________________________
############################################################################################
ERROR in
action number 1
of Create Event
for object obj_load_custom_level:
File is not opened for reading.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_scr_custom_level_load_floor (line 7)
called from - gml_Object_obj_load_custom_level_Create_0 (line 13)
8/10, keep it up!
nice map
The big hall is based on E1F9 of Wolf 3D (or map 32 in Doom 2). The room with the weapon supplies can be accessed with a keycard (I won't spoil where it is).
The original version of this map was a boss level. Now I thought fighting a single enemy with lots of health would be boring and could be cheesed, so I placed 3 of them instead with less health.
Beating them is totally possible (use your surroundings), I just did it (on 1st try) to make sure the patches didn't break the map (and I must add I haven't played this game in months). Killing them however is not necessary, you just have to get to the exit.
Unfortunately I'm not likely to make more levels for RHV. I play an another top down shooter, called Running With Rifles, where I also do modding and manage some community projects.