Sid Meier's Civilization V

Sid Meier's Civilization V

Harappa - Indus Valley (Brave New World)
123 comentarios
Dragonxxx 6 NOV 2021 a las 21:28 
@Tomatekh I came back to the game mainly for the nostalgia, but on Iska and Ismet's Stones to Stars/Empires Ascendant, the game is so much fun; I'm hooked. I've ran that with this mod and it's so much fun. Thank you for providing me that experience, and there is always a place in my games.
Tomatekh  [autor] 6 NOV 2021 a las 9:10 
@Dragonxxx
Thanks! I'm glad people are still enjoying my mods after all these years! I actually agree that this civ is overtuned. My perspective on the game's balance has changed since when I first released my mods, and there's a handful of my civs that I look back on and would like to release one last balance update. Unfortunately, I no longer have my original mod files so I'm unable to release updates for them anymore. Still, I'm happy people can find a place for them in their games.
Dragonxxx 2 NOV 2021 a las 13:27 
This mod is amazing. Quite OP to me, but amazing regardless.
luxy 6 MAY 2018 a las 22:24 
Will this mod work with Yet Not Another Earth Pack (or whatever its called), the TSL map pack?
Zorwasa 30 ABR 2018 a las 13:26 
Oh yea, it might be smart AI that fcks it up?
borussia1979 30 ABR 2018 a las 7:58 
thanks to the author, great mod.
Tomatekh  [autor] 30 ABR 2018 a las 6:10 
I'll look into it. However, the AI has always worked normally in my tests and no one has ever reported that issue to me before.

Are you using any other mods which might be causing a conflict?
Zorwasa 30 ABR 2018 a las 4:58 
When the Ai is playing, they don't build the worker unit, doesn't the ai work with this mod or is it a bug?
The World is a Sandbox 17 DIC 2017 a las 1:33 
It has served me well to stay clear of Civ mods that have brief mentions of bugs in the Comments sections. They will likely break your game (learned the hard way). But it's only fair to turn it around: I've played with this mod forever and with all kinds of set-ups (Community Balance Patch, etc). Never had a problem. Recommend.
conorbebe 13 MAY 2017 a las 3:09 
Would love to see this guy in Civ VI.
☹gypsy☹ R.I.P XXX 8 ENE 2017 a las 11:52 
Harappa the rappa
Tomatekh  [autor] 8 ENE 2017 a las 11:39 
v.53

Mod compatability update.

Download link for v.52 at bottom of the description.
☹gypsy☹ R.I.P XXX 22 OCT 2016 a las 17:46 
Wonderful! i absolutley love that this mod exists. if only we knew more of the indus peoples. maybe when we decipher their writing we will be able to know
Tomatekh  [autor] 17 AGO 2016 a las 10:07 
Over 25 tiles from your starting tile.
Caligula 17 AGO 2016 a las 9:59 
How far away does a civ/citystate need to be for it to not show up on ur map?
Tomatekh  [autor] 15 AGO 2016 a las 15:04 
Hey everyone!

You might be interested in checking out Leugi's new Olmec civilization for BNW!
Tomatekh  [autor] 5 JUN 2016 a las 10:18 
v.52

- Bug fix to correct the UU's ability sometimes not firing.

If you need the previous version, 51, to continue a save, a download link is at the bottom of the description.
Tomatekh  [autor] 11 MAY 2016 a las 12:55 
Hey, everyone!

I’ve just updated my Benin (BNW) mod with new art by the amazing Janboruta! Please check it out!
Tomatekh  [autor] 8 MAY 2016 a las 9:53 
Hey everyone, I’ve released a new civ for Brave New World:

Shang (Brave New World)
Tomatekh  [autor] 8 MAY 2016 a las 9:53 
@Maitre Supreme
Glad to hear you enjoyed the mod!
Maitre Supreme 7 MAY 2016 a las 9:42 
Great mod - THX
Tomatekh  [autor] 5 MAY 2016 a las 11:20 
v.51

-Fixed compatability with the CiD and CP mods.
-Added an event image for the E&D mod.

If you need the previous versions, 49 or 50, to continue a save, a download link is at the bottom of the description.
Tomatekh  [autor] 2 MAY 2016 a las 9:57 
Hey everyone, I’ve released a new civ for Brave New World:

The Kuikuro (BNW)
Tomatekh  [autor] 4 ABR 2016 a las 12:06 
Thanks! Glad to hear you enjoyed the mod!
Miles5280s 4 ABR 2016 a las 11:14 
This civ was a lot of fun. All the bonuses are available in the Ancient Era, and the UU being a Worker meant it was useful all game. I can definitely recommend this one.
Tomatekh  [autor] 5 FEB 2016 a las 14:28 
For people who use Brave New World and my various “Cradle of Civilization” civ mods, Harappa is now also available as part of pack that collects Sumer, Harappa, Xia, & Caral and my Cradle City-States pack.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=616830495
Tomatekh  [autor] 3 FEB 2016 a las 16:16 
v. 48

-Streamlined the 'Trade Luxury Goods' ability.
-UB now has no maintenace regardless of terrain.
-Updated E&D.

If you need the previous version, 46, to continue a save, a download link is at the bottom of the description.
Tomatekh  [autor] 3 FEB 2016 a las 16:15 
@[KoB] ReapeR

Hmm, it's working in my tests. I'll look into it and see if I can figure out if anything would cause a conflict and not fire.
eReapeR 2 FEB 2016 a las 14:30 
anyhow the UA is not working for me, besides great work!
Tomatekh  [autor] 30 DIC 2015 a las 11:02 
v.46

-Mod compatability update.

If you need the previous version, 45, to continue a save, a download link is at the bottom of the description.
Tomatekh  [autor] 30 DIC 2015 a las 11:02 
@patel_rishi
I will look into it, thanks.
Frontiersman 9 NOV 2015 a las 5:52 
This is a great mod and I congratulate your effort. However, will there be Red's Xtreme mod pack size for the units? It seems off that the workers are massive compared to the others.
Tomatekh  [autor] 1 NOV 2015 a las 10:02 
v.45

- E&D adjustments

Should not impact existing games/saves.
Tomatekh  [autor] 21 SEP 2015 a las 7:05 
My Brave New World Garamantes mod has been overhauled with new art and abilities (with art contributions by Janboruta and Sukritact)!

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=102329706
Tomatekh  [autor] 14 SEP 2015 a las 9:41 
v.43

Sorry about another update so soon. JFD added an additional step needed for sovereignty support and it’s best if I fix the support in the mod sooner rather than later. I’m not sure if v 43 will cause any problems with 42, but I’ve left a 42 download at the bottom of the description just in case.
Tomatekh  [autor] 11 SEP 2015 a las 9:42 
v.42
-Mod compatibility update (EE; Cul Div; Cul Inf; Sovereignty; Mercenaries; Garamantes update overlap)

If you need the previous version (40) to continue a save, a download link is at the bottom of the description.
Tomatekh  [autor] 9 JUL 2015 a las 6:49 
Thanks! I'm glad to hear you're enjoying the redesign! The old design never really clicked with me, but it's personally one of my favorites out of my own civs now.
Mojave Neon 6 JUL 2015 a las 20:03 
I definitely like this version of the civ better than the old one. The bullock cart as a worker replacement really provides great value. Loved pretty much everything about this version of this civ.
Tomatekh  [autor] 28 JUN 2015 a las 16:09 
v.40
-Mod compatability updated
--Trade Colont decision replaced with Indus Script decision
-Music reverted to previous peace track to avoid overlap
-UU priced the same as a standard worker; UB no longer has maintenance on rivers
-Misc code clean up
Tomatekh  [autor] 6 JUN 2015 a las 23:54 
Hey everyone, I’ve released a new civ for Brave New World:

Xia - Erlitou (Brave New World)
MadHighlander 8 ABR 2015 a las 20:12 
I feel like you should be made aware of the work of Walter Ashlin Fairservis, who did some translation work on the Indus script back in 1992. He translated one of the seal tablets (MD 1937 420) as "Anil the Ruler, He who Gathers the Assembled Clans". Sounds like an appropriate dude to be a civ leader, no?

Or, if that's not a good name, you could also take from seal MD 1931 190, "Mark of Chief Kurvillanor", or MD 1931 30, "The Foremost One Nurumunar, First Guardian".

Just a suggestion. I thought it was something you ought to know when doing something like this.
nix 31 MAR 2015 a las 9:24 
Fuckin' Natan
Brando-7 31 MAR 2015 a las 8:59 
Not me! Seems to run fine
Tomatekh  [autor] 31 MAR 2015 a las 8:00 
Has anyone been experiencing crashes with the new version? Someone said they had a crash but didn’t provide any details so I’m having trouble narrowing it down.
regalmanemperor  [autor] 26 MAR 2015 a las 21:25 
Yay! A high-quality civ in the bough of the Indus in YNAEMP!
Brando-7 26 MAR 2015 a las 17:42 
Looks fantastic! Really like the cart change
nix 23 MAR 2015 a las 3:14 
Great update!
Tomatekh  [autor] 22 MAR 2015 a las 17:23 
v.35
The civ has recieved a large ability and art overhaul! I know a few people didn't like the previous version so let me know how the new one works out.
-The UU is the main change, now replacing a worker. It has a unique ability to help you earn gold as well as trigger we love the king days for growth.
-Fantastic new UU and UB icons by the amazing Sukritact.
Anonymouspurveyor 15 FEB 2015 a las 9:45 
You can just edit the xml file for the bullock cart and remove the negative promotions which make it so annoying. I did, and it works just fine now. I think the civ is kind of underwhelming when compared to other modded civs, but they have a few nice bonuses and a nice tsl on ynaemp
DrakenX999 10 FEB 2015 a las 20:54 
The net UU movement ends up exactly the same as a regular scout. It gets +1 movement in open terraint, -1 movement in rough terrain. A map is never more than 50% rough terrain so the combination of the movement bonus and penalty cancels each other out. It just feels like it has worse movement because you notice it more when it's only moving one tile in rough terrain and don't really pay attention to it moving that extra tile in open terrain. So the movement is different from a regular scout, not worse. The only real penalty it has is that it can't attack, which is whatever, I'll take being able to move my army to attack enemy cities quicker over a weak scout attack anyway.

Though, I guess it doesn't matter, the author has said in his civfanatics thread that he's revamping the civ once he gets the art together. So the abilities probably won't be the same after the update.