Crusader Kings II

Crusader Kings II

Medieval Trade Routes (HIP map)
153 comentarii
DonJulan  [autor] 29 iun. la 9:56 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
Fruitgeris 23 iun. la 5:19 
yo, can I also have the fix too if you may please?
Caesarion 3 iun. la 9:36 
Thank you!
DonJulan  [autor] 31 mai la 5:42 
Download and replace the original file.
Link active for 7 days:
https://limewire.com/d/y1AJV#6uMFlM76WP
Caesarion 30 mai la 8:57 
Hi DonJulan, could you share the file updates you did for Patrum Scuta HIP? You mentioned on its page to comment on one of your mods.
DonJulan  [autor] 29 mart. la 3:50 
Thanks for appreciation.
No - I haven't uploaded it - not worth the time.
I do however have a single file that required adjustment.
Just download this file and replace the one in mod's "gfx\coats_of_arms" folder.
This link should expire in 7 days.
https://limewire.com/d/xvE5a#HkYQ6etMew
Convent 26 mart. la 9:33 
I don't know how I was playing with this on before! Amazing.

Not really relevant to this mod in particular but I caught your comment on the 'Radanos' Patrum Scuta+ for HIP' mod about coming up with a fix. Did you happen to upload that anywhere?
DonJulan  [autor] 17 febr. 2024 la 3:31 
@Mamlagaut: Thank you...
Mamlagaut 16 febr. 2024 la 20:44 
I'm proud of you
Generaloberst Yukari Akiyama 25 oct. 2023 la 5:38 
Thank you!
DonJulan  [autor] 24 oct. 2023 la 16:48 
@GYA: Thx 4 confirmation. If the trade map looks alright then it works perfectly fine. Enjoy...
Generaloberst Yukari Akiyama 24 oct. 2023 la 13:40 
Vanilla seems to be working; at least the map makes sense haha
DonJulan  [autor] 24 oct. 2023 la 11:03 
@IoR: "Somewhat More Historic" - a submod of HIP that is available for setup during HIP installation.
Imperator of Rome 23 oct. 2023 la 14:27 
What's SWMH?
Generaloberst Yukari Akiyama 23 oct. 2023 la 14:08 
Yeah, sadly I had to cut out SWMH because I wanted to do a Charlemagne run but SWMH removes the earlier start date. I'll let you know when I try vanilla. Thank you!
DonJulan  [autor] 23 oct. 2023 la 13:13 
@GYA: I just realised that you said no SWMH while I thought of mini-SWMH. Try vanilla version as you may be playing on vanilla map atm. I never tried it as SWMH adds fun new stuff. Anyways, try vanilla and please let me know if it works. ;)
Generaloberst Yukari Akiyama 23 oct. 2023 la 5:54 
Yeah. It's why I made the question in the first place. I put it on HIP (no SWMH module) and the trade map does look like a mess, it makes me feel like it's not supposed to be played with that map. I even tried running it with just HIP and no other submod to verify it wasn't a case of other mods interfering with it. Could it be that this one is specifically tailored for playing with the SWMH map for HIP? Is there any version for HIP without SWMH?
DonJulan  [autor] 19 oct. 2023 la 8:25 
@GYA: No. Vanilla map is vanilla. HIP is HIP, regardless of submods you use. HIP mod, as a whole, rearranges provinces entirely. Each province is assigned with unique number and every trade mod uses those numbers to create routes. HIP and vanilla numbers are different so if you use vanilla MTR for a HIP mod playthrough your trade routes will be a total mess (although mod will still work). ;)
Generaloberst Yukari Akiyama 19 oct. 2023 la 5:17 
Hello. By HIP map do you mean the SWMH map? If I play HIP without the SWMH module (theoretically should be the vanilla map with whole India and the rest) am I better getting the vanilla version of this mod?
DonJulan  [autor] 13 aug. 2023 la 11:34 
@General Cartman Lee: I'm glad you like it...
General Cartman Lee 13 aug. 2023 la 2:32 
Thank you for keeping this mod and this amazing game alive.
DonJulan  [autor] 6 mai 2023 la 6:44 
New update live - check "what's new" or list of changes above for more info.
SteppenWolf 16 apr. 2023 la 12:13 
@DonJulan sorry, what I meant is that neither republics nor the rest of the governments see ANY buildings with rule turned off. I've used winmerge to see what Frozen4 would be touching, but I couldn't find anything.

It's not that bad anyways, if you leave it on anyone can build all the buildings, yes, but considering the cost/benefits it's not unbalanced to leave it on for everybody. Besides, I've still to see if the AI is smart enough to use them.
DonJulan  [autor] 15 apr. 2023 la 12:15 
@SteppenWolf: You won't see buildings because they have a limit to potential being a republic type of government. Play as a republic and see if they exist.
DonJulan  [autor] 13 apr. 2023 la 15:13 
@SteppenWolf: Frozen4 is an unofficial HIP patch I'm not using so can't help you on that apart from advicing to rename or delete trade post buildings located in aforementioned mod folder. As it comes to this mod - disabling buildings is supposed to leave them only for merchant republics.
SteppenWolf 13 apr. 2023 la 12:27 
Apparently with Frozen4, if you turn off the trade post rule (only Merchant Republics can build them), you disable ALL buldings inside trade posts. I haven't been able to pinpoint where's is the conflict, but I know it's the bugfix. HOWEVER, without the bugfix, and turning off the rule, the new buildings also disappear.
DonJulan  [autor] 7 febr. 2023 la 1:03 
@tixorya: I haven't noticed while playing.
tixtorya 4 febr. 2023 la 22:50 
Will this broken the balance? Are Christian forces becoming more powerful?
DonJulan  [autor] 4 aug. 2022 la 3:30 
@Grzesio: Have fun!
Grzesio 3 aug. 2022 la 9:37 
Thanks for the update!
DonJulan  [autor] 3 aug. 2022 la 2:07 
## As for newest update if you want to disable buildings in your current save you will have to edit your save game file ##
DonJulan  [autor] 8 iun. 2022 la 9:58 
@Skarime it is possible only if you use this (HIP) version and not playing on HIP mod map
Skarime 24 mart. 2022 la 10:19 
Potential trade post icon but i can't build on

Italian road : Pisa, Noto, Amalphe;
Frankish road : Boulogne, Rouen, Vannes, Nantes, Tours, Limousin, Melgueil, Anvers, Dijon;
German/Saxon road : Bremen, Mainz, Bâle, Nuremberg, Austria, Hanau, Schaunberg;
Brtish road : Kent;
Andalusian road : Barcelona, Al-Jazira;
Amber road : Turov, Polotsk, Smaleskja, Olomucz, Ostrihom.
DonJulan  [autor] 7 ian. 2022 la 10:30 
@The Semnate: Thank you for the feedback and sorry for the inconvenience. I will look into this :)
The Semnate 7 ian. 2022 la 7:42 
I have found a bug. In the 867 start date at least, the county of Syracuse (c_modena) is on the Via Imperii trade route, and it has a potential trade post icon in the trade routes map mode. However, when I try to build the trade post and hover my mouse over the build icon, it's greyed out and the tooltip says it's not a potential trade post
DonJulan  [autor] 8 oct. 2021 la 6:58 
@Angel: Thx for a feedback regarding "More Navigable Rivers" mod. Unfortunately resources system is hidden from a player (there is no separate map mode view to check it out). You can see which resources are in a given province by checking trade post buildings available for you to be constructed. Those resources are distributed by the mod depending on three aspects: climate, geographical region and terrain type. In the last picture above you can see approximated distribution of resources. Letters M, N and S stand for (climate - winters): Mild, Normal and Severe. Thank you for choosing this mod!
Angel 3 oct. 2021 la 17:32 
How does the resources work? I'm not sure I understand. Maybe they don't show up due to incompatibility .
I use fologi's building mod as well
Angel 3 oct. 2021 la 16:43 
I've been using this with more navigable rivers for a couple months, did not notice anything wrong, unless I'm missing some features
Gaylad 17 iul. 2021 la 18:24 
DonJulan Thanks, king.
DonJulan  [autor] 13 iul. 2021 la 12:36 
@Farmer: It's definately not compatible with "More Navigable Rivers" as it changes the map (provinces). And is it compatible with "Improved Slavs"? I can't say for sure - you would have to check it out but if it changes the map it won't be.
Gaylad 6 iul. 2021 la 16:10 
I'm assuming this doesn't work with "More Navigable Rivers," or "Improved Slavs for HIP"
DonJulan  [autor] 6 mai 2021 la 12:08 
Updated due to not being able to build a trade post at Abydos (Troada) even though it was a valid location.
DonJulan  [autor] 6 mai 2021 la 10:02 
@Interesting2752 Thank you. I will look into it.
Interesting2752 2 mai 2021 la 15:41 
Uh in the county of Abydos/Troy I can't build a trade post there even though there is a spot there.
StunManBoltz 27 ian. 2021 la 9:44 
Ahhh ok thank you!
DonJulan  [autor] 27 ian. 2021 la 1:32 
@StunManBlotz HIP changes the map either way. if you cut out india and africa (which is possible with miniSWMH) it doesn't matter as they both contain vanilla trade routes which this mod doesn't touch ;) as long as HIP is enabled you'r fine...
StunManBoltz 26 ian. 2021 la 7:29 
I meant, if I use only the other changes v. the map change.
DonJulan  [autor] 25 ian. 2021 la 1:47 
@StunManBoltz it works with HIP regardless of it's components chosen :)
StunManBoltz 24 ian. 2021 la 9:21 
Does this work withotu SWMH?
DonJulan  [autor] 20 ian. 2021 la 10:09 
and what does it change?