安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
@Kozak makes a great point. You can reasonably argue there are far too many enemy vehicles in the first area, being an open field with 11/31 vehicles within 2200m of the Supply Depot. I have already made some small tweaks, but I plan to make adjustments to enemy density, dispersion, and positioning. With focus on decreasing vehicle numbers, in turn for superior positioning.
Please fix it.
Mission Spearhead contains a bad link to a static object.
http://forums.bistudio.com/showthread.php?75494-lt-Mission-Name-gt-contains-bad-link-to-a-static-object
1.The distance of AI spotting you (an you spotting AI) depends on your viewdistance. Hence, if you got a powerful computer, you'll be engaged by artillery right from start :) I think artillery should be placed on closed positions (otherwise it could have well been destroyed from "BLUFOR" part of Altis by Titan AT missiles)
2.The supports never work for me - I didn't manage to successfully call it once :)
3.Players are well too outnumbered at start - on high difficulties, half of player tanks get reliably destroyed. This makes it not really interesting for them to wait for the rest of the mission.
I'd personally prefer a Blacfoot instead of L-143 for support, but that's entirely personal :)