XCOM 2
[WOTC] Star Wars Imperial Weaponry 2.0
103 kommentarer
s1fø 14 sep @ 9:20 
I made a temporary fix to upgrade weapons for LWOTR

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3567927464
DrFluffenstein 9 jul @ 15:57 
Can you add an imperial Blast Shield like the one in the Republic Weaponry mod? That'd be such a nice addition!
blasterscope 15 maj @ 14:33 
hello this is a question should i get [WOTC] Helmet Glass Fix or the other mod [WOTC] Helmet Glass Fix Complete Edition? 2 also would either work for this mod ?
armbarchris 11 mar @ 14:43 
@Praesentia Innominatam I think you're looking for WOTC Lightsabers (Expanded)
Tian Jun 19 okt, 2024 @ 4:09 
What mod gets you the saberpike?
NomadGMZ 7 aug, 2024 @ 8:52 
AML keeps telling me I am missing dependencies, even though I subbed to the Helmet Glass Fix! Can anyone help?
GODofGREECE 20 mar, 2024 @ 22:51 
We NEED a version for LWOTC
Musterduck 22 nov, 2022 @ 22:07 
are these not compatible with XSkin?
Risitas_Fanboi 8 okt, 2022 @ 2:58 
I would like to know what are these weapons are being referred to as in configuration files. I was hoping to give some of them to MOCX units
Proxy 5 sep, 2022 @ 14:43 
Can they accept upgrades?
Kresso Thaan 16 maj, 2022 @ 12:50 
Any chance of an update for LWOTC?
RomRojal 15 maj, 2022 @ 21:34 
can you update it so that it requires the full version of the helmet glass fix?
Ricky Dickson 28 jun, 2021 @ 7:08 
@Yamikaze

Most of Star Wars' weaponry was made from WW2 weapons, some more cleverly hidden than others.
Corvus6662 22 maj, 2021 @ 15:00 
Any chance we could get an update to include the First Order weapons here?
Yamikaze 18 maj, 2021 @ 14:53 
why the F this look like MG 34?!
Ruphus02 22 apr, 2021 @ 2:09 
idk why but this mod doesnt work for me :( anyone can help me ? (I am super new xcom 2 player so I have no clue)
jtfang99 9 mar, 2021 @ 23:45 
Well, if he doesn't update it, theres a way to do it yourself, using Weapon Skin Replacer. Its relatively simple but takes some reading.
Exilios 15 dec, 2020 @ 23:18 
Hey not sure if you have done this already but is it possible to have vector rifle and bullpup versions of some of these weapons?
wargamesmaster 15 dec, 2020 @ 4:34 
Is there any mod for CIS weaponry?
✚︎Shawn 18 nov, 2020 @ 21:58 
were pistol upgrades?
Big Ounce 21 okt, 2020 @ 0:42 
Any chance we see the RT-97C heavy blaster rifle? That'd be super dope. Love your work btw!
Lord_Poncho57  [skapare] 16 okt, 2020 @ 12:30 
I'll release a lwotc version when it's on the workshop
D-Lan 16 okt, 2020 @ 9:19 
Any chance of an update for LWOTC?
MordianIronBalls 13 aug, 2020 @ 6:41 
I just researched Mag weapons in my current campaign and I can see the new guns now.
SleepySage007 12 aug, 2020 @ 13:01 
I can confirm MordianIronBalls's situation. I didn't see the new guns until I did new campaign.
MordianIronBalls 12 aug, 2020 @ 8:16 
Can't see the new guns in my current campaign guess I'll have to restart as I could see them in a new campaign, good thing I haven't got very far with my Storm Trooper playthrough!
Anarchaz 10 aug, 2020 @ 18:33 
THANKS FOR THE UPDATE, YOU RULE <3
neIVIesis 25 jul, 2020 @ 18:07 
@Lord_Poncho57 I made custom inventory icons for my own use for your weapon pack that matches EXACTLY the quality of Vanilla game. PM and I'll give them to you if you wish to update your mod.

Here's an example: https://www.dropbox.com/s/o83s8s1yhsm4v3r/dlt19x.png?dl=0
TeRa 10 jul, 2020 @ 10:11 
Will you do a rebel weapon pack with A280C
Littleman 3 jul, 2020 @ 11:57 
Can you add the Shoretroopers weapon in this mod?
VoidLight 11 jun, 2020 @ 19:18 
@Lord_Poncho57

Any chance for a CIS weapon pack?
Lord_Poncho57  [skapare] 30 apr, 2020 @ 12:46 
Yeah, it uses the glass material from that mod. That's why it's in the list.
Littleman 30 apr, 2020 @ 8:43 
Oh is that why the T-21's little scope thing is purple? Is that what it fixes?
Lord_Poncho57  [skapare] 29 apr, 2020 @ 23:27 
The helmet glass mod gives the T-21 what the mod says; glass. You can see what it'll look like without the mod installed in the screenshots.
Littleman 28 apr, 2020 @ 13:09 
Why do we we need the Helmet Glass Fix mod? What does that mod have to do with it?
vandujr 15 apr, 2020 @ 13:59 
do you need the helmet glass fix or is that optional? because i dont have the expansion pack for it
Lord_Poncho57  [skapare] 13 apr, 2020 @ 12:21 
You build the vanilla upgrades in engineering to upgrade the vanilla weapons and my imperial weapons.
charlyliveincincinnati 13 apr, 2020 @ 3:46 
may I? currently running a star wars campaign (xwynns modlist https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2047196172 ) but on magnetic weapon research done can only build upgrade for vanilla weapon. I don't understand why. thank for helping out
EL ZILCHO 9 apr, 2020 @ 5:59 
thanks for the reply
Lord_Poncho57  [skapare] 8 apr, 2020 @ 11:43 
This was built for WOTC's squad upgrade system, not LWOTC's individual weapon building system When LWOTC comes to the workshop, I'll add a proper LWOTC version. For now, I recommend using Iridar's Weapon Skin Replacer https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1517938486
EL ZILCHO 8 apr, 2020 @ 5:50 
sorry to ask, but im using this in Long War of the Chosen. and though i am at the beam tier wepons, this mod only shows conventional tier . can anyone help?
Lord_Poncho57  [skapare] 15 mar, 2020 @ 16:29 
Huh, were there issues with weapon stats? Thought I set them to the vanilla stats.Text is probably up to each person's preference, dunno if people want it or care. Have some ideas for shotguns actually as well.
Bardmaster 15 mar, 2020 @ 12:03 
One more note: I converted the TL50 into a shotgun-type weapon I call a scatterblaster. None of these weapons were shotguns, and the looks of this one fit the mold! :)
Bardmaster 15 mar, 2020 @ 10:00 
@Lord_Poncho57, for my build I took the liberty of making a few updates to the weapon ini files (to normalize weapon damage in some cases & add additional default weapon slots in some cases) and the INT file (for more tactical text verbiage and to rename the weapons to make their tiers and weapon type naming more consistent across T1, T2, and T3).

I can share these with you if you'd like, to see if you would like to incorporate this structure. If not, NBD as I'm all set - love these weapons!!
Rex Azul 14 mar, 2020 @ 12:10 
It would be nice if we got some Mando weapons to add more diversity for star wars mods just idea
Bone Glove 6 mar, 2020 @ 20:05 
Just looked it does so if you want to play as the rebels from star wars you want republic era weapons and this.:steamhappy:
Bone Glove 5 mar, 2020 @ 17:24 
Does Not Is.
Bone Glove 5 mar, 2020 @ 17:23 
Is This Work With Star Wars: Republic Era Weapons?
Lord_Poncho57  [skapare] 2 mar, 2020 @ 22:14 
New weapons
Grimjaw 2 mar, 2020 @ 16:17 
What was the update?