Space Engineers

Space Engineers

Rotor angle to LCD Script
17 件のコメント
Rightraoedhelontidae 2023年8月25日 13時39分 
does it still work, it's giving me a weird error and doesn't refresh

https://pastebin.com/7RdN8FUN here's the error, i've set everything correctly
astatine.deposit 2023年5月29日 22時17分 
Thanks for uploading this. I was curious as to if it would be possible to get the output to go to 3 decimal places but it's fine if not possible.
C R Y T I S 2022年2月22日 19時33分 
@vip did you leave the quotation marks in the script? it works for me when you keep them in there.
C R Y T I S 2022年2月22日 19時31分 
This is amazing!!! Its easy to use and it works with BOTH ROTORS AND HINGES!! very nice!:steamhappy:
Tutel! 2021年1月3日 14時12分 
oops double sorry
Tutel! 2021年1月3日 14時12分 
For some reason, it keeps saying "Assembly not found. Please compile script" even though I got the names right and all. Help?
Tutel! 2021年1月3日 14時12分 
For some reason, it keeps saying "Assembly not found. Please compile script" even though I got the names right and all. Help?
spiritplumber 2020年8月14日 3時35分 
Can it display to the prog block's screen?
juleklO 2020年1月3日 14時17分 
Can the script track more than 1 rotor on 1 LCD?
Const  [作成者] 2019年7月15日 7時27分 
just made a quick test; it can detect the angle of a rotor on a subgrid, but it can only display to a single lcd (don't forget to set the LCD to display text & images
NOVA 2019年7月15日 7時18分 
Does this script work on rotors part of a subgrid. since it doesnt work for me.
Const  [作成者] 2019年7月14日 9時22分 
it means you did not assign the rotor names properly?
crisneb2000 2019年7月14日 8時23分 
I need help I can not get this to work. I follow the steps of changing the names but in the end always says "caught exception during execution of script: rotor not found!
At program..ctor()
Can you help?
Rusted Droid 2019年7月13日 3時28分 
By seeing your script that idea just popup in mind, as game is cappable of custom math operations. Actually automatic_lcd_script is able to show you angle of rotor by (Command: Details) but yes that complex script eats a lot of simulation time. Good job
Const  [作成者] 2019年7月13日 3時22分 
this script was only made because I wanted a script that displays current rotor angle. Whiplash141 has a working artillery computer, though it is an old and unpublished script. I don't know if he is planning on releasing it.

@Rusted Droid
the cannon in the image is a mod weapon made by AWG, namely 155mm low velocity howitzer. it has a projectile that has bullet drop. Check out the BP linked in the description if you want a working model with it. though i think the cannon has a cone of fire where the projectile won't always hit the exact same spot
Rusted Droid 2019年7月13日 3時09分 
Or like make variable so you can calibrate cannon range by shooting on flat surface at 45°
Rusted Droid 2019年7月13日 3時07分 
Interesting idea. If game had projectile ballistic capabilities, really precise cannon... With gravity in mind you can calculate exact point where projectile will potentionaly hit. Then the cannon will set angle based on gps position you give him.