Black Mesa

Black Mesa

Snap, Crackle, & Half-Life 2
17 kommentarer
Michael 14. juni 2020 kl. 11:32 
Cool mod
Wyrm 12. jan. 2020 kl. 11:36 
Is this mod compatible with other sound mods? Primarily sound mods like Monika's Beefy Weapon Sounds?
Shodanbot  [ophavsmand] 21. juli 2019 kl. 10:03 
Excellent. Glad I could help. :) Hope you enjoy the mod and Xen if you give it a go. I've yet to play it myself and think I'll wait for a full release.
ZED 21. juli 2019 kl. 9:20 
Yeah, you hit the nail on the head, the problem was the Xen beta thing. Finally got it working properly now. Thank you!
ZED 21. juli 2019 kl. 8:53 
Nope, not opted into the Xen beta. I think that might be my problem. The only other sound mod I have is for dialogue. I'll check and see if that fixes it.
Shodanbot  [ophavsmand] 21. juli 2019 kl. 8:42 
Im guessing you have a sound mod that contains the file "scripts\game_sounds_weapons.txt" and it is loaded after my mod. This file describes to the engine what sounds it should choose. The standard script randomly chooses three separate wavs, IIRC. My scripted edited this to just the two new wavs added by my mod.
Shodanbot  [ophavsmand] 21. juli 2019 kl. 8:39 
Okay. In my mod it is two sounds called "single1.wav" & "single2.wav". It chooses these sounds at random. I.E. First three shots might be the first .wav and the forth and fifth might be the second .wav, that sort of thing.

Anyway, I forgot to ask you a couple of questions: Are on the Xen beta? This mod was built with the Xen beta. Finally, do you have any other sound mods installed that the override the weapon scripts and/or wavs?
ZED 21. juli 2019 kl. 5:41 
Well crap, I tested it and it's still doing it. Maybe it's something on my end somehow? Don't know what it could be though, I have no other sound mods that would conflict with it.
Shodanbot  [ophavsmand] 21. juli 2019 kl. 3:47 
@Zed It should be fixed, but if you would test it on your end that would be great. You can test all the sounds by typing "map distant_test"

And thanks for the feedback. :)
ZED 20. juli 2019 kl. 15:24 
No problem! Pretty nice mod otherwise.
Shodanbot  [ophavsmand] 20. juli 2019 kl. 15:20 
Thanks. I might have buggered something up and will fix it tomorrow when I have the time. Sorry for the goof.
ZED 20. juli 2019 kl. 13:18 
Yep, I typed that. Player MP5.
Shodanbot  [ophavsmand] 20. juli 2019 kl. 2:01 
@Zed And is the alternating sound error an issue with the NPC's or the player's MP5?
Shodanbot  [ophavsmand] 20. juli 2019 kl. 1:58 
I don't think so. Did you type "restart_snd" in the console when you installed this mod?
ZED 19. juli 2019 kl. 16:32 
Is the MP5 supposed to be altering between the regular sound and the modded sound after each bullet in close range? It sounds strange.
Shodanbot  [ophavsmand] 6. juli 2019 kl. 5:30 
Glad you like it. :)
The One Freeman 6. juli 2019 kl. 1:25 
Oh my...you're my man XD