Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

"Scotvince's Longer Battles" & "Higher difficulties: use the cleverest AI (from vanilla) but without unit stats buffs"
96 kommentarer
Scotvince  [ophavsmand] 29. okt. 2023 kl. 8:08 
I am thinking to create as equivalent mod for Troy Total and Pharaoh, when I'll can buy these games.
Scotvince  [ophavsmand] 27. okt. 2023 kl. 13:18 
:diplomacy: 1.7.2 update checked.
Scotvince  [ophavsmand] 22. mar. 2021 kl. 3:06 
@Tenshin51 I can't undertsnad why these units would be weaker with my mod. Unit (and not heroes) defense, armor, and especially their morale have been increased. And even the decreased coefficients, melee hitchance and melle attack, shouldn't be responsable to make weaker.
Tenshin51 22. mar. 2021 kl. 0:57 
Sadly yes spear unit feel weak against hero especially w/ garrison unit who are militia. Garrison unit break their morale easily against heroes. I am currently playing as bandit faction, bandit garrison are just useless in current CA balance. I guess CA needed to boast Garrison morale to make them a bit effective.
Hawk™☆KevRockZ☆ 21. mar. 2021 kl. 13:22 
Ok mate thx. :)
Scotvince  [ophavsmand] 21. mar. 2021 kl. 11:32 
If the mod add new units, there is no problem !
Scotvince  [ophavsmand] 21. mar. 2021 kl. 10:33 
Hello. Thank you. It depends, if the mod only modifies units stats, it surely be compatible. If the mod modifies universal coefficients (which apply/modify above unit stats) like : " speed, charge bonus, melee attack, melee defence, weapon damage, missiles reloading, accuracy, weapon damage and damage base.
- then morale (globaly increased) and fatigue (for combat, shooting running and idling) have been slightly tweaked. Melee hitchance has been decreased. Matched combat chance have been increased." > it surely won't be compatible.
Hawk™☆KevRockZ☆ 21. mar. 2021 kl. 10:10 
Hey Scotvince, great mod. Is it compatible with unit mods?
Scotvince  [ophavsmand] 15. mar. 2021 kl. 23:43 
@Tenshin51 I am not playing a lot this game, so your feedback is important. Do you think spears units are weaker against heroes with my mod rather an in vanilla ?
Tenshin51 15. mar. 2021 kl. 13:53 
Is there a way to make heroes vulnerable against spears? W/ morale low tier garrison units seems useless against heroes.
Scotvince  [ophavsmand] 15. mar. 2021 kl. 10:45 
@Tenshin51 Hello I can't increase damages only against heroes. Heroes, like units, are slower with this mod. So they would take more shots from the towers before they got to them. Towers would be too powerful if I didn't nerfed there.
Tenshin51 15. mar. 2021 kl. 9:23 
Anyway to increase the arrow tower damage against General in Romance mode? General are too powerful in sieges. It makes garrison useless against a General.
Scotvince  [ophavsmand] 12. mar. 2021 kl. 8:52 
Updated. Some new values of the vanilla version are very different from the previous ones (like "combat_fatigue". Let me know if you notice strange things happening compared to the previous version of the mod.
Kai d'Schild 4. mar. 2021 kl. 14:09 
@Scotvince Thank you for your update :). I'm waiting until the next update before going back to the game
Scotvince  [ophavsmand] 2. mar. 2021 kl. 0:59 
@Kai d'Schild Towers have been nerfed by 25٪. I modified two colums of the file ''projectile_tables'', from line 40 to line 54 : "damage" and "ap_damage".

Your feedback will be very important to adjust towers effectiveness.
Scotvince  [ophavsmand] 28. feb. 2021 kl. 22:19 
For the moment, I have this error when trying to open the "projectile-table" : "Failed to open projectile_table: System.NullReferenceException..." I am trying to enquiering for this. This is the ONLY file I cannot open into the database.
Scotvince  [ophavsmand] 27. feb. 2021 kl. 23:38 
Yes, (I think there is a lot).
Kai d'Schild 27. feb. 2021 kl. 15:39 
Thanks! Could you also explain later which values you modify?
Scotvince  [ophavsmand] 27. feb. 2021 kl. 13:52 
File found. I will update the mod asap for nerfing towers.
Scotvince  [ophavsmand] 26. feb. 2021 kl. 10:03 
@Kai d'Schild Yes you're totally right, it's op. Tere is a reason. I lost the modded table with the last update, and I don't remember which one it is. I would like to find it again. Anyone here could help me to point it out ?
Kai d'Schild 25. feb. 2021 kl. 23:27 
Thanks for keeping this mod updated! The tower damage is still a bit op for my taste. Could you tell me how to modify this with your mod?
julijs 19. feb. 2021 kl. 14:40 
<3
Scotvince  [ophavsmand] 8. jan. 2021 kl. 5:14 
Scotvince  [ophavsmand] 4. jan. 2021 kl. 11:21 
I am now preparing the two last versions of Longer Battles for Attila and Shogun II.
Scotvince  [ophavsmand] 4. jan. 2021 kl. 11:15 
A mod that make longer battles is out for Thrones of Britannia! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2349764411
Scotvince  [ophavsmand] 18. nov. 2020 kl. 9:20 
You're welcome. I hope it works.
Swords 18. nov. 2020 kl. 6:43 
Just saw this was updated, thanks @Scotvince!
Scotvince  [ophavsmand] 9. sep. 2020 kl. 4:07 
Thank you.
Marcel Soares 28. aug. 2020 kl. 8:34 
Thanks for the work. This mod is amazing.
Scotvince  [ophavsmand] 20. aug. 2020 kl. 9:52 
Yes.
Sykiwi 19. aug. 2020 kl. 14:53 
Thanks Scotvince. Will you be updating the mod on the release of the upcoming DLC?
Scotvince  [ophavsmand] 19. aug. 2020 kl. 11:12 
@Joe-tang Exactly.
Sykiwi 19. aug. 2020 kl. 3:38 
So this mod is the same as your previous in so much as the battles are longer, but now this mod also strips AI buffs on harder difficulty?

Thanks.
Scotvince  [ophavsmand] 1. apr. 2020 kl. 3:54 
Updated. Melee combat chance slightly increased.
Scotvince  [ophavsmand] 21. mar. 2020 kl. 2:31 
Nice, you're welcome.
Swords 20. mar. 2020 kl. 17:24 
This mod rocks - can't play without it, thanks for updating!
Scotvince  [ophavsmand] 20. mar. 2020 kl. 8:13 
Updated (nothing changed)
D.K 19. mar. 2020 kl. 13:05 
dont pressure yourself my dude, rough times at the moment so take care of yourself first :)
Scotvince  [ophavsmand] 19. mar. 2020 kl. 12:16 
I will keep it updated asap.
Scotvince  [ophavsmand] 19. mar. 2020 kl. 12:16 
Haha thanks !
D.K 19. mar. 2020 kl. 12:15 
Just writing to say the mod is fantastic, keep up the great work my dude, can't believe it is not more popular
Scotvince  [ophavsmand] 5. feb. 2020 kl. 5:30 
Lastest news!
A similar mod for Rome II is out!
Scotvince  [ophavsmand] 3. feb. 2020 kl. 7:54 
Hotfix : fixed for (complety broken) melee attack interval, melee hitchance base, matched combat percentage and missile accuracy towers.
Scotvince  [ophavsmand] 21. jan. 2020 kl. 9:34 
New update : matched combat chance slightly increased. Enjoy morte meaningfull death scenes.
Scotvince  [ophavsmand] 17. jan. 2020 kl. 1:10 
The mod is now compatible with "More Matched Combat".
applejuice 16. jan. 2020 kl. 13:46 
alright I'll try it out soon
Scotvince  [ophavsmand] 16. jan. 2020 kl. 13:21 
I agree. This the last update of the mod (30minutes ago) made it better on this point ?
applejuice 16. jan. 2020 kl. 13:20 
this could be balanced by making ranged units have more ammo so that while they dont melt units away they still do enough damage over time to force the enemy to make a move
applejuice 16. jan. 2020 kl. 13:18 
any thoughts on in general making the ranged units weaker to more accurately represent real battles
Scotvince  [ophavsmand] 16. jan. 2020 kl. 6:42 
I am preparing the same mod for Warhammer 2 total war.