Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Scotvince's Longer Battles
94 kommentarer
Scotvince  [ophavsmand] 27. juli kl. 21:30 
@lwhのsama Thank you. Yes.
lwhのsama 27. juli kl. 9:12 
great mod:steamthumbsup: and will this affect new units from other mods?
Scotvince  [ophavsmand] 15. aug. 2024 kl. 0:59 
No.
ALEX 14. aug. 2024 kl. 23:28 
Radious Total War compatible?
Scotvince  [ophavsmand] 30. maj 2024 kl. 13:22 
@huanpham1403 Ok, thanks for your feedback. I will have a look on compatibility tommorow, but it's probably incompatible.
huanpham1403 14. maj 2024 kl. 13:58 
So I use your mod together with TROM mod, because I find TROM ranged units kill shielded units a little too fast. I have tried your mod in custom battle, and ranged units still kill fast, so I'm not sure if your mod are compatible with TROM. Thanks for the response.
Scotvince  [ophavsmand] 13. maj 2024 kl. 12:15 
@huanpham1403 How do you judge the missile damages in my mod? Is it still too much ?
Scotvince  [ophavsmand] 9. maj 2024 kl. 3:18 
@huanpham1403 Ranged damages are also lowered (around 30%).
huanpham1403 9. maj 2024 kl. 2:45 
I wanna ask, do this mod slow ranged unit damage overall? Like every shots still deal the same damage, with less accuracy and slower reloading?

The problem I have with 3K is that ranged units kill shielded units too fast.
Scotvince  [ophavsmand] 29. okt. 2023 kl. 8:08 
I am thinking to create as equivalent mod for Troy Total and Pharaoh, when I'll can buy these games.
Scotvince  [ophavsmand] 27. okt. 2023 kl. 13:18 
:diplomacy: 1.7.2 update checked.
Scotvince  [ophavsmand] 14. okt. 2022 kl. 4:50 
@async Thank you so much for your kind words. :KnightBeer:
Scotvince  [ophavsmand] 20. apr. 2022 kl. 10:51 
You're welcome.
Ponfino 20. apr. 2022 kl. 10:35 
I just tried it with both mods on and it seems to work the troops would get tired more often in romance thank you for the help and the mod
Scotvince  [ophavsmand] 20. apr. 2022 kl. 10:04 
I think not.
Ponfino 20. apr. 2022 kl. 9:32 
im really sorry for asking to much question but does this work with Tup only i cant play without this i want my battles to be a bit more slower
Ponfino 19. apr. 2022 kl. 9:47 
oh ._. damn welp thank you
Scotvince  [ophavsmand] 19. apr. 2022 kl. 9:45 
No, it should generate files conflict.
Ponfino 19. apr. 2022 kl. 8:54 
does this work with trom and tup
Scotvince  [ophavsmand] 12. mar. 2021 kl. 8:51 
Updated. Some new values of the vanilla version are very different from the previous ones (like "combat_fatigue". Let me know if you notice strange things happening compared to the previous version of the mod.
async 11. mar. 2021 kl. 13:04 
@Scotvince Thanks! Love you. Cant play vanilla clickfest battles
Scotvince  [ophavsmand] 11. mar. 2021 kl. 9:41 
@async Probably tomorrow !
async 11. mar. 2021 kl. 8:39 
I neeeeeed an update. PLEASE
Scotvince  [ophavsmand] 2. mar. 2021 kl. 0:49 
Towers have been nerfed by 25٪.
Scotvince  [ophavsmand] 8. jan. 2021 kl. 5:14 
Scotvince  [ophavsmand] 4. jan. 2021 kl. 11:21 
I am now preparing the two last versions of Longer Battles for Attila and Shogun II.
Scotvince  [ophavsmand] 4. jan. 2021 kl. 11:15 
A mod that make longer battles is out for Thrones of Britannia! https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2349764411
Scotvince  [ophavsmand] 24. dec. 2020 kl. 14:17 
It's normal, the mods doesn't change any statistic. It only applies different coefficients depending on the level of fatigue of the unit (these coefficient are already exisiting in the vanilla files but have different values).
Steel Lion 24. dec. 2020 kl. 7:48 
I see no difference with Units stats in custom battle
Scotvince  [ophavsmand] 12. nov. 2020 kl. 11:03 
It works.
Zymerix 12. nov. 2020 kl. 10:41 
does this mod works affter the DLC? seems like it doesnt do anything when im trying it at campaign
Scotvince  [ophavsmand] 21. sep. 2020 kl. 4:26 
No.
LegalMind 21. sep. 2020 kl. 3:56 
Does this mod have 'reduce personal space when collision?' I want to find a mod like Brutal Battles 2 in TTW:WH2, but i can't.
Scotvince  [ophavsmand] 17. sep. 2020 kl. 22:57 
I really don't know for the AI behaviors.
D-Train 17. sep. 2020 kl. 19:42 
When playing in Romance mode, does the AI conserve its stamina like it does in Records mode (for example, walking instead of running)? Or does the AI act in the same way it always does in Romance mode despite the now reduced stamina. I used another Records mode stamina in Romance mode mod, but the AI just ran all its units around and the game ended up becoming pretty easy even on Very Hard (which is usually a challenge for me).
Scotvince  [ophavsmand] 8. sep. 2020 kl. 23:20 
It works.
BohemianRomantic 8. sep. 2020 kl. 22:26 
Any news on if this is working with the current patch? I switched it on but honestly it's hard to tell from random battles, and I haven't the time to try a campaign with it.
Scotvince  [ophavsmand] 4. sep. 2020 kl. 12:31 
@Zevin. Yes, but only if it doesn't work yet.
Zevin 4. sep. 2020 kl. 12:26 
Love this mod for the slower combat, Do you intend to update?
[LegioFS]Kommisar 31. maj 2020 kl. 5:50 
No problem, I am not so sure it is because of your mod. It is possible it is a game bug itself.
Scotvince  [ophavsmand] 31. maj 2020 kl. 1:27 
I am terribly sorry for that, the worst is that I have no clue to solve that.
[LegioFS]Kommisar 30. maj 2020 kl. 4:24 
It only happens sometimes, not all the time. When it happens, it lasts the whole match.
Scotvince  [ophavsmand] 30. maj 2020 kl. 1:16 
@[LegioFS]KommisarBJ Is this speed problem during a long time ?
Scotvince  [ophavsmand] 30. maj 2020 kl. 0:43 
I can't explain this bug.
[LegioFS]Kommisar 30. maj 2020 kl. 0:42 
I should mention that I have encountered this problem in your other mod, the one with longer battles and very hard ai difficulty no bonus.
[LegioFS]Kommisar 30. maj 2020 kl. 0:41 
Hello Scotvince, they move at almost 100%-150% less speed. It only happens sometimes and not all battles. It's so slow that they are incapable of running even at fresh fatigue level and start of battle.
Delicia Suprema 29. maj 2020 kl. 14:48 
Can you take a photo of which status you have changed ? I'm trying to create a mod for my usage that makes battles faster. But i have no idea where these status are....
Scotvince  [ophavsmand] 29. maj 2020 kl. 10:18 
The mods decreases the speed by 10%. So do you think they move slower than intended ?
[LegioFS]Kommisar 29. maj 2020 kl. 9:01 
At the start of battle, why do units move very slowly? Is it a bug or working as intended?
Scotvince  [ophavsmand] 2. apr. 2020 kl. 2:53 
It is of course save-compatible and you can disable it of safely during in two session on the same saved game. It is not the case of its twin mod (the one which tweaks difficulty stats).
How many times Ihave find battle mods which were "good on-paper" but the modder let it die for two years or something. That was frustrating. Then, all of my mod of all my modded games will forever kept updated, if I still live ;).