Installer Steam						
					
				
				
									log på
											 | 
						sprog
						
																																					简体中文 (forenklet kinesisk)
																													繁體中文 (traditionelt kinesisk)
																													日本語 (japansk)
																													한국어 (koreansk)
																													ไทย (thai)
																													Български (bulgarsk)
																													Čeština (tjekkisk)
																																							Deutsch (tysk)
																													English (engelsk)
																													Español – España (spansk – Spanien)
																													Español – Latinoamérica (spansk – Latinamerika)
																													Ελληνικά (græsk)
																													Français (fransk)
																													Italiano (italiensk)
																													Bahasa indonesia (indonesisk)
																													Magyar (ungarsk)
																													Nederlands (hollandsk)
																													Norsk
																													Polski (polsk)
																													Português (portugisisk – Portugal)
																													Português – Brasil (portugisisk – Brasilien)
																													Română (rumænsk)
																													Русский (russisk)
																													Suomi (finsk)
																													Svenska (svensk)
																													Türkçe (tyrkisk)
																													Tiếng Việt (Vietnamesisk)
																													Українська (ukrainsk)
																									Rapporter et oversættelsesproblem
							
						
											




https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2177052105
The below only matters if you don't have the source FBX models and XML files:
This is the gist of what needs to be done to fix it. Basically open up the offending MWM file in a text editor. Keep in mind that any changes you make to the texture references inside the MWM file need to be the exact same number of characters since the MWM file is a binary file and adding additional text or removing any text will corrupt it. In other words if the referenced texture file is 11 characters excluding the extension (e.g. texture_add .dds) and you replace it with a texture reference that has 8 characters (e.g. txtr_add .dds) you will corrupt the model file and the game will crash when it tries to load it.
For this mod, this is what was causing the broken textures:
This texture no longer exists: Textures\Models\Cubes\Armor\armor_construction_(texture type).dds
So to fix purple textures where the model is referencing Textures\Models\Cubes\Armor\armor_construction_(texture type).dds you need to change it to Textures\Models\Cubes\Armor\small_square_plate_(texture_type).dds
For example, armor_construction_add.dds is changed to small_square_plate_add.dds