Space Engineers

Space Engineers

(DX11) Eikesters Decorations and more - Part I - Fixed Textures
17 kommentarer
Maoman 27. apr. 2024 kl. 10:39 
Still working as intended (i.e. decorative but non-functional blocks) as of today.
Maison De Cornusiac 24. maj 2022 kl. 5:20 
I see a problem with hanging lamps (existed already with the original mod), they project a spotlight-type light beam vertically instead of placing light underneath them as they should. Is this fixable? Please do.
Haramii 10. aug. 2021 kl. 17:54 
industrial door bug and cant keep air in a base, plz update :D
Kidnoff 25. juli 2020 kl. 0:56 
I just want to know, why the Fences are lighted? It look weird

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2177052105
lordbelcoth 4. apr. 2020 kl. 21:58 
perhaps a toilet and sink side by side combo to cut down on size a little
AvnoHaveNoArts 29. nov. 2019 kl. 17:23 
did you make a number 2?
Skallabjorn 19. okt. 2019 kl. 8:47 
Will you be repairing Part 2 of the set?
Fvracer_x 24. sep. 2019 kl. 6:02 
A shower! Thanks very much, I've been wearing this environment suit for 6 straight months. I'm starting to feel like the last man in the solar system...
woostyboy 16. sep. 2019 kl. 1:58 
Thanks for the fix ;)
Skallabjorn 16. aug. 2019 kl. 4:12 
Question, did you fix this by changing the models or did you add in the texture files that Keen deleted?
BassDonk 11. juli 2019 kl. 14:21 
This mod looks awesome im downloading it right now!!!
Dots 10. juli 2019 kl. 22:07 
@eximius88 - i think Eikester is a female modder but not sure.
Skallabjorn 5. juli 2019 kl. 18:38 
thanks for the assist, tho i am not new to modding i am new to working with my own textures etc...
eximius88  [ophavsmand] 5. juli 2019 kl. 17:19 
@Skallabjorn

The below only matters if you don't have the source FBX models and XML files:

This is the gist of what needs to be done to fix it. Basically open up the offending MWM file in a text editor. Keep in mind that any changes you make to the texture references inside the MWM file need to be the exact same number of characters since the MWM file is a binary file and adding additional text or removing any text will corrupt it. In other words if the referenced texture file is 11 characters excluding the extension (e.g. texture_add .dds) and you replace it with a texture reference that has 8 characters (e.g. txtr_add .dds) you will corrupt the model file and the game will crash when it tries to load it.
eximius88  [ophavsmand] 5. juli 2019 kl. 17:18 
@Skallabjorn

For this mod, this is what was causing the broken textures:

This texture no longer exists: Textures\Models\Cubes\Armor\armor_construction_(texture type).dds

So to fix purple textures where the model is referencing Textures\Models\Cubes\Armor\armor_construction_(texture type).dds you need to change it to Textures\Models\Cubes\Armor\small_square_plate_(texture_type).dds

For example, armor_construction_add.dds is changed to small_square_plate_add.dds
Skallabjorn 4. juli 2019 kl. 19:44 
may i ask what texture file you used to fix this.. it would help me with my repairs of a few others i have on the go... thanks
woostyboy 4. juli 2019 kl. 0:04 
Thank you for updating this excellent mod. :)