Portal 2

Portal 2

In Your Footsteps
25 kommentarer
Riishuu 24. sep. 2024 kl. 19:02 
There are some really cool ideas in this one. I really only fully appreciated it after watching someone elses solution because I did it totally unintentionally myself. I think this would be really cool to see a cleaned up version of... maybe you already have, I'm still going through the puzzles in order.
zigzagtenniscoe 16. aug. 2024 kl. 15:46 
Blindrun
Neat map, bit of a challenge but not too hard. I’m almost positive the ending is unintended though.
Dunno if you put some of the mini platforms there intentionally but they do help to jump around the map and skip some stuff. I only did it once going from the area behind the fizzler where you spawn the normal cube to the area with the button that disables the fizzlers, but jumping the other way is definitely possible. I’m also not sure if the mini-wall in the middle of the map is supposed to prevent people on the high area on the other side to jump across. It’s extremely easy to just strafe over it. The only purpose I see it serve is to make you jump over it with the companion cube when you get it, but then you could probably just portal over.

Difficulty: 3.75/10
Enjoyed: 7.5/10
ShaggieIII 25. nov. 2020 kl. 18:26 
I had to revisit this one as I got stuck on the first try. Had no trouble this time and very much enjoyed playing it. When I saw the end move I was reminded of one of my tests Electric Slide
lfairban 31. jan. 2020 kl. 10:29 
I liked the move with the rising platform and the ending was innovative. Great map!
Nobody No-One 27. nov. 2019 kl. 21:12 
Fun map, though I'm not sure I did it entirely as intended, especially in the end. I agree with Narkodes' comments re antlines.
Oblivious Owl  [ophavsmand] 18. aug. 2019 kl. 8:40 
@lapicidas Cool alternate solution!:steammocking:
lapicidas 18. aug. 2019 kl. 1:36 
Very good puzzle, thumbs up.
Here my way: :steamhappy: https://youtu.be/f7lEOUqb8Jg :steammocking:
Oblivious Owl  [ophavsmand] 30. juli 2019 kl. 12:19 
@Narkodes I'll keep that in mind for the future, thanks!
Narkodes 30. juli 2019 kl. 4:04 
Not sure if I did it intended, there are a lot things that were not very clear. Anyway, I enjoyed it.
One advice for your future maps regarding your visible item connections: Try to get rid of symbol signage when possible. When using symbols, then have a look if the signage item have a suitable icon (e.g. cube dropper etc.) instead of using X, square, moon etc. Btw., moon was in your map... only one time, the second (cube dropper) has no visible signage. That makes things unclear.
Narkodes 30. juli 2019 kl. 4:04 
And when using antlines, try to straighten them (there are a lot of helpful items [logic strips, antline blocks etc.] that can help you creating an elegant antline). The default antlines generatedby just connecting things, arecrap in most cases. Less branches are always better. I also highly recommend to have space between the antline and other items. In this map for example there's an antlines which seems to be connected with a button, because there's literally no space between them, but the connection is totally different. Antlines should have the shortest way possible (but still visible), the antline to the laser field for example could have been at the other side of the laser field, which would look much better imo. One last thing, which is a matter of taste I guess: I prefer antlines with the blue checkermark at the end.
jandlml 20. juli 2019 kl. 12:58 
i would like to see some solutions to a couple of your glitch maps. i always like to learn new stuff
Oblivious Owl  [ophavsmand] 20. juli 2019 kl. 9:45 
@jandlml Thanks! Also thanks for trying out a lot of my other maps. (even though I dislike most of my older maps and might get rid of them :steamhappy:.)
jandlml 19. juli 2019 kl. 16:08 
great map!! very tricky. :steamhappy:
Oblivious Owl  [ophavsmand] 14. juli 2019 kl. 12:13 
@bullfrog Yup, thanks!
bullfrog 14. juli 2019 kl. 1:12 
Yep, good update; I tried to break it again, but couldn’t: intended solution ? Anyway; it’s now an even better “Good, clever little puzzle” – now both thumbs up.
Oblivious Owl  [ophavsmand] 13. juli 2019 kl. 10:33 
@bullfrog I actually don't quite remember what the barrier across the floor was for, but at a guess I'd say it was to try and stop the player from doing the exact exploit you found, but on the other side of the barrier. For some reason I didn't think of you being able to do that exploit from the side you did, probably because I didn't add that surface until much later in the puzzle.:steamfacepalm: Anyway, thanks for finding that exploit, it should be fixed now.:steamhappy:
bullfrog 12. juli 2019 kl. 3:06 
...and an unintended solution as I didn’t use the portal surface behind the fizzler marked with an ‘X’ + raised the piston platform by a different method.
bullfrog 11. juli 2019 kl. 23:12 
Good, clever little puzzle. Luckily, I’d seen the exit move before quite recently, but I didn’t think of it until I got to that point. Not sure what that little barrier across the floor was for, but I’m probably missing something, or this is not your intended solution ?
Oblivious Owl  [ophavsmand] 6. juli 2019 kl. 11:01 
Okay, that should be fixed now. Thanks for finding that, @PhilFromFrance.
I also fixed an exploit found by @可砸的六度双音.
. 5. juli 2019 kl. 11:01 
By going into the funnel with the cube.
Oblivious Owl  [ophavsmand] 5. juli 2019 kl. 8:23 
@PhilFromFrance wait, how did you get a cube into that area without disabling the fizzler?
. 4. juli 2019 kl. 13:27 
Very good puzzle but it was not necessary to disable the top fizzler (the area with the two buttons).
可砸 4. juli 2019 kl. 7:23 
excellent puzzle!this map reminds me of Revisit
it is the map with many memories.thank you man!truly!:steamhappy:
My playthrough https://youtu.be/lH4z6GYBxpo
Oblivious Owl  [ophavsmand] 3. juli 2019 kl. 12:28 
Thanks!
jgaultney 3. juli 2019 kl. 11:48 
Very clever! I liked this one a lot. Two good "aha" moments, especially the second one. :))
Thumbs up and favorited.