Age of Wonders III

Age of Wonders III

Ayalin Premium Dreadnought Mod
122 kommentarer
Ayalin  [ophavsmand] 24. okt. 2024 kl. 15:35 
hmm ok; I will see what I can do about it.
Green Ghost 24. okt. 2024 kl. 15:06 
When/if you make a patch for the golems in Chivalrous Intentions it would be great if you could do the same for the ones in Wasteland, the nomads have some cool golems and it's a shame they don't benefit from golem skills.
Dyna1One 8. feb. 2024 kl. 22:03 
Sounds good, hope you're doing well! Much love always been a big fan of your work
Ayalin  [ophavsmand] 8. feb. 2024 kl. 16:37 
I am still around :) but definitely focusing on other stuff right now; doing a patch for golems from chivalrous could be done if I refocus on my mods one day
Dyna1One 7. feb. 2024 kl. 9:04 
@Orog58 What a coincidence! I literally just tested this out and wanted to ask for a potential patch for Chivalrous Intention's golems, it does not work on the goblins' Battle Golem and Goblinator so it's just the basic tier 2 golems.

However, Ayalin hasn't played AoW3 in about half a year so I doubt he would :(

Love your mods man, hope you'll return someday!
orog58 7. feb. 2024 kl. 5:48 
Love all the work you've done. Question... the Relentless Golems ability dreadnought heroes get... it says all "golems" in the party, but golems aren't a unit type. Does this mean they have to have the word Golem in their name?
Ayalin  [ophavsmand] 26. juni 2023 kl. 0:28 
Hehe thanks Airi !
Airi 25. juni 2023 kl. 10:18 
P.S. gyrocopter is one of my favorite units ever
Airi 25. juni 2023 kl. 10:17 
Thanks so much for this update lol
RedGladiatrix 25. juni 2023 kl. 9:28 
Yup, that's done it. Thanks again :D
RedGladiatrix 25. juni 2023 kl. 8:42 
Thank you for the quick response! Shall fire up my gaming rig now and give it a shot :) Hope you are having a nice day! <3
Ayalin  [ophavsmand] 25. juni 2023 kl. 2:55 
I believe it's fixed RedGladiatrix; let me know if you find any other issues or if my fix did not work; I believe it should work on your current save but cannot be 100% sure.
Ayalin  [ophavsmand] 25. juni 2023 kl. 2:51 
yep, found the issue :)
Ayalin  [ophavsmand] 25. juni 2023 kl. 2:17 
so the requisites look ok; but I can try something else. I will test first if it really does not work and then do an update once I have solved the issue.
Ayalin  [ophavsmand] 25. juni 2023 kl. 1:58 
hmm so it's an issue with the requisite; I need to check, maybe I did change something on them and the change overwrites. Gonna check right now
RedGladiatrix 24. juni 2023 kl. 8:56 
So I think Mass Reload is no longer working right - when my leader attempts to cast it, it tells me that my musketeers and cannons are unable to be affected by the spell, even when I know they have fired and need to reload. Only other mods I'm using are your premium class mods and your defence mod.
Shadow_Volkamon 23. mar. 2023 kl. 9:35 
Probably. I went through the new units in the encyclopedia before trying them out in game. Thanks for responding so quickly.
Ayalin  [ophavsmand] 23. mar. 2023 kl. 9:31 
I think it's because there is the frostling version with ice related abilities along with the base version focused on flame abilities.
Shadow_Volkamon 23. mar. 2023 kl. 9:28 
I noticed the Gyrocopter appears twice in the ingame encyclopedia in the unit list. Thought you might want to know.
Ayalin  [ophavsmand] 3. feb. 2023 kl. 15:53 
Ok that's great ^^
Klut 3. feb. 2023 kl. 15:48 
You are indeed correct! thx for the help, no change needed :) I'll just deactivate the other mod mod
Ayalin  [ophavsmand] 3. feb. 2023 kl. 13:45 
You can try and deactivate mods one by one up to the point where you see the Resurgence ability on your golems if you want to spot the mod causing the issue, it can help you making a choice. If you give me the priority level of the mod causing the issue I can also raise the priority level of this one and it will work, but you will lose the potential changes on the golem unit from the other mod.
Ayalin  [ophavsmand] 3. feb. 2023 kl. 13:43 
Hm I think it's compatibility issue- there is no basic golem requisite in the game so I had to create it myself then attach it to the unit. Which means that, if any other mod with a higher priority than this one modifies the golem unit (by giving it a new ability for example), it will also overwrite my own change and therefore the requisite I attached to it. It's the most probable by far, from what I remember it was working during my playtests.
Klut 3. feb. 2023 kl. 13:33 
im having issues with the relentless golem skill. It doesnt give golems the resurgence passive. Is it a bug or could this be a compatibility issue? i dont think i run any other mods that changes the golem unit.
Ayalin  [ophavsmand] 29. dec. 2022 kl. 17:04 
ow ok, thank you very much, I will check that basileus!
Basileus 29. dec. 2022 kl. 14:58 
Hello, just wanted to say that the in game description of Engineering wizardy and Firework Prototyping is inclompete it just states: get the (missing text) ability as well as the (missing text) Ability. Cheers.
Ayalin  [ophavsmand] 25. okt. 2022 kl. 9:25 
yeah well I had a small round of mini updates to fix small things across different mods and I was like yeah actually let's just do this one as well
GorbadIronclaw 25. okt. 2022 kl. 9:24 
Damn you are quick. Just realised it's already implemented :O
GorbadIronclaw 25. okt. 2022 kl. 9:23 
Glad to hear you like the idea :) Love your mod concepts.
Ayalin  [ophavsmand] 25. okt. 2022 kl. 7:31 
Hello Gorbad, thank you very much for the feedback- yeah I was actually a bit afraid of the spawning power from the ability but I decided to go for it anyway because I did not have any good replacement idea at the time- but your suggestion is excellent, I will make the change in the next days :) cheers!
GorbadIronclaw 25. okt. 2022 kl. 6:50 
Just testing this mod and I feel that "Recycling of the living" ability is a bit too powerful. It makes golem production in cities almost obsolete and together with "Relentless golem" makes insanely powerful combination. Perhaps making it able to revive golems only from machine remains (which would add benefit of consistency) or limiting to just T3 unit corpses would be good way of tuning it.
Ayalin  [ophavsmand] 30. sep. 2022 kl. 9:24 
Skill tree hero rework for Necromancer is out !:) check it out :p
Ayalin  [ophavsmand] 28. sep. 2022 kl. 8:41 
It's not that easy- you can try to create a blank mod and declare dependencies from mods already installed (even if they are not yours). That's how it's doable from what I remember.
BladeofSharpness 28. sep. 2022 kl. 5:27 
Thanks. So from what I understand I can't anyway even look at what is changed in a mod?
Ayalin  [ophavsmand] 28. sep. 2022 kl. 1:13 
Regarding mod priority, I believe it's exclusive to the author of the mod; so I am not sure you can affect it but maybe others know better. First step would be to understand which mod is causing the issue.
Regarding the past 30 mods limit, a dev and only a dev can answer precisely this question, just keep that in mind. I believe in my case that the quantity of files being edited/modified and the number of assets being added is as much important as the raw number of mods. I don't expect the game to crash if i add 50 singles mods which all modify just one value from one ability. It's a mix of both, and I believe the lack compatibility between mods made by different authors is a a factor too.
BladeofSharpness 27. sep. 2022 kl. 22:13 
Unrelated, but is it true that past 30 mods, the game becomes unstable?
BladeofSharpness 27. sep. 2022 kl. 21:33 
How can I increase the priority of the mod, to have the Fueled Gold Mine produces the expected gold? The files in your mod are all to be read with the editor it seems?
Ianeo 26. sep. 2022 kl. 8:58 
I mean, "polyvalence" would be more fitting rather than "power boost" imo :v but sure, it does feel incomplete as long as all classes arent covered. So i m looking forward for what you ll do with the remaining ones x) already kinda excited to see what to plan for necromancers !
Ayalin  [ophavsmand] 26. sep. 2022 kl. 8:12 
Next is necromancer :) then sorcerer, warlord, and then theocrat and all classes will be covered. Considering the power boost that this rework offers, it's kind of a shame to play without having all classes covered by the rework!
Ianeo 26. sep. 2022 kl. 7:22 
So neat that you released yet another class Hero skill tree ! What's the next step now ? :p
Ayalin  [ophavsmand] 25. sep. 2022 kl. 2:00 
BladeofSharpness 25. sep. 2022 kl. 1:50 
Sure, take your time <g>. It seems fast to you, but I have been bothered by that for some years, and AOW3 is my 'permanent heroic fantasy strategy game' on all my PCs.
Ayalin  [ophavsmand] 25. sep. 2022 kl. 1:39 
waiwait that escalated quickly^^ If I were to do that for money I think I should setup some sort of Patreon or something like that; I never thought about it to be honest, let me think about it. I will open a discussion topic dedicated to harmonising units in the Empire premium upgrade mod (this is where it would be pushed if I were to do it).
BladeofSharpness 25. sep. 2022 kl. 0:15 
... and there is a path
BladeofSharpness 25. sep. 2022 kl. 0:14 
Updating from previous version: I might have lost 5 skill points on my Avatar (I remember already having access to Forge Apron etc.) but there is a patch proposing it again, but nothing serious so. There are quite a few things on the menu indeed, excellent update! :-)
Returning to my pet peeve, a way to harmonize units regarding city upgrades, I'm willing to fund it. I know it is meager compared to the amount of work involved, but I can pay the equivalent of a full-price DLC the way you went (Koffee or just plain Paypal wiring). Obv it can only work if you have the motivation of doing it, but you seem interested too. The paradox is that probably by the time you are done, I'll again have played enough AOW3 for one year or so :-)
Verdacy 24. sep. 2022 kl. 16:43 
Two mods I use to overcome that issue is Chivalrous Intentions + Attack Protocol. Significantly improves the variety of the game. I highly recommend you give them a shot!
Ayalin  [ophavsmand] 24. sep. 2022 kl. 16:36 
So my 2cents- I think the number of mods play a role, but I am pretty sure the "size" (quantity of files, assets, and dependencies) of the mods themselves being used is important too. Would be nice to have some kind of dev feedback on this. To be fair and without beating around the bush, I don't think I will ever have the courage to do all in one- it means redoing everything except the graphic assets. It's huge.
Talking of the future, I am super motivated to do a mod which would require all the mods I have done up to now and would vastly change all the adventure sets of the game. I am tired of facing always the same group of defenders and I want to make thematic groups of neutral monsters (with dedicated new units) which would populate all the structures of the game and serve also for new spawners. This would be super refreshing, at least from my current perspective.
Verdacy 24. sep. 2022 kl. 16:13 
So far, I've created three flavors of golem with "Recycling of the Living":

Auric Automaton - T3 Ranged Golem (imo, a little weaker than a T3, but probably stronger than a T2)
Argent Automaton - T2 Polearm Golem (very useful pikeman-type golem)
Brass Automaton - T2 Melee Golem (hasn't seen much use yet, appears to be a basic infantry-type golem)

Of the three, I like the Argent the most. It pairs really well with the Warlord's Last Stand spell, and feels much more like a T3 than the Auric.

All that aside, a Chivalrous Intentions comp patch would be fantastic! If AoW3's mods didn't get packaged up to where they can't be edited, I'd make such a patch myself.

Unrelated: When your class mods are all 'done', do you have any intention of releasing a compilation mod with all 7 class mods in one? I've read that AoW3 gets upset at or near 30 mods, and I'm dangerously close lol
Ayalin  [ophavsmand] 24. sep. 2022 kl. 15:48 
compatbility mod* sorry not patch
Ayalin  [ophavsmand] 24. sep. 2022 kl. 15:48 
To precisely answer your question, the logic behind the resurect mechanic and the stack ability mechanic are different, so no unfortunately it cannot be done unless I provide some sort of compatibility patch. Which may happened eventually to be fair with you, Chivalrous looks great and many feedback I get on all my mods are quite often compatbility issues with chivalrous.