RimWorld

RimWorld

Equiums Anything Goes
83 kommentarer
hauvega  [ophavsmand] 16. maj 2023 kl. 11:23 
First 1.4 update.
hauvega  [ophavsmand] 23. okt. 2022 kl. 7:57 
1.4 and the new race framework brings graphic breaking changes if I implement it. Will break older versions due to graphic naming conventions. Thinking about just starting 1.4 with Anything Goes II to prevent having to add duplicate textures. The one good thing is that I can add variants of body and head textures now.
cyber_conker 22. okt. 2022 kl. 13:45 
ok and thanks for taking the time to update your mods
hauvega  [ophavsmand] 22. okt. 2022 kl. 11:35 
Just started with the original one. And still have not got it working yet. When I get Equiums II working then i will start this one. Too many changes occurred.
cyber_conker 22. okt. 2022 kl. 9:33 
any chance of a 1.4 update being in the works?
hauvega  [ophavsmand] 29. jan. 2022 kl. 10:43 
The ve framework must be fixed. Has not thrown an error yet.
hauvega  [ophavsmand] 27. jan. 2022 kl. 10:30 
@aytha Mine started working again. Is yours?
hauvega  [ophavsmand] 26. jan. 2022 kl. 5:32 
@aytha I see that the vanilla expanded crew does not acknowledge or respond to bug reports. Nor has the troubleshooting group on the rimworld discord server responded either.
hauvega  [ophavsmand] 21. jan. 2022 kl. 4:14 
got some ce integration done
hauvega  [ophavsmand] 17. jan. 2022 kl. 6:26 
@aytha if you use discord. post error log link in the rimworld discord troubleshooting section
hauvega  [ophavsmand] 13. jan. 2022 kl. 9:01 
After messing around. it only happens in normal colony start up. quick start is fine. it also happens with equiums mod.
Aytha 13. jan. 2022 kl. 7:56 
Alright, will see if they can help, thanks.
Aytha 13. jan. 2022 kl. 7:56 
But just to make sure: https://pastebin.com/7JkbqZs9
Here's another one with all my scenarios removed, trying to start a 'One Horse Start' with 50% coverage on the planet, Cassandra, Adventure story, reload anytime. Errors and sends me back to the 'Create world' screen.
hauvega  [ophavsmand] 13. jan. 2022 kl. 7:54 
i able reproduce. ask the ve guys what it is that is messing up.
Aytha 13. jan. 2022 kl. 7:50 
Those are from my scenarios. My errors are from a new colony creation, they appear right after the planet generates, effectively causing the planet generation to fail and putting me back on the planet settings screen.
hauvega  [ophavsmand] 13. jan. 2022 kl. 7:46 
It seems to be trying to load items into your play that is not in the mod list. Start a new colony.
hauvega  [ophavsmand] 13. jan. 2022 kl. 7:41 
I also see this error "Could not load reference to RimWorld.FactionDef named FellPlayer"
Aytha 13. jan. 2022 kl. 7:32 
Also I just realized I forgot the mods config, even though I technically mentioned which mods I am using already, here's the contents of ModsConfig.xml: https://pastebin.com/aYkze7D7
Aytha 13. jan. 2022 kl. 6:50 
No other races are affected, I do not even have VE memes installed, this literally happens with just the framework installed and none of the actual VE mods outside of it.
The share option from HugsLib returns a HTML error so I just copied the entire log into another pastebin, hope that's enough: https://pastebin.com/GJSRJmzN
hauvega  [ophavsmand] 13. jan. 2022 kl. 5:47 
post a link with the hugs log
hauvega  [ophavsmand] 13. jan. 2022 kl. 5:46 
it is coming from the ve memes
hauvega  [ophavsmand] 13. jan. 2022 kl. 5:45 
any other races affected?
Aytha 13. jan. 2022 kl. 5:44 
The only other things installed are both DLCs, Harmony, HugsLib, Fluffy's Mod Manager and Humanoid Alien Races and since everything runs fine until I added the VEF while testing I am quite sure it's between those two mods
Aytha 13. jan. 2022 kl. 5:38 
I have ran into an issue between this mod and Vanilla Expanded apparently, with nothing but this and the Vanilla Expanded Framework installed I am getting errors during pawn creation, not sure which of the two mods is the main culprit though, any idea what could be breaking?
Here's the error. it repeats four times: https://pastebin.com/TzdgtqAF
Random 19. okt. 2021 kl. 19:25 
@hauvega
Thank you! You've earned that Golden Unicorn. :steamthumbsup:
hauvega  [ophavsmand] 17. okt. 2021 kl. 14:09 
@Random It is now fixed.
hauvega  [ophavsmand] 17. okt. 2021 kl. 13:16 
I am sorry. Trying to solve why omnivore rough animal food type flag is not allowing milk and eggs to be consumed, yet omnivore human allows it.
hauvega  [ophavsmand] 16. okt. 2021 kl. 10:01 
Random 16. okt. 2021 kl. 9:18 
Can you please add the animal products to the diet, like milk and eggs?
UnicornMan 28. aug. 2021 kl. 1:37 
The nudist meme. Thanks for the mod and quick response.
hauvega  [ophavsmand] 27. aug. 2021 kl. 11:03 
Ok I found it. About to send an update.
hauvega  [ophavsmand] 27. aug. 2021 kl. 10:54 
what exact meme is it? I will look at it.
UnicornMan 27. aug. 2021 kl. 9:53 
I think it may be the DLC that's the issue and not your mod. For some reason the 'nudist' meme is considering certain headgear, sombreros and scarfs as clothing for nudists even though colonists with the nudist trait do not.
hauvega  [ophavsmand] 27. aug. 2021 kl. 7:42 
Is it working now?
UnicornMan 27. aug. 2021 kl. 5:39 
I haven't found any problems with ideology so far. I've just created a high life ideologion and called it the High Horses. Just some of the apparel I mentioned are considered clothing for nudists.
hauvega  [ophavsmand] 26. aug. 2021 kl. 6:45 
Is the mod working well with the ideology?
hauvega  [ophavsmand] 26. aug. 2021 kl. 6:44 
Nudists are bothered by this? Interesting. I would have to look into it.
UnicornMan 25. aug. 2021 kl. 23:51 
Some of the apparel like equium cowboy hat and noserings are listed as apparel for nudists. Anyway to fix this? Nudists shouldn't be bothered by a single nose ring or hats.
Bullet Barrage Spy 13. juni 2021 kl. 21:18 
On the subject of CE support, it would be nice if the horses actually carried ammunition as they entered the map, but this is fine. (For some reason only around 60% of the horses actually carry ammunition.)
Hazardous 12. juni 2021 kl. 13:22 
my colonist is dating a horse, and can still walk properly after lovin' please fix
Bullet Barrage Spy 9. juni 2021 kl. 17:32 
Thank you! That was incredibly fast!
hauvega  [ophavsmand] 9. juni 2021 kl. 9:27 
Added CE support
Bullet Barrage Spy 8. juni 2021 kl. 14:16 
Unfortunately, this mod doesn't support combat extended. The mass system just fails around it. Please fix it...
jacobellinger 24. apr. 2021 kl. 15:49 
how have I never seen this mod before!!! HUUUUUGE fan of horses haha. try adding the letters mlp somewhere in your discription to get more hits for this mod even if it's not mlp related I am a fan and so I know for a fact your mod will blow up. Just a suggestion but anyways good mod, thanks.
stephmendes 6. nov. 2020 kl. 8:47 
Thank you for your work <3
hauvega  [ophavsmand] 6. nov. 2020 kl. 7:57 
Got 73 recipes to examine.
hauvega  [ophavsmand] 6. nov. 2020 kl. 7:56 
Epoe has some changes in it with some recipes no longer there. I have to redo the list plus include the other 7 races. It takes time. The error is because the patch fails.
stephmendes 6. nov. 2020 kl. 6:08 
Red error when the game opens. "[Equiums Anything Goes] Patch operation Verse.PatchOperationFindMod(Expanded Prosthetics and Organ Engineering) failed
file:"
Didn't try to see what happens in game as I'm trying to organize my modlist first. I switched from the full mod to this. Didn't get any error with the full mod.
hauvega  [ophavsmand] 5. nov. 2020 kl. 17:00 
What is the issue exactly? Some error being thrown? Or is it something else?