RimWorld
Alien Vs Predator Combat Extended Patch
108 comentarii
Jorgy 28 sept. 2024 la 13:37 
I laughed too long at this patch's picture...
Dragonlord 2 ian. 2024 la 14:48 
I commisioned someone to patch it for 1.4 CE but i only paid for the aliens (cause money and i don't really care for the marines where you can find another mod and the buggy mess of predators which will need another coder to look them at). So when it is done anyone wanting it post a comment or message better in discord in ".drglord"
progamerbrostx 15 nov. 2023 la 13:00 
ask Mile
StonyOozaru 3 nov. 2023 la 3:01 
1.4 update would be amazing
Fluffy53 2 nov. 2023 la 22:13 
update ??
Russian Bear 16 iul. 2023 la 10:21 
++
Update is needed
Fluffy53 23 iun. 2023 la 11:25 
well we see a 1.4 update for this ??
Nick 27 nov. 2022 la 17:24 
does this work for the current version i think its 1.4 im not sure what it is at this date
piton_world 23 aug. 2022 la 7:00 
It's a shame it doesn't work in 1.3
JINGd 16 febr. 2022 la 8:51 
somebody update this to 1.3 please?
bubby 11 ian. 2022 la 20:04 
does this still work with xenomorph-based attacks, i dont want to use any of the guns i use it only for the xenos
The Angriest Drow 11 ian. 2022 la 16:34 
@TotalAbyss Ammo doesn't work with AVP guns. So no.
FuhkkenPro 21 aug. 2021 la 10:46 
1.3 update plzzzzzzzzzz
Tumble Trash᠌ ⁧⁧ Official 6 aug. 2021 la 12:10 
1.1+?
Baby_Miyagi 4 mai 2021 la 18:15 
1.2 plz
RiP candyland 21 ian. 2021 la 3:36 
that doesn't work though, because a lot of the predator weapons won't fire with the regular mod as they are not part of the mod.
TotalAbyss 28 dec. 2020 la 22:28 
Just get the reglalr AVP mod and the combat extend mod as both are updated and use them together.
RiP candyland 4 dec. 2020 la 3:20 
Any chance for an update?
RiP candyland 26 oct. 2020 la 9:37 
is this getting updated at some point? has anybody tried using this without the update?
A Noob is (me) 30 sept. 2020 la 23:49 
Here's to hoping that this comes back from the dead.
Erde 19 iun. 2020 la 7:58 
Hopefully this gets updated eventually!
Ryan Goblin 23 mai 2020 la 5:14 
1.1 plz
Dachshund 21 mai 2020 la 13:59 
1.1 when
BluntOfCinder 19 apr. 2020 la 6:35 
it is still usable even though its not updated
Aravox 19 apr. 2020 la 6:14 
I guess this is dead? Which is very sad. It actually increased the defense for Yautja.
Philinator 12 apr. 2020 la 5:43 
1.1 ? Or this dead?
Wrench-Monkey24 8 apr. 2020 la 6:16 
please update to 1.1 soon
BeyondFubar 10 febr. 2020 la 10:38 
Recently changed up my mod order to see if I could trim some mods from my list. I didn't seem to have issues before that, but after that (and switching to CE:FT) some wild things ensued. Specifically the bullet trajectory seems to ignore interception of core animals (possibly others but hard to test) as well as spamming errors that wouldn't seem to have ANYTHING to do with this patch. Once removed behavior is again as expected. Possibly my load order, possibly CE:FT but the known fix is simply removing this and the base AVP mod. Sad I was getting accustomed to massive bug fights.
Aravox 15 ian. 2020 la 20:54 
ADMINS= Please add Yautja Arrows (the normal steel ones) to the normal crafting spot! It makes no sense to be able to make a primal Yautja Bow at a Crafting spot, but you have to make the arrows from the Yautja Machining Table.

If i want my Predator to go camp enemies using super primal stuff, suddenly he can't have arrows for a wooden bow! Please fix this.
Doc O´malley 16 dec. 2019 la 6:34 
Well sadly the armor penetrating values on ammunition or melle weapons are not existing and Ai predators are not even have amunition to start with and concidering that this mod got last updated 3 days after it got released i dont see that as a good sign :/
Elth 6 dec. 2019 la 16:27 
colonial marines needs a patch
Kill7X 24 nov. 2019 la 23:55 
It looks like this needs some TLC.
MisterIgor 25 oct. 2019 la 18:46 
Yeah, im getting those errors also
DracoHoribilis 19 oct. 2019 la 6:00 
anyone else get XML errors, refering to a description on Megasloth and Humans?
SindSieEcht 12 oct. 2019 la 18:25 
But yeah, I noticed they don't pack ammo either
SindSieEcht 12 oct. 2019 la 18:24 
I ree whenever a predator decides to raid my colony, ganging up on them seems to work well enough though.
mscomies 25 sept. 2019 la 10:14 
AI predators aren't coded to pack ammo, so fighting them is a major disappointment
Morpheuss 12 aug. 2019 la 6:07 
Thank you for youre work ;)
ryan 4 aug. 2019 la 22:53 
Also for the ammo the weapons will for example the hunting bow requires steel arrows instead of it saying yautja hunting arrows.
ryan 4 aug. 2019 la 22:50 
Noticed issues were the ammo for the yautja weapons don't get used.
olib 26 iul. 2019 la 4:47 
at CombatExtended.BulletCE.Impact (Verse.Thing) <0x006c0>
at CombatExtended.ProjectileCE.TryCollideWith (Verse.Thing) <0x00914>
at CombatExtended.ProjectileCE.CheckCellForCollision (Verse.IntVec3) <0x00926>
at CombatExtended.ProjectileCE.CheckForCollisionBetween () <0x003af>
at CombatExtended.ProjectileCE.Tick () <0x001cd>
at (wrapper dynamic-method) Verse.TickList.Tick_Patch2 (object) <0x00497>

Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.TickList:Tick_Patch2(Object)
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:UpdatePlay()
Verse.Root_Play:Update()
olib 26 iul. 2019 la 4:47 
I have a bug where this mod causes floating bullets. I posted about it on the CE discord. He said after looking at my log excerpt that it was caused by "patching the manhunter chance and it's not accounting for CE projectiles using a different class hierarchy".

Exception ticking Bullet_556x45mmNATO_FMJ1375550 (at (145, 0, 29)). Suppressing further errors. Exception: System.InvalidCastException: Cannot cast from source type to destination type.
at RRYautja.PawnUtility_GetManhunterOnDamageChance_Patch.GetManhunterOnDamageChancePostfix (Verse.Pawn,Verse.Thing,single&) <0x0003a>
at (wrapper dynamic-method) RimWorld.PawnUtility.GetManhunterOnDamageChance_Patch1 (Verse.Pawn,Verse.Thing) <0x0011c>
at Verse.AI.Pawn_MindState.Notify_DamageTaken (Verse.DamageInfo) <0x00326>
at (wrapper dynamic-method) Verse.Pawn.PostApplyDamage_Patch2 (object,Verse.DamageInfo,single) <0x002da>
at (wrapper dynamic-method) Verse.Thing.TakeDamage_Patch1 (object,Verse.DamageInfo) <0x00524>
david 24 iul. 2019 la 7:47 
I got the same problem, I think because they have no start ammo
BladeofSharpness 20 iul. 2019 la 0:38 
Hi,
I'm playing against Predators and somehow, it works, but not completely.

The Spear Rifle, the Yautja that start equipped with after a while 'holster' it in inventory and just move without using it.

The others weapons fire fine, thanks (got several losses from them!) but they don't have ammo, is that normal?

Future 11 iul. 2019 la 7:06 
@Abbalah Thank you so much. I was wondering why I couldn't make certain ammo for my Yautja.
Shemone 5 iul. 2019 la 1:07 
@FireCow, i think that's caused by them having backpacks equipped, at least it was in my case. Any trader group that appeared with a Predator, the Predator had a backpack equipped and a purple square body, probably because Predator aren't meant to be able to equip them.
Docalophagus 1 iul. 2019 la 14:08 
Love the mod so far! I've noticed that the plasma balls from the shoulder cannon randomly seem to hang around the map indefinitely. Is there a way to remove them?
FireCow 29 iun. 2019 la 20:49 
is this just me but I am getting a few issues still. 1) Whenever a predator tries to use melee weapon he automatically drops it. 2) NPC Predators don't have ammo for their weapons, but sometimes their weapon works anyways? 3) Sometimes Predators have a purple square instead of their bodies
Abbalah 27 iun. 2019 la 12:55 
If someone like me is getting this error: XML error: Duplicate XML node name (a lot of stuff after this ) then I found a soulution that works on my machine.

It works with this mod load order:
- Hugslib
- Humanoid alien races 2.0
- AVP
- Combat Extened
- AVP CE patch

Hope it may help someone
Furow 27 iun. 2019 la 11:59 
Thanks man!!!