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It's a bit rough on the edges I would say yeah. These type of "gun and run" levels haven't been explored at all really afaik even though the game engine does enable such. It's certainly difficult, which in part is to enforce the concept itself to keep you on the move (technically a simple timer might do the same job), but it might have been better to run out of the gates with the concept with a more "tender" level given the official campaign certainly doesn't enforce this kind of play so I think most will be unaccustomed to it. For example, pushing forward even when the enemies are taking cover and throwing out "blind shots" are actions here that are generally recommended to be done - which are very much contrary to the tactics the "usual" levels encourage.
I was rather surprised that this got the MOTW status honestly.
The concept of having to run and shoot is fun, for a bit, but I still haven't beaten this level. The closest I got was picking up the Auto Grenade Launcher - I tried to fire a parting shot at the Nightcrawlers, but it turns out I was standing in front of a swinging door...
I haven't yet been able to replicate that amount of progress yet - mainly because I have trouble taking down the Grunts and Maidens later on.