Garry's Mod

Garry's Mod

PAYDAY 2: Animations
92 kommenttia
wλve 15.8. klo 8.02 
don't even need xdr
wλve 15.8. klo 8.01 
they already replace player animations, so if you use PAC3 you can take the models and use them for yourself :wolf:
PotPam 7.7. klo 8.37 
These replacing combine animations would be pretty neat
Bread :D 12.6. klo 8.06 
what map and what is the swat model in first pic ?
baccabab 3.5. klo 9.39 
Почему анимация удерживания МП7 выглядит как удерживание пистолета?
почему бег назад выглядит так криво?
Cultist 2.5. klo 6.48 
can u add a feature that can disable the death animations pls thank u
Farranor 22.1. klo 19.20 
can you replace only the weapon animations? e.g. vanilla animations but with pd2 reloads and holdtypes.
Dangolin| 12.1. klo 15.01 
how do you use the hurt animations and the downed animations and the other idle animations when holding weapons
susina_busina19 4.8.2024 klo 11.53 
Помогите скиньте готовый файл анимаций,а то я нечего не понел
Shadow Bonnie (RUS)  [tekijä] 7.7.2024 klo 5.05 
Removed only replacement of default, added pd2 animations still there, but for using it should be used lua code for replacing default activities with pd2 activities.
Lombaxtard 7.7.2024 klo 2.33 
Are unarmed animations ever coming back? Personally, I think they're pretty neat. Also it was the only animation set on the whole workshop that actually replaced those old-ass citizen animations for the player
I also don't think the guy that stated these look terrible is even slightly correct. PD2 anims are just very different, to what we're used to seeing in Source
Lombaxtard 1.7.2024 klo 15.00 
Monumental, I know, yet absolutely worth the effort in my eyes
I would also like to point out that rigging turned out surprisingly good. Regardless, thanks for your work
Shadow Bonnie (RUS)  [tekijä] 1.7.2024 klo 9.03 
This is because root bone moving not perfectly linear from start to end. This looks normal to observer. I will fix it soon, but it requires to modify all walk/run/sprint/crouchwalk/crouchrun anims at all sides n/s/w/e.
Lombaxtard 1.7.2024 klo 6.00 
Very impressive update
There's a slight jitter on most of the animations though I wish could've been fixed. Very noticeable when playing in third-person/using first-person body addons
Shadow Bonnie (RUS)  [tekijä] 15.6.2024 klo 6.23 
This addon does not replaces player animations, just adds pd2 animation files, so it can be used by developers without conflicts
Charles 15.6.2024 klo 4.10 
What changes between this and xdR version?
Shadow Bonnie (RUS)  [tekijä] 14.6.2024 klo 10.26 
xdR version was released, check description
Shadow Bonnie (RUS)  [tekijä] 10.5.2024 klo 8.32 
It can be done with overriding default animations file for all models, but this is very bad way, it can conflict with other addons and scripts, so i will not do it. Animations cannot be added to models as extension, because animations are part of models itself.
Charles 9.5.2024 klo 9.58 
can you apply it to all existing playermodels please?
yugofuhkov 19.8.2023 klo 7.02 
cant you just put it on all player models for default.
sunny 10.2.2023 klo 8.17 
зис ворк вит изи анимейшн тул?
Thorn Rose 13.1.2023 klo 11.26 
сделай на xdr пожалуйста
Leon S. Kennedy 4.1.2023 klo 14.12 
i have a bug is dosent work is model
MonkeySoup69 19.6.2022 klo 8.26 
bonnie можешь сделать пожалуйста на xdr
MonkeySoup69 18.6.2022 klo 6.51 
сделай пожалуйста на xdr очень хочу скачать твой мод
tyger tyger 17.5.2022 klo 10.45 
попробуй все сделать на xdr
Awoken 4.11.2021 klo 13.40 
You should try using xdR
TacBan 6.9.2021 klo 11.08 
was a bit annoyed at having to set up a script to get the playermodels to work, but whatever.

It's got potential, but it's in Alpha for a reason. The animations definitely need some work.
Sebugz 31.7.2021 klo 3.38 
Umm a tutiroal would be appreciated??
Louis.7493 5.6.2021 klo 10.52 
theres anims are worse than i expected..after all that effort to put it in a player model
niroxxx 23.3.2021 klo 11.33 
а у нпс меняет анимацию?
Shadow Bonnie (RUS)  [tekijä] 9.3.2021 klo 0.07 
Read xdr addon description. Also there no way to change hitbox position on server, it is engine part.
Darsu 8.3.2021 klo 16.39 
If server has same xdr pack as the clients installed then all should be fine
Shadow Bonnie (RUS)  [tekijä] 8.3.2021 klo 12.27 
xdr anims only affects on client side, it cannot change hitboxes positions to properly detect hits. So you can see you shoot in head and hit, but server will not count this as hit, because head hitbox in other (from default not xdr animation) position.
Totem Tickler 8.3.2021 klo 1.07 
yeah make this an XDR anims mod
Darsu 19.2.2021 klo 18.29 
Why not xdr anims
Заморил деда 14.1.2021 klo 14.33 
Oi man, i have a lil' question: Can i use thy animations for my Gmod addon?
Thank you in advance.
Заморил деда 7.1.2021 klo 2.03 
"Соответственно, вы не можете использовать анимации на других моделях." says - "Of course you can't yous those animations on other models."
LennySmash 11.8.2020 klo 8.05 
I Don't understand how to have the animation with other model
Button. 18.7.2020 klo 8.24 
ye payday 2 nextbots with this animations would be great!
solid snake 2.7.2020 klo 2.19 
Maybe PAYDAY 2 Nextbots?
Kasio 26.4.2020 klo 12.28 
if you add the full directory to the description i think that would be nice because i might be a complete dumbass (which i am) but taser_player.mdl doesn't exist anywhere in gmods file
TheSuperAlexOne(in army) 29.2.2020 klo 1.40 
Как насчет мексиканских полицейских?
Яичный Крушитель 6.11.2019 klo 10.13 
скачал мод, сделал все верно. Нпс с пейдей 2 пака стали такими, удалил мод, и почему-то нпс из другого пака на которые я НЕ прописывал стали такими, как это удалить ?
Dr. Bucket 10.10.2019 klo 12.40 
Can someone please explain to me how to get it working?
General⁧⁧General 21.9.2019 klo 6.06 
good job, keep more animations
MoistCr1tikal 24.8.2019 klo 10.26 
По сути да ты же меняешь анимации у конкретной плеермодели
Solid Nekit 24.8.2019 klo 10.15 
С этим аддоном будут работать дефолтные анимации?
MoistCr1tikal 5.7.2019 klo 11.13 
готово
Shadow Bonnie (RUS)  [tekijä] 5.7.2019 klo 10.43 
Это в обсуждение надо, а не в комментарии