Barotrauma

Barotrauma

[Outdated] Cyclops Mk-II
340 kommentarer
台北路 25. juli 2024 kl. 2:29 
加速度太快,船头太脆,煞煞一嘴把我撞出去,望改进,船头设置指挥室跟挑衅怪物没区别
Lord Skarra 4. juli 2024 kl. 0:12 
I did update this also, i continued most of his submarines if anyone is still looking.
Tyler 20. juni 2024 kl. 4:39 
7 months later.. new year.. 2024
Emperor Status 18. dec. 2023 kl. 5:19 
maaaan cant have shit on europa
Silly Vanilly 29. nov. 2023 kl. 4:15 
can this actually be realistically crewed by a single person?
Isholthesh 29. aug. 2023 kl. 17:38 
Is it a t2 sub?
MeatMilk 9. aug. 2023 kl. 8:53 
i think you can buy a new one at a station
Carl 7. aug. 2023 kl. 9:09 
So a hypothetical* scenario here.

if someone were to plummet into the abyss blasting free bird solo in the seamoth, kill a latcher in a single swing, go absolutely nuts with the speed, then lose power and plummet into an abyssal island.

is there any way to recover it besides buying another?

*hypothetical is subjective to the reader.
I IDENTIFY AS TOAST™ 18. juli 2023 kl. 8:11 
As a Subnautica enjoyer I approve of this
Gravemind1 14. mar. 2023 kl. 10:35 
Cool! :) This looked really fun to use, now I just wish I wasn't such garbage at the game so much so that my first mission results in finding and dying to an electrical anomaly :'D
HalfdeadKiller  [ophavsmand] 13. mar. 2023 kl. 21:26 
It likely has bugs. I'm intending to redo the item layout and stuff again, and go even simpler. And to also see about making the Seamoth a bit more simple, somehow.
Gravemind1 13. mar. 2023 kl. 14:49 
Does this still work?
Rondson 7. feb. 2023 kl. 0:31 
Fair enough, that! But knocks of are just that: knock offs, no?

At any case, take your time with things; thanks for the mod as well!
HalfdeadKiller  [ophavsmand] 7. feb. 2023 kl. 0:29 
Likely I'll mess with updating it once 1.0 comes out, seeing as the 1.0 pre-patch has recently released. There are probably plenty of knock-offs already on the workshop already, though.
Rondson 6. feb. 2023 kl. 2:21 
@HalfdeadKiller, hello.

Hello, any ETA on updating the sub, if at all? Maybe you could ponder whether to pass it for tweaks/adjustments to some of the more active submarine makers, assuming you're on adequate terms with them and such?
MutantStig 2. jan. 2023 kl. 21:58 
What? No Prawnsuit?! instant downvote! (jks) lol
hyperviper 15. dec. 2022 kl. 1:15 
i believe in game it says the cyclops is meant to be operated by 3 people
HalfdeadKiller  [ophavsmand] 6. nov. 2022 kl. 17:16 
Alas, it probably needs an update. Been busy with real life after moving to a new state and what not. Perhaps one day I'll get around to updating it.
Borsch 5. nov. 2022 kl. 6:14 
We really like this submarine, but lately it has become very difficult to play. NPCs constantly get stuck in a small submarine and cannot get out, the power system is overloaded and constantly breaks down. There is also a severe lack of a bomb launcher.
Tangerine 30. okt. 2022 kl. 16:21 
is there a depth charge launher thingy?
V1 10. okt. 2022 kl. 0:48 
Is that a Cyclop from Subnautica? Wow, wery cool.
Warding Halo 1. okt. 2022 kl. 11:48 
Could i get an explanation on how the moon pool works? Im trying to build one but the water keeps getting in.
Oni 27. aug. 2022 kl. 10:10 
There seems to be wiring issues or something, not sure what it is.
HalfdeadKiller  [ophavsmand] 27. juni 2022 kl. 16:37 
I lied, there is a cap on ascent speed, but i meant to say you can't make it go any higher than the cap. I want to say its about 18 to 20 kmh.
HalfdeadKiller  [ophavsmand] 27. juni 2022 kl. 16:36 
Ascent speed should have no cap on speed, since the only way to go up is to fully empty the sub. Going down is usually faster since all you have to do is add more water. Not sure what else I could do as far as descent speed goes. I kinda want to do another pass at the ships internals sometime when my sub building motivation comes back.
♡//Princess//♡ 26. juni 2022 kl. 15:26 
I love subnautica and like this sub, but personally, the awful descent speed makes it virtually unplayable once currents are introduced. And god forbid you have to ascend out of the abyss, because it's going to take the rest of your natural life.
BonzoTree 26. juni 2022 kl. 0:35 
Haven't tested it just yet but hopefully, thanks in advance
:steamhappy:
HalfdeadKiller  [ophavsmand] 25. juni 2022 kl. 16:31 
Pushed an update to hopefully fix the cabinet bug.
HalfdeadKiller  [ophavsmand] 25. juni 2022 kl. 16:19 
yeah lemme hit the update button and unbreak that. It'll unlink from the cabinet but at least it'll be useable
BonzoTree 25. juni 2022 kl. 2:07 
There's this glitch regarding the deconstructor and the metal cabinet next to it, where the metal cabinet UI is always overlapping the deconstuctors'. It happened to me after going on the deconstuctor then the cabinet. It makes it way harder to use the deconstructor.
HalfdeadKiller  [ophavsmand] 24. juni 2022 kl. 18:33 
There is a bug with the vanilla game regarding shuttles. Current way to fix is to not transfer new items.
Drqaz 24. juni 2022 kl. 16:02 
I tried purchasing and switching to this sub (with the new transfer items function) and the seamoth didn't come with it. then after a mission the seamoth kept spawning randomly off in the map sometimes 3km under me. Im unable to replace the seamoth even after swapping subs and despawning it. I hope Im being an idiot and this is not a major problem
Beel 26. maj 2022 kl. 14:42 
Oh cool! Thanks for thee feedback dude appreciate. Overall the sub feels sick as hell, can't wait to try it out more.
HalfdeadKiller  [ophavsmand] 26. maj 2022 kl. 14:05 
sounds about right. I'm working on an update to fix those. Kinda done trying out neat but jank ideas since they always break or cause issues later down the line.
Beel 26. maj 2022 kl. 12:00 
Some issues with trying out this mod. Putting the bots on repair mechanical systems it just makes them constantly try to run up the top airlock? And the seamoth chamber seems to randomly flood, unsure of that cause
HalfdeadKiller  [ophavsmand] 25. maj 2022 kl. 17:26 
odd. Aight, i'll just revert it to normal operation I guess. Current door was kinda jank anyway. I'll have to see about rebuilding the door countdown timer to prevent accidentally sinking the sub.
Medi 25. maj 2022 kl. 16:56 
The Seamoth seems to frequently bug out, and the hatch becomes completely solid I can't pass through it even when it is opened. Even the ladder at time of writing has suddenly become a solid wall. I'm uh, quite lost. I have had to restart missions multiple times because me and the NPC's get trapped in the thing.
HalfdeadKiller  [ophavsmand] 19. maj 2022 kl. 10:14 
I see. I'll have to do more thorough testing and get the right height then.
Arcturus Chan 19. maj 2022 kl. 9:50 
love the sub btw
Arcturus Chan 19. maj 2022 kl. 9:49 
if you want the blueprint let me know :)
Arcturus Chan 19. maj 2022 kl. 9:47 
the issue is that was not enough, i removed the box and added to more platforms.
they can barely reach the hatch but they can consistently fix the hatch
HalfdeadKiller  [ophavsmand] 18. maj 2022 kl. 15:11 
What exactly was the issue? I added a box with a hidden platform to allow them to stand and repair it.
Arcturus Chan 18. maj 2022 kl. 11:26 
@HalfdeadKiller Hey if you were struggling for the bots to fix the top docking hatch, I found the issue and fixed it
suzume 12. maj 2022 kl. 8:09 
Ahhh ok thanks for the info! I thought that its an bug or somenthing but ok!
HalfdeadKiller  [ophavsmand] 11. maj 2022 kl. 13:23 
That being said the seamoth should flood normally when damaged. If that is not working I guess I should take a look at the collision boxes of the glass
HalfdeadKiller  [ophavsmand] 11. maj 2022 kl. 13:22 
If you look at the Seamoth in the editor, you'll see there are two hulls. A small one by the hatch, a duct, and then the main Seamoth Hull. The intent was to allow the hatch to be opened and not flood, since opening the hatch in the ocean causes it to sink. The duct was placed there to allow water to flow into the Seamoth when certain conditions are met, such as when docked or if the door is closed. I guess if people want I can make it normal and completely flood and sink like before.
suzume 11. maj 2022 kl. 9:16 
I found the problem, the Seamoth can't flod when the hatch is open because the "gap" thats in the hatch is to high. I put it lower and now the Seamoth can now flod from the hatch being open. Still when there is an leak it only gets an little bit of water (migth be that the pump is just to strong), but when there's an hull breach it floods normaly.
suzume 11. maj 2022 kl. 8:51 
Idk why but the Seamoth does not flood, like I can't get water inside it even when opening the hatch or breaking the windows. Great sub tho!
HalfdeadKiller  [ophavsmand] 1. maj 2022 kl. 13:22 
Pushed update with some fixes to issues reported by various comments. Of note is adjustment of the location of components regarding doors. Also a platform to fix upper docking hatch door. Waypoint issues potentially fixes, but its hard to tell.

As usual please report any bugs.
Byzantine HellDiver 30. apr. 2022 kl. 20:46 
Hey real quick I love the work you've done on this sub and so I wanted to suggest a small qol change which is: there is no way to adjust the delay on the hatches between the mid fore side and the lower fore side as well as the hatch between upper mid and amidships due to the ceiling being too tall. Unfortunately you cannot reconfigure a component while on a ladder so moving the delay components down a little would be very nice. I prefer doors to close quickly; about 2.5 seconds, so not being able to adjust two hatches on the sub is a little bit annoying. So far however, I love just about everything about this sub.