Stellaris

Stellaris

The Utopian Dream (2.3)
41 kommentarer
Strife 13. aug. 2020 kl. 23:48 
just wondering tho does this even need a real update or just version nummber ?
CHOO CHOO 31. mar. 2020 kl. 8:12 
Yeah, I'm sad every time I look at the lackluster vanilla perks. Good luck with your real life, though!
Zaldure 28. mar. 2020 kl. 2:38 
i like your mod, hope it will be updated :)
Grim 20. mar. 2020 kl. 23:42 
any plans to update to 2.6? they did fix a bit of the launcher issues with mods a few weeks ago and 2.6 brings about some major game changes i hear
MuMurilo 16. feb. 2020 kl. 12:36 
Ey guys unpack the mod from the zip and install it on the /Paradox Interactive/Sellaris/mod folder. Got it working again this way.
AlphaAsh  [ophavsmand] 16. feb. 2020 kl. 6:09 
There will be no update for 2.4 or later in the immediate future. I am not currently modding Stellaris as I need more time to commit to commercial projects (I'm skint) and managing some health issues.

This mod may be updated once the issues with the launcher, mod management and updating mods on the workshop have been resolved. This will still depend on whether I have the time, once that's happened.

Any queries regarding the launcher, mod management and the issues that now exist with updating mods on the workshop, should be directed to PDS/PDX. They are not my problem.
Shadowed Kalibur 11. feb. 2020 kl. 2:07 
Oof... welp ill keep i like on this hope to see it again
MuMurilo 7. feb. 2020 kl. 18:34 
Update this mod pleeease, it's so good but stopped working. Issue described by Kurt.
Lord Nobody 13. jan. 2020 kl. 5:23 
Same issue here.
Kurt 10. dec. 2019 kl. 10:02 
I don't know why but i'm getting the 'something looks wrong with the downloaded files.' warning only for this mod and unsubscribing and resubscribing doesn't seem to help, any help with this would be appreciated.
SSS-class Warlock 18. sep. 2019 kl. 14:01 
I think Bernos made a really good suggestion there
Bernos 8. sep. 2019 kl. 22:55 
+25% alloy production is a bit much for master builders. It is already a super strong ascension perk giving an effective 150% build speed on megastructures. Maybe instead of +25% alloys, just make it something like -25% megastructure build cost. It would fit with the theme better and not make it extreamly advantages for military builds.
K3vo™ 8. juli 2019 kl. 15:38 
hello there, would you consider removing the restrictions from galactic wonders so you can pick it without an finished megastructure? i couldnt pick it after 2 built science nexi and 1 art megastructure... i made a modified version of youre mod for me and my friends but i would need to check for changes from the original all the time
AlphaAsh  [ophavsmand] 24. juni 2019 kl. 10:55 
Because you're using a mod that has Enigmatic Engineering unlock the Mega Art Installation. I think they fit together.
Aether 24. juni 2019 kl. 10:47 
Why does the Enigmatic Engineering unlocks the Mega Art Installation tech ?
Because I don't think they fit together.
Robo 15. juni 2019 kl. 9:50 
You are a fair and reasonable developer, Alpha. Also thanks for your hard work on this. <3
苏白 14. juni 2019 kl. 1:30 
Anyways, thank you for taking the time to write the reply
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 1:26 
There was a time when I enjoyed teaching how to mod the game, and I was an advocate of getting others modding the game. Paradox failed to support that, I feel, and due to time constraints and abuse of my availability I found it a misguided goal in general.
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 1:23 
Not my problem.
苏白 14. juni 2019 kl. 1:21 
yeah, I tried, but it seems not a lot people there
苏白 14. juni 2019 kl. 1:20 
I did add the empire modifier by events and on_action.
https://gtm.steamproxy.vip/profiles/76561198203335432/screenshot/782978301166354246
but I want this modifier hidden
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 1:19 
There are numerous places you can go with modding questions, including workshop discussions, a reddit sub and Paradox has a sub-forum dedicated to Stellaris modding. There's a few discord servers with communities specialising in it also.
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 1:17 
You can mask empire modifiers now, although I've not looked into the how. It looks to be a new feature with 2.3. Empire modifiers can essentially be grouped (like other static modifiers) and then that group given a label, which is what is displayed in the government screen. However, it's usually broken down in the tooltip iirc, so not sure if you can prevent that.
苏白 14. juni 2019 kl. 1:14 
Actually, i do have a question, but it's not about this mod. Would kindly tell me is it possible that add a empire modifier but it won't show on the government screen. I tried to add a hidden megastructure build speed modifier, and no luck to make it work
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 1:14 
Being able to allocate resources to a megastructure project earlier, as an alternative to other allocations of resources. For example, compromising on infrastructure and fleet, in preference to getting a megastructure operational. Giving you more reasons to make sacrifices to go alloy focused. Providing a reward for the willingness to delay research in an area, of other important tech, for some time.
CrazyZombie 14. juni 2019 kl. 1:08 
Ok, seems fair - your mod to work with (and great one, btw).

So-o-o, what is you current gamedesign vision of megastructures in your mod? Like, being able to focus on 1-2 during midgame?
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 1:02 
I did reject the friend request, yes.

If you have an enquiry about the mod, ask here. I don't blindly accept friend requests.
苏白 14. juni 2019 kl. 1:01 
ADD FRIEND
Error adding friend. Please try again.
sorry about the random guess, but I got error every time I tried to add you
AlphaAsh  [ophavsmand] 14. juni 2019 kl. 0:59 
If I'd blocked you I wouldn't be able to read that comment.
苏白 14. juni 2019 kl. 0:54 
Hi, I sent you a friend request to ask something about mod, and I think you just rejected and blocked me. That's not really nice
AlphaAsh  [ophavsmand] 13. juni 2019 kl. 9:09 
Yes. However that's not what I want to do with the mod.
CrazyZombie 13. juni 2019 kl. 8:49 
And is it possible to make tiers 2 and 3 of megastructures cost too much so that they simply go over resource capacity until we get techs of megaengineering? This way we can build tier 1 of chosen structure and , well, stop until we have techs which will lower cost of next steps? Ofc, this way you need to somehow go around restriction of megastructures number, being actively built.
AlphaAsh  [ophavsmand] 13. juni 2019 kl. 0:21 
That.
requiemofreason 12. juni 2019 kl. 19:23 
@cake4952 I think the intention is to give a bonus specifically to ships that are outside your borders. However, there's not specific modifier for that, so a workaround is to give the bonus to ALL your ships, and then cancel that bonus out for ships that are inside your borders.
Legit-Rikk 12. juni 2019 kl. 19:04 
Why does galactic force projection have a negative? The whole point of ascension perks is that... they're supposed to be perks.
MixedMethods 10. juni 2019 kl. 12:55 
Awwwwwwww yiss
Gavril 10. juni 2019 kl. 10:22 
Gotcha. Thanks
AlphaAsh  [ophavsmand] 10. juni 2019 kl. 9:39 
After researching mega-engineering. Which is a late game tech. That pre-requisite for techs isn't changed, the perks just mean you ignore that requirement and unlock the techs earlier.
Gavril 10. juni 2019 kl. 9:08 
sooo, with the 2.3 patch most of the mega-structures are available via research without using a perk slot. Does this make these perks mandatory for these mega-structures again? Or does it give the tech option? Or does it make the techs redundent (however you spell that)?
Zaldure 10. juni 2019 kl. 5:53 
thx!
Jeb 10. juni 2019 kl. 4:03 
that was quick, thanks for the great work.