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RebsOldSkool|US|MapVote|CustomMaps|Realism
154.127.54.184:58401
Might want to consider caps locking and spawns adjusting after specific objective captures with B,C,D,F. Theres a lot of swapping of objectives that make advancing near impossible for pub play.
Spawns in general are really far from objectives and there needs to be at least 2 on any objective set.
Attackers will need a lot more tickets. Their bleed is pretty horrific.
Sorry for the multiple posts but I'm posting my thoughts as I'm playing the map right now.
Otherwise fun map
POWERBITS GAMETEAM MIXED 60HZ #2: 145.239.149.56:58601