Crusader Kings II

Crusader Kings II

Fixes & Missing Features
18 kommentarer
Jackie Reed 5. jan. 2020 kl. 19:54 
hello the mods are good
:steamhappy:
Dragatus  [ophavsmand] 29. sep. 2019 kl. 4:28 
If the problem are dynasties then the ironman compatible version of Patrum Scuta should also avoid problems.
Dragatus  [ophavsmand] 29. sep. 2019 kl. 4:25 
The only thing that I could find which could have any logical chance of cuasing interference is that the forced marriage decision for the AI checks whether the dynasty of the prisoner is 'none' and Patrum Scuta modifies dynasties, so maybe there's a connection there, even though there really shouldn't be.

I created a manual download of a 'lite' version of prisoner marriage that doesn't include the AI decision. It's available here: https://www.dropbox.com/s/8oqz93lh2bjipby/prisonermarriage_lite.zip?dl=0

If you're using Windows you install it by going to *My Documents/Paradox Interactive/Crusader Kings II/mod* and extract the archive there. I'm not 100% sure on the exact path since I've been on Linux since 2015, but it'll be something very similar to that.

The lite version just includes the decision available to human players which the AI shouldn't be able to use at all.
Dragatus  [ophavsmand] 29. sep. 2019 kl. 3:49 
Very strange. Those three should all be doing totally different things. But thank you for letting me know, I'll see if I can figure out what the problem is now that I know what combination of mods and DLCs is causing it.
Masoronii 29. sep. 2019 kl. 0:27 
Mod was Patrum Scuta and the DLC Conclave messing with Prisoner Marriage. I had to delete the Patrum Scuta mod from CK2 mods in Paradox folder in documents. I think they all tangled up with force marriage. Im going to try again after the fix but yeah.
Dragatus  [ophavsmand] 28. sep. 2019 kl. 22:13 
Oh, interesting. And that fixed the fps issues? Could you figure out which one of my mods was interacting with the CoA mod and DLC?
Masoronii 28. sep. 2019 kl. 19:52 
It was a dlc, coat of arms mod, and this mod going against eachother
Masoronii 28. sep. 2019 kl. 19:51 
Ive fixed it
Dragatus  [ophavsmand] 21. sep. 2019 kl. 8:46 
I went through the mods and couldn't find any obvious flaws. I'm also not experiencing any slowdowns on my end. It might be one of the mods has some sort of interaction with another mod you're using.
Scorten 21. sep. 2019 kl. 5:53 
@JetJunkiee Did you find out what the problem was or which mod caused it?
Masoronii 20. sep. 2019 kl. 22:40 
Yeah ill try each one at a time
Dragatus  [ophavsmand] 19. sep. 2019 kl. 1:02 
The Better AI mods edit different files so they don't conflict with each other, but they will conflict with most overhaul mods. I'll go though the mods when I find the time and check if they could be optimized.

Would it be too much trouble to ask you to try the mods one at a time to identify if there is one particular one that's causing problems?
Masoronii 18. sep. 2019 kl. 21:00 
So some are conflicting and I have a feeling its Better AI
Masoronii 18. sep. 2019 kl. 21:00 
i got about 70 fps... and I used all of them
Dragatus  [ophavsmand] 16. sep. 2019 kl. 0:56 
What was the fps before and which mods specifically did you use? All of them?
Masoronii 15. sep. 2019 kl. 18:00 
this caused my game to go to 10 fps on 5 speed
SoulsBorne 10. juni 2019 kl. 12:33 
10/10
That One Strange Fellow 2. juni 2019 kl. 21:27 
I never realized I needed mods like these until now. Great work!