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번역 관련 문제 보고
https ://docs.google. com/spreadsheets/d/1_QYOXV552e3LuB9LSDNXmK8QrqMk3w4eVgHYN0UPeJw/edit?usp=sharing
Remove the spaces
Thanks for the Mod
Shade needs some AoE love, that or allow the fiend to AoE taunt or Encore QoL tweaks i.e. If you get a kill from Encore maybe have it apply a DoT to a new enemy close by. Making it easier to constantly proc encore and deal with swarm instead of adding a new spell, or reduce the cooldown on encore proccing abilities for every Encore kill you get?
Elementalist's main damage comes from Shocks which do low damage but eventually ramp up with reverberate and maelstrom allowing that to happen more quickly, however it feels very weak to start. I think really the elementalist just needs lightning bolt to supplement the CD time between shocks, that or implement some of the enhancement abilities to make it able to brawl in the front with totems.
——There are no other options for talking to a skilled merchant,there is only one ending option
It's basically like Piercing damage but for magic - bypassing armour.
Think Tenebrium damage from DOS1
If that doesn't help: try adding LaughingLeader's "Combined Icon Atlas".
Have a lot of Helaene and Odinsblade mods on classes, and when i add yours, all icons in WarMastery and Special looks like they lost placement. Some on empty space, some on other spells places, I can find them by name and drag-n-drop, but i like to see icons and understand what spell it is.
Is this something you could possibly do? I love your mods and your uniques and I'd love to keep them viable deeper into the game if possible.
All Feenex mods have now been updated and require Feenex Core - Mod Library (you can find the link at the top of the mod description). The purpose of this was to consolidate code and icons into a single place.
Honestly, though, Kalavinka (DU’s author) would be better asked of that question.
Another question about compatibility with Divinity Unleashed overhaul, which boasts being compatibility patch free.
One of the overhauled talents, "Torturer", "Causes your chance-based statuses to always apply."
How does this interact with Elementalist's reverberate and maelstrom? Does it cause these effects to ALWAYS happen, or are these separate?