Space Engineers

Space Engineers

(ARMCO) Imperial Light Incursions
85 kommentarer
Kreeg  [ophavsmand] 28. juni 2023 kl. 16:17 
There is a SW called "Rebirth" I believe that fields additional or more NPCs of this type
In addition, in the mod is the Blueprint Files I referenced to create these NPCs.
As for ones, I've got - Yeah this holds all the SW NPCs I had operational at the time
Pigfisher 28. juni 2023 kl. 14:32 
Hey Kreeg i know your burned out on space engineers but i was just curious is this the only encounter pack you have that uses your SW assests? My friend and i were looking for more PVE stuff.
Darklus 21. mar. 2023 kl. 6:39 
Dear Kreeg,

Thank you for creating this mod, however there seems to be an error whereby once one of these NPC are spawned all weapon systems dont work. they give Drain option like they are some sort of sorter. or ejector.

Possible to fix so I can pay this again?
Kreeg  [ophavsmand] 9. okt. 2022 kl. 0:01 
This is the one that spawns the speeder.
However the speeder is composed of blocks from ImperialMod.
Danklad 8. okt. 2022 kl. 23:29 
Ok, I apologize but this is the only armco/starwars mod i have subscribed to and the only thing i took out was this and when i do i cant save and i understand that it is not this mod then which one from MES do you know spawns the speeder? Also thank you for replying so quick.
Kreeg  [ophavsmand] 8. okt. 2022 kl. 23:12 
This mod itself doesn't have blocks.
This mod just spawns NPCs using MES, and the grids are made of blocks from ImperialMod.
Nothing in this mod, nor those is special or more difficult to remove than normal.
Danklad 8. okt. 2022 kl. 22:58 
i haven't built anything with the mod at all, the reason why i wanted to remove it was bc a speeder crash landed in my base and is blasting everything and since it ts so durable i cant break it in time for everything to not break. After i remove the mod i cant save the game anymore
Kreeg  [ophavsmand] 8. okt. 2022 kl. 14:23 
I'd assume that means in your save, you've built or have grids with other mod content.
This mod only has NPCs - said NPCs use blocks from the dependencies.
Danklad 8. okt. 2022 kl. 14:00 
nice mod but i cant remove it without my save breaking
Macho Bear Panda Savage 8. mar. 2022 kl. 14:24 
Sorry Kreeg, I figured it out. Great mod by the way, I am just not ready for all the new block types. It seemed REALLY cool though! Thank you for the fast reply.
Kreeg  [ophavsmand] 8. mar. 2022 kl. 14:23 
As with most of my mods , there isn't any overrides on vanilla.
Once removed as the grids use modded elements, they'll likely vanish entirely.
Zilver04 25. jan. 2022 kl. 12:51 
Is this one needed and still relevant when paired with your empire galaxy mod?
Kreeg  [ophavsmand] 10. jan. 2022 kl. 2:32 
There's nothing in this that touches vanilla assemblers.
Sharty McFly 10. jan. 2022 kl. 2:07 
There seems to be a bug. When I installed this mod, it caused my assembler to not recognize computers when crafting or recycling components. It simply left them out of recipes, so you had to manually order it to make / recycle computers.
Kreeg  [ophavsmand] 2. mar. 2021 kl. 3:42 
Not currently. Mostly as I haven't figured out to handle them.

In the future; In theory
Spartan007 2. mar. 2021 kl. 2:18 
will there be friendly factions too?
Kreeg  [ophavsmand] 28. jan. 2021 kl. 11:52 
This mod is on my re-work list. a lot changed.
Gray Goat Gaming 28. jan. 2021 kl. 5:54 
Sooo many errors in this thing... hung up my machine.
redfox 18. dec. 2020 kl. 3:19 
@kreeg hey it says all the factions/faction leaders are dead so isn’t spawning anything. Is there some way of fixing this? (Don’t know if it’s a bug or if I’ve done something)
Kreeg  [ophavsmand] 11. dec. 2020 kl. 14:45 
And it crashed with what?
TwiztidStyle 11. dec. 2020 kl. 14:03 
@kreeg just FYI damage to the MIGO Boring platform, shots from a tie fighter and using a vanilla grinder on it, have caused two instant crash to the server
drmskr 27. okt. 2020 kl. 18:15 
Oh, dang. I wanted a slimmer work around, without all the crafting parts. So it can be salvage only.
Kreeg  [ophavsmand] 27. okt. 2020 kl. 18:13 
interdependancy lacks non-starfighter parts', such the shuttle parts & Guild turrets.
drmskr 27. okt. 2020 kl. 18:09 
Any chance of a version of this that uses the interdependancy instead of the Imperial Mod?
Northac 14. maj 2020 kl. 0:46 
The mining guild ships spawn in with escort, move a bit then stop, unless i approach they just sit there until i admin delete them.
Kreeg  [ophavsmand] 14. dec. 2019 kl. 14:33 
I don't have ships past the Station, intended to spawn at 0 Velocity.
At least the frigates are at 15/s usually, at least in my settings.

But I will look into it, as they should be moving
Gaming in a Daydream 14. dec. 2019 kl. 3:31 
@Kreeg - all the ships spawn at 0 velocity and don't start moving until you go towards them (aprox 3km start moving). On planets is fine I guess, but in Space is hard to find to get close for combat, I end up deleting and wait for a future closer spawn. Any chance to have them spawn moving or is this some issue with my save?. Thanks
Kreeg  [ophavsmand] 28. sep. 2019 kl. 19:44 
# BlackSun: Space Only
SCALP Fightercraft, begins at 500 PCU and ends at 1500 PCU
Corvette Begins at 1k PCU, Aggressive Corvette, 1.5k
Frigates begin at 2k, and more above.


#Mining Guild Planetary & Space:
Relays begin Deployment at 700 PCU.
Supply Caches begin at 10 PCU, and end at 400 PCU
Enforcement begins at 450 PCU.

Kreeg  [ophavsmand] 23. sep. 2019 kl. 16:50 
It's possible, that the actual low %'s in space make it it unlikely.
I haven't reworked the space yet, only Planets, so there's no High-spawn-rate space unit all that much, in comparison to other mods.
CT IronGarrison CT-11648 23. sep. 2019 kl. 16:20 
@dark ok, thanks for the info i guess that this mod is just broken for some of us. Thanks again.
DARK 17. sep. 2019 kl. 16:20 
Sorry clone didn't see that message. No i never got this mod working for some reason.
No idea why. Even tried it on it's own with no luck ether.. Only ever get SW ships in space from the ugly mod. Can't figure out what i did to bug this mod out thow. Ive stopped playing now as i was so over trying to get stuff working. Hope you have more luck then me Clone, GL.
Kreeg  [ophavsmand] 17. sep. 2019 kl. 14:29 
The Uglies mod, is an NPC set-up using the ARMCO SW parts, and the ship makers are also from ARMCO, so yes
Rude 17. sep. 2019 kl. 11:02 
Are there other encounter mods like this ? I mean SW ships ?
CT IronGarrison CT-11648 1. sep. 2019 kl. 18:25 
hay dark if that works then you are a life saver i have those mods you mentioned+ and i would have never thought of that. so ya tell me how it goes. thanks. =)
DARK 1. sep. 2019 kl. 15:20 
Ill remove the other mod & report back// Thanks for the reply & help.
Kreeg  [ophavsmand] 1. sep. 2019 kl. 11:15 
It should spawn regularity, but most of the Space based NPCs are rare at the moment.
Planets have the majority - but I'm not sure how their %s are against other mods.
DARK 1. sep. 2019 kl. 3:40 
Hey guys. Another question. Is this mod not spawning enemys atm or am i having incompatibility issues with another NPC mod im using, i got installed atm uglys unleashed , + 2 other npc mod ,Ground encounter & Air traffic. I can take all out besides the 2 star wars ones you guys are working on to eliminate any issues. Ty for any help you can give me. sorry for my bad typing.
CT IronGarrison CT-11648 28. aug. 2019 kl. 20:12 
yep still not working. =(
CT IronGarrison CT-11648 28. aug. 2019 kl. 10:47 
was there a recent up date to the game?
if so, let me try the mod now; it might have fixed it's self.

thank you for you understanding and patience.
DeAnti 27. aug. 2019 kl. 16:43 
Orks vs them = amazing
Kreeg  [ophavsmand] 23. aug. 2019 kl. 12:19 
Different faction so in theory if they spawn near each other, Combat
Xskyth 23. aug. 2019 kl. 8:13 
if i load this mod and the Ork mod, will they fight each other? or just gang bang me?
Kreeg  [ophavsmand] 16. aug. 2019 kl. 12:20 
Yes, when it's known what can be done with it.
The Moronic Core 16. aug. 2019 kl. 7:25 
hey kreeg, I was wondering if you where planing on doing anything with the new economy update
Captain Mark S 15. aug. 2019 kl. 16:39 
That's what I thought too, but it starts and stops at about 800-900 meters way, I only here it when they fire. There are some not to far way in my world, I'm going to fly by them and do some more testing.
Kreeg  [ophavsmand] 15. aug. 2019 kl. 12:10 
I'm thinking it's the engines, as Carrier uses the same guns as the Haulers.
Which I needed to adjust sound for anyway
Captain Mark S 15. aug. 2019 kl. 11:45 
Would having the video help?
Kreeg  [ophavsmand] 15. aug. 2019 kl. 11:38 
Hmm, I'll look into that, much appreciated.
Captain Mark S 15. aug. 2019 kl. 11:20 
A Nebulon B and a droid carrier engaged my group at the later, and neither one had the sound issue.
Captain Mark S 15. aug. 2019 kl. 11:17 
Just the transport ships.