Don't Starve Together

Don't Starve Together

Wreckage 101 v2.30
22 kommenttia
Grey Mauser 7.1.2021 klo 18.21 
So, a giant clockwork spaceship is under attack from moon and parts of this ship fall to the surface with great speed, destroying both the parts and anything below them.
WendyTerra 2.9.2019 klo 6.23 
Another idea, perhaps either a change to the altered drops or a new drop table that adds a 15%(1 in 7) chance of a lying robot trinket?
Midrealm  [tekijä] 22.6.2019 klo 10.34 
@󰀨 Terra M Welch
V 2.00 should allow you to configure what you were asking for,
Midrealm  [tekijä] 18.6.2019 klo 16.38 
@󰀨 Terra M Welch
As it stands right now, it spawns the same broken clockworks that appear in the ruins, so it has the same loot drop table - which means whatever it is they are dropping would normally be dropped if encountered in the ruins. The intent of the mod was to allow acquisition of that loot for people who are unable to run a server with caves enabled. -

That being said, I could probably make it configurable to not drop anything. This wouldn't stop them from being destroyed by a meteor strike or something, so they would simply be wiped out if that happened. meaning if the player didn't find them and destroy them, there would be no evidence the mod was even working. :P

I will look into adding configuration to decrease or eliminate loot drops from non player smashing.

Thank you for the feedback.
WendyTerra 18.6.2019 klo 8.14 
Just wondering, is it possible in this mod to make it so if smashed by any means other then a player that they never drop anything at all? Including clockworks?

Other then that I like the idea of this mod, renewable thulecite without fuelweaver anyone? XD
CAPTIAN DICKWRAITH 3.6.2019 klo 16.42 
alright
Midrealm  [tekijä] 3.6.2019 klo 15.58 
@CAPTIAN DICKWRAITH
It might - I cant say for sure without seeing what is causing the crash.
You can try disabling one mod at a time and seeing if it crashes.
I sent you my discord info - if you have a discord account you can send me your client log.
Next time you experience the crash, just start a IM with me and drag and drop the log file into discord.
CAPTIAN DICKWRAITH 3.6.2019 klo 7.48 
ok, i have about 18 other mods installed would this conflict with yours?
Midrealm  [tekijä] 2.6.2019 klo 20.02 
@CAPTIAN DICKWRAITH
Is it still crashing when you enter the area?
CAPTIAN DICKWRAITH 2.6.2019 klo 19.30 
ok so i will keep looking
Midrealm  [tekijä] 2.6.2019 klo 18.56 
@Captain Dickwraith

No, this is normal "modworldgenmain" would be instructions on generating the world. Such as a mod that added a new plant to certain biomes or a new setpiece. Those have to be done when the world is generated.
This mod only affects things once the game is up and running, so it doesnt have a modworldgenmain file.

"[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Loading modworldgenmain.lua
[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Mod had no modworldgenmain.lua.
Skipping."
The game attempts to load it, but when it can't find it, assumes it doesnt need one and moves on 'skipping' that step.
=-=-=-=-
The numbers are time index - not sure if it miliseconds or what, but jumping from 00:00:13 to 00:00:27 simply means whatever step was at 13 took 00:00:14 units of time to complete.
CAPTIAN DICKWRAITH 2.6.2019 klo 18.27 
this is any help? it said somethin bout lua at the bottem

[00:00:41]: ... File [wreck101_icon.tex]
[00:00:41]: ... File [wreck101_icon.xml]
[00:00:41]: DelDirectory [../mods/workshop-1750803495/images] 0: ok.
[00:00:41]: DelDirectory [../mods/workshop-1750803495] 0: ok.
[00:00:41]: cWorkshopMod::UnzipMod ../mods/workshop-1750803495
[00:00:44]: FrontendLoadMod workshop-1750803495
[00:00:44]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:44]: Fontend-Loading mod: workshop-1750803495 (Wreckage 101 v1.50) Version:1.50
[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Loading modworldgenmain.lua
[00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Mod had no modworldgenmain.lua. Skipping.
CAPTIAN DICKWRAITH 2.6.2019 klo 18.20 
is it bad that it jumps from [00:00:13] to [00:00:27]
Midrealm  [tekijä] 2.6.2019 klo 15.49 
@Captain Dickwraith
Unfortunately no -

"Mod had no modworldgenmain.lua " simply means the mod doesn't do anything at world generation.

You would be looking for something like
[00:00:23]: [string "../mods/wotrkshop-1559489118/modmain.lua"]:69: variable 'UpvalueHacker' is not declared LUA ERROR stack traceback:
- although probably not that specific error.
If you are unable to find an error (you can try searching the file for the word error)
If there is a way you can upload the entire file somewhere then I can look at it.
CAPTIAN DICKWRAITH 2.6.2019 klo 8.46 
had to break it up

[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-354533909
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1256544250
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1296324234
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1153998909
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1661400603
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1714836927
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-375850593
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1740103806
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1290770328
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-447911453
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-443371186
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1242915898
CAPTIAN DICKWRAITH 2.6.2019 klo 8.45 
does this help at all?


00:00:44]: Mod: workshop-1750803495 (Wreckage 101 v1.50) Mod had no modworldgenmain.lua. Skipping.
[00:00:45]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:53]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1378549454
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1207269058
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-888284201
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-375859599
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-1750803495
[00:00:56]: Could not load mod_config_data/modconfiguration_workshop-1324291086
[00:00:56]: loaded mod_config_data/modconfiguration_workshop-380423963
CAPTIAN DICKWRAITH 2.6.2019 klo 8.25 
mkay i shall
Midrealm  [tekijä] 2.6.2019 klo 6.48 
@Captain Dickwraith
I am sorry to hear that, I have tested many many hours and have not had a crash.
Is there anything in the game log file that tells you what is happening?
...\Documents\Klei\DoNotStarveTogether\Client_log.txt
(Note if playing the beta branch the path will be different)
- You will need to reproduce the crash and then check the log.
CAPTIAN DICKWRAITH 1.6.2019 klo 7.23 
now you see, when i approach my worlds meteorite field my game crashes and it wont give me a precise mod but im thinking its this one. know any way to fix this?
Midrealm  [tekijä] 24.5.2019 klo 20.22 
@ADM
Wow, Thank you for the compliment :steamhappy:
I'm still testing to try to find the right balance of spawn rate - as said above, I settled on one that seems to give you one every five or six times, provided you keep the meteor field clear so that they can spawn in.
:dstools: I am really hoping for some feedback from users.
nemofish 24.5.2019 klo 19.59 
Nice
ADM 24.5.2019 klo 18.46 
I actually like that it make CLOCKWORKS renewable on the surface, since they are extremely useful, it's a good implementation that may be considered added in game somehow